[?] Battlestar Galactica the board game


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As a person who plays BSG on a semi-regular basis, allow me to say it rocks! As long as you play with people who are smart/know what they're doing, you're gonna enjoy it. And remember, when you ask someone if they're a Cylon and they say "I'm not a Cylon" they're obviously a Cylon.
The correct phrasing is "Frakkin' toaster".

;)
 

The correct phrasing is "Frakkin' toaster".

;)

Insults involving "Skinjobs" can also be appropriate.

I've only played once, but I had a lot of fun. It's not something I could play all the time, and I could see people getting emotional, stressed, and maybe bitter temporarily in this game, but it really is fun.
 
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Insults involving "Skinjobs" can also be appropriate.
:cool:

I've only played once, but I had a lot of fun. It's not something I could play all the time, and I could see people getting emotional, stressed, and maybe bitter temporarily in this game, but it really is fun.
Oh, certainly. Seen it many times.

A friend of mine never wants to play again because she finds it way too stressful.
 

We've found it to be too random: the cards determine who wins or loses more than anything else. And if the admiral is a toaster, then it can be very rough going for the humans...
 

We've found it to be too random: the cards determine who wins or loses more than anything else. And if the admiral is a toaster, then it can be very rough going for the humans...
If the Admiral is a toaster the humans better find out quickly and lock him up!

And yes, the Crisis cards are random. The trick is try and keep all resources from being one turn away from doom as long as possible. It's more about resource management (and not just the 4 dials) than anything else, including randomness of the cards.
 

Finally played my first game on Saturday. Was a lot of fun, even though we were only 3 players.

The Cylons won. Our Pilot turned out to be a Cylon and when his super-crisis card had us under attack by two basestars and several Raiders and Heavy Raiders, things got tough. And then I - playing Roslin as president - drew two crisis cards with another set of basestars attacking. Our "NPC" pilots couldn't hold off the Raider attacks on civil ships, and... gone was the population.

I hope to play it again soon in a larger round.

A boardgaming group formed at my workplace, and we play after work on friday afternoons. So far I personally only played Dominion, but they have played other games, too.
 

Best. Boardgame. Ever.

Sound enough like a geek? I loved the game so much it convinced me to watch the TV serie!

I never played just the basic game. A friend from out of town introduced me to the game with the Pegasus Expansion. I loved it so much I immediately shelled out about 100$ to buy the game and the expansion the next game.

I have 6 games under my belt and so far I have NEVER been a cylon even though I played Baltar. A bit pissed about that actually. The odds of never being Cylon in 6 games are pretty low.

The game plays best at 5 player, IMO. That's the perfect ratio. 3 is probably fine too. 4 or 6 are bit wonkier with the requirement to use a Cylon Leader or Sympathetic Cylon but it's still fun.

The key to being successful on the human side when playing in large group is smoothly succeeding the skill check without wasting a large number of cards on overkill (If you need 9, try not to end up with a tally of 18! That's almost as bad in the long run as failing the check!)

You also need to spot the cylons quickly. Admiral cylons are very damaging but easy to spot; if you have two basestars are on the board with plenty of raiders active and the admiral doesn't use a nuke on his turn, send him to the brig or airlock him immediately! He is probably a cylon. Similarly, if you can't believe how awful your jump destination was, it's probably because the admiral is a cylon. If you are a non-admiral cylon, I would recommend using a scout action to check the first card of the destination deck. If you leave it on top, you'll know 50% of the destination cards the admiral will draw for the jump. Depending on which card he chooses, you might get vital clues as to his loyalty.

But I think president cylons are even worse. They are in good position to play 100% loyal, arousing no suspicion, amassing a few quorum cards and then... BOOM. They reveal themselves in an awful way. Using a card to arrest and throw in the brig a pilot out in space defending three civilian ships when three raiders are in the same quadrant, for example, is pretty damn awful, for example. A friend of mine played a 4 player game when he was a cylon and the president. One player was thrown in the brig by a failed skill check. The wily cylon president using quorum cards ended up sending the two other players to the brig. Eh. After one turn of trying to get out, the humans conceded the game.

Pay attention to the cards in the skill check, who contributed and what card they draw. You can often deduce with 100% certainty who is the cylon with a little luck and logic. At the very least you can eliminate suspects.

For example, whenever 3 bad cards show up in the check, you have the guarantee that a cylon sabotaged the check. If one player did not contribute to the check, you know he is innocent (of that particular sabotage, anyway). Then take note of the type of negative cards. The destiny deck only hold 2 of each. By the time you notice that an engineering card has showed up as a negative for a 3rd time in that destiny's deck lifetime, you know the destiny deck can't be to blame for all of them. Now who had at some point engineering cards and contributed in the skill checks where they showed up... A bit of detective work goes a long way.

I have seen a combination of careless cylon and lucky destiny deck unmask a cylon with 100% certainty on the very first turn: Three tactics card showed up as negative in the very first skill check and only one of the players who contributed to the check was drawing that color... dhum dhum dhuummm.

Man, watch me rambling on. It's just a great, great game.
 

You also need to spot the cylons quickly. Admiral cylons are very damaging but easy to spot; if you have two basestars are on the board with plenty of raiders active and the admiral doesn't use a nuke on his turn, send him to the brig or airlock him immediately! He is probably a cylon.
No need to waste a nuke if the jump track is high enough. And even then there may be more pressing needs than basestars.

A friend of mine played a 4 player game when he was a cylon and the president. One player was thrown in the brig by a failed skill check. The wily cylon president using quorum cards ended up sending the two other players to the brig. Eh. After one turn of trying to get out, the humans conceded the game.
Considering the Cyclon can only play two cards per check and only get to draw two on their turn there is no reason for the humans to concede. Someone will eventually get out and spring the rest.

Man, watch me rambling on. It's just a great, great game.
As long as everyone at the table is into the concept it certainly can be. :)
 

Considering the Cyclon can only play two cards per check and only get to draw two on their turn there is no reason for the humans to concede. Someone will eventually get out and spring the rest.
I assume the cylon player never officially revealed himself, which would let him keep on drawing and playing his full allotment of cards. For the right character, keeping everyone else in prison for a pretty significant length of time seems like a piece of cake. They probably would have escaped before the game ended, but not before the Galactica had lost so many resources that there was no point in continuing.
 

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