tiornys
Explorer
On the subject of "18 is enough" ... that's the sort of thing that leads to "wardens are overpowered" or heck ... "warlords are not weaker than battle clerics"
Wardens are good, sure ... but they're not overpowerd because they don't have a viable 20 stat build.
I do have a lot of 18 stat builds .. heck, my favourite laser cleric build only has 18 wis.
The question must always be asked, which is better for the build - maxed mainstat, or spread out stats?
Well, for 95% of dex and int classes for example, that 20 does so much it's almost a travesty to go anything less.
Of course, even then there are exceptions ... some orbizard builds fall in that 5%.
My cleric does have a ranged at-will of choice ... it's called a magic javelin, yo.
RBA with heavy thrown is better than a wis-based attack on a battle cleric.
As always, backup plans are nice to have, but when it's used once in about 100 attacks, having a half decent sacred flame isn't worth gimping strength for.
So, apparently you believe Warlords are weaker than Battle Clerics? You're going to have to make a better case for that than just listing powers they way you did in your first post. I've seen Battle Clerics in action, and while they are potent, they can't offer the kind of nova power that a well built TacLord can. And, judging from the comments of various posters on WotC's CharOp forum, the other Warlord builds are likewise similarly superior at nova promotion.
By "various posters" I mean people who have actually played Inspiring Warlords, Resourceful Warlords, and Bravura Warlords. Unlike myself. I can't claim anything about these builds based on personal experience, but I can benefit from the experiences of others.Excuse me?
If by 'various posters' you mean people who say "you won't suffer too much to hit" and in the next sentence "grant awesome bonuses if you hit" it's by definition a fail at nova trigger.
Yes, an OP'ed Battle Cleric can achieve a 1 point higher to-hit than an OP'ed TacLord, although it is slightly more costly for the Battle Cleric to do so (they're either using a dagger or spending a feat on a better weapon; it'd be a significant cost if not for the fact that the TacLord will also usually upgrade to a superior weapon--but if squeezed for feats they can use a longsword for free and be fine). 1 point is obviously significant, but it's hardly the only thing to look at.Taclords need hitroll more than anything, 'cos on a miss they do bugger all.
Taclords also need too much int, 'cos that's the value of the bonuses they grant.
The only way a taclord's hitroll bonuses would be competitive with a battle cleric is if the battle cleric doesn't max strength. Or the cleric is in a party that is crap at melee, but that's a different story altogether.
In any case, you're wrong about TacLords needing to hit or "do bugger all".
Some things TacLords do by existing:
- Increase the party's initiative. Eventually, by more than twice the boost from Improved Initiative.
- Increase the accuracy and damage of anyone who spends an action point.
- Grant a +2 bonus to all attacks during the first round of combat and the surprise round (if a Battle Captain, which an optimized TacLord is).
Some things TacLords do way better than Clerics without needing to make an attack roll:
- Grant extra attacks to double up on temporary buffs at will (Commander's Strike).
- Grant a round-long sizable damage bonus to an ally once per encounter (Adaptive Stratagem).
- Grant a round-long sizable attack and speed bonus to an ally 3 times per encounter (Battle Inspiration).
- Give away actions to allies, often with boosts.
And, of course, TacLords have access to far more offensively oriented powers that do require them to hit. Which they will do only a little less often than the Battle Cleric. In general, TacLords are comparable at melee attack bonuses (and are strictly better in terms of encounter and daily powers, but behind vs. Righteous Brand on at-wills), superior at ranged/area attack bonuses, superior at mobility, and vastly superior at extra attacks when compared to a Battle Cleric.
Are they weaker at healing? Yes (usually--Eladrins are actually better but are 2 points behind on attack bonus). Are they weaker at defensive buffs? Yes, straight up. Are they weaker at being leaders? Depends on what you value in a leader.
t~