What?! I'm sorry... WHAT?!The point is not everyone wants to play a meatshield fighter who can hold the line. I know I don't. I don't play fighters a lot, but when I do they are generally either using bows of flying around the battlefield delivering strikes to specific enemies. If I want someone to "hold the line" and control, I am probably going to build a wizard or cleric for that, because their spell availability and selection make them better at it. Not saying you can't build a fighter for that, you can, but they are not ideal in that role.
The most basic trope of DnD is "Wizard is a squishy artillery at the back and the melee guys stop the enemy from rushing the squishy". That's like DnD 101! Maybe in practice, by an experienced group of player, a Wizard's control ability might be better at holding off enemy (because: lol spells), but that's not the instinctual route people go to!
And even if people don't want to play a meatshield fighter... THE MECHANIC SHOULD STILL BE THERE! There is no reason there is no base mechanic like Goading Attack that a Fighter could just go for. Heck, make it a Fighting style if you want, but it should EXIST! And no, Sentinel doesn't count because you only get 1 opportunity attack, its utility is in punishing, not in motivating an enemy to go after you.
Dude... Most weapons don't matter. There's only three options for a fighter: Ranged, one handed or two handed. Everything else is absurdly pointless. You pick the highest damage die in that category you chose and the damage type is nothing but aesthetic. It doesn't matter. I don'T even know why weapon damage type even exist.Fighters are proficient in 49 different weapons and armor at first level, in addition to a fighting style and 2nd wind. At 1st level Wizards have 9 spells, including cantrips they have to keep track of.