Maxperson
Morkus from Orkus
Not me. I seem to be prone to bouts of bad luck, which in my last-ever* 4e game saw me lose all of my limited-use powers (daily and per-encounter) to misses. When I finally managed a hit, it was with a piddly at-will power.
I'd much rather the deck was stacked assuming most attacks hit, even if that meant a lower average damage per hit. Indeed, a couple of bad experiences like the above have left me almost wishing for the remove of attack rolls altogether!
* Incidentally, it's a coincidence that that was the last-ever 4e game - it wasn't a conscious decision, never mind being one motivated by that bad experience.
I never really played 4e, so I can't speak to that experience. It seems, though, that boring and drawn out is boring and drawn out, whether through misses or hits that do little. I'm not convinced that 5e's method is much better. Hitting and doing little seems like a negated success to me.
3e's DR wasn't hugely fun either. IME, players hate seeing their successes negated (see also 3e's confirmation roll for critical hits, or the miss-percentage for displacement).
Yeah. That's why if you rolled a 20 in our games and didn't confirm the crit, your damage die was maxed. It gave you a little something, even if you didn't confirm the critical.
Consider two cases: one where an average hit does 15 damage, but the creature has DR10 and 18 hit points; versus one where an average hit does 15 damage, the creature has no DR but 58 hit points.
The maths suggest that these two cases are effectively the same - the creature dies on the fourth hit. However, the latter is much more likely to give a more satisfying game experience, because the PCs aren't "losing" 40 hit points of damage.
I guess it's perspective. Both of those seem to be the same to me. The problem was that in 3e, things with DR ALSO had a lot of hit points in most cases.