Victim
First Post
Battle clerics, in most groups, seemed to be inferior leaders compared to warlords IMO. Yes, Righteous Brand is amazing. However, it does have its limitations. Righteous Brand only boosts melee attacks - it's great when you have a melee ranger to use that bonus on multiple attacks. OTOH, what if you have an archer ranger? Then it's not looking so hot. Warlords do have powers that can help out those characters offensively, even though they do depend a lot on having someone with a good melee basic. Most battle cleric encounters don't provide any sort of offensive boost, whereas there are plenty of warlord powers that do. Furious Smash can apply to anyone too, even if it has more stringent positioning requirements and only works on one attack. By the time you've reached paragon levels, that at will power is still your best buff, but rather terrible offensively for you.
A battle cleric with 20 STR isn't really using his Healer's Lore feature. A warlord who doesn't mind weakening his other abilities can drop them for 20 STR too. Or they can take their MP feats to add a secondary stat to heals and end up healing for more than the cleric.
Also, since you took a bigger weapon, you're running around in melee with Chain and no shield. That's 16 AC at level 1. So you probably have most of the party's healing while your both exposed due to needing melee and vulnerable due to low defenses. Leaders IME seem to draw enough fire already - and usually when you get messed up, it's harder for other people to save you the way you can save them.
Additionally, warlords tend to have more powers that offer saves, especially with bonuses, compared to clerics (even though clerics do have more healing things).
Finally, warlords can generally match a battle cleric [W] for [W] - at least. If a warlord doesn't go down a route emphasizing personal attack and damage, it's because there's a perceived benefit to not doing so.
A battle cleric with 20 STR isn't really using his Healer's Lore feature. A warlord who doesn't mind weakening his other abilities can drop them for 20 STR too. Or they can take their MP feats to add a secondary stat to heals and end up healing for more than the cleric.
Also, since you took a bigger weapon, you're running around in melee with Chain and no shield. That's 16 AC at level 1. So you probably have most of the party's healing while your both exposed due to needing melee and vulnerable due to low defenses. Leaders IME seem to draw enough fire already - and usually when you get messed up, it's harder for other people to save you the way you can save them.
Additionally, warlords tend to have more powers that offer saves, especially with bonuses, compared to clerics (even though clerics do have more healing things).
Finally, warlords can generally match a battle cleric [W] for [W] - at least. If a warlord doesn't go down a route emphasizing personal attack and damage, it's because there's a perceived benefit to not doing so.