D&D 5E BattleMaster vs Champion, an analysis

Nice fix!

You were correct - there was an issue with the random number for the damage roll. The random number generator is still a little funky, and the numbers are off by a few tenths even after 100,000 rolls.
Yeah, I see that 13 vs 14 level has .01-.04 variations.

Those numbers look ok for +damage SDs. I might spot-check a few values later.


I see you've added some columns for precision, I'm surprised you get no improvement there. Turning a single miss into hit should add... (1d12+3 - 1d8) or 5 damage spread over 12 attacks... .3 DPR? And you've got 4 SD... yet you have 8.02 and 8.05 on your D12/3/4(P) columns.

I suggest you output SD damage only to debug this and understand why no change occur.
 

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A math post...

My position is: Play whatever you like. In my games I'll make sure that you will have your moments to shine like a star. And all DM should try to make players shine once in a while.

So many people have problems with this or that character build when it should be obvious that it is an RPG. Fights are ok, but what good is it to be great with a two handed sword when the monster is up in the air? What good is a bow when the giant is striking you in melee? What good is a spell when the beholder is staring at you with a big frown from its big ugly eye?

Varied encounter will make everyone shine no matter what.

Math posts....
 
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