Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

My bet would be a run down union thats been in service for a couple hundred years but still works pretty well if it would be permanently with us, otherwise, it would just be who ever we could contract with, although most likely between all of our connections we could get a house to spring transport for a contract.

As a sidenote, McKenzie's Wolfhound is painted up red with the head painted to look like a fox, sort of like grinner, but instead f black, just red. She named her mech Fox.
 

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Festy_Dog,

just got the email I sent you today bounced back; looks like my ISP is acting up. :(


Sent it again, give me a holler if you don't receive anything from me.


Thanks,

Folkert
 

shurai said:
Douane, could I pretty-please have those random-events rolls resolved please? They've been bugging me all day! I got a 14 and a 15 for (obviously) the 2d10 table. Let me know if I should add more character details.

-S


Sorry!

They will be the next thing I do. :)

[Edit: Just need a bit of time to tailor the 'fluff'.]


Folkert
 
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Shurai,


"14"


While exploring the outback on foot, you came across an old Star League Ruin. While the command center had been ransacked long before you got there, you managed to download some useful data from the terminals.


[Sell the data for Wealth (2) or keep the data and learn a thing or two: Increase MedTec to level 3 or add any one Technician Subskill at level 2]

Climbing 2, Running 2, SI/any language 2, Tracking 2; Increase Survival to level 2



"15"

Do you still remember Groveld III? And Sylva Stafford?

She had always told you to trust your instincts, odd or not. And when you finally did, it was she who walked her Rifleman directly in front of a Combine Atlas in the streets of Vashner Flats.

The screams have stopped long ago, but the strange 'feelings' still remain.



Sixth Sense; Perception 2; four skills at level 1
 


Douane-

Awesome, thanks. They really seem to fit the character concept, too. I didn't realize it until I read it, but I can totally imagine Jake going for week-long walks by himself out in the desert. I'll work those new things into the character. Where should we post the full workup? In this thread?

Am I reading the thread correctly when I notice that you've worked up a lot of this process yourself? How much of what we're doing is stock MW rules?

-S
 

Kevin Mayne (call sign, 'Vault')

Appearance:
Kevin has grey-blue eyes, short dark brown hair, and seems fitter than most. He sports a small moustache and goatee, but they're red, which makes an interesting comparison with his hair. He is always wearing long pants unless the situation dictates otherwise, and his shirts are loose-fitting because he likes freedom of movement. He possesses a couple of tatoos, one an ancient celtic pattern going around his upper right arm. The other is a celtic cross on his left forearm. He bears a few knicks and scratches from his time in a military academy, but no significant scars.

Attitude:
Kevin doesn't see himself as a leader. In fact he's quite happy taking a supporting role. He will obey orders without problem, but will offer ideas and advice if he thinks he has a better solution. He can be fiercely loyal towards those whom he considers comrades, and will always follow whomever he feels is acting in the best interests of the lance and their objectives. While he feels no real urge to lead, he does feel that he must prove himself as a mech pilot, which leads him to volunteering for more difficult roles in combat.

History:
Born in 3000, Kevin Mayne was put up for adoption by parents who couldn't afford a child at the time. Finding no immediate takers he spent his childhood years in an orphanage, and though unable to attend any of the costly nearby schools, managed to give himself a basic education with what little resources were available.

Not long after the civil war, a very wealthy elderly couple came by the orphange in search of a child to adopt. They had lost just about all the family they had during the civil war, children and grandchildren, and didn't want to have noone left. Kevin made a very good impression on them and after a couple of weeks going from orphange to orphange they returned and decided to adopt him. He eagerly took on their last name, as he lacked one up to that point.

The Maynes were a well-known family before the civil war, but during the war the family was split in two as different members joined either side. In the end everyone except the eldest two family members died. Their last surviving family member after the war, their first-born son, was executed as a traitor. He was one of Anton Murik's highest ranking officers. Though three of their children died heroically on the side of Janos Murik, it was the eldest son's death which was heard about the most. Their reputation was ruined but they still had considerable finances with which to live out the remainder of their lives. They decided to adopt a child, in the hope they'd grow up to restore the family name.

The Maynes spared no expense on Kevin's education, paying for him to attend the Allison Mechwarrior Institute, where he excelled amoungst his colleagues. While he was at the institute though the Mayne's were claimed by old age, the husband went first, and the wife not long after, leaving Kevin with a sizable inheritance. After graduating, he purchased a brand new CN9-A Centurion for himself, and an assortment of other high quality equipment.

His contract though was somewhat different than most others, and as part of a kind of good-will agreement he wasn't assigned to the Murik Militia but to the 21st Centuari Lancers. Kevin estimates that by providing the Lancers with well trained mech pilots the Free Worlds League had hoped to be on the Lancers' good side next time they offered them a contract.

During his time with the Lancers he earned himself a reputation amoungst them a trustworthy guy with a mean trigger finger, but more importantly, as a very good medic. As a medic he was privy to many things, and with his respectable ability to keep these things secret when they needed to be, he earned the call sign 'Vault' in reference to most company members referring to him as a sealed vault of information.

After his contract with the Lancers expired, he moved on to find another company, and found this one just as it was forming.

Mech: CN9-A Centurion
Named Tsunami, its painted a dull dark blue with randomnly scattered lighter blue stripes (it's a colour scheme in Mechwarrior 4, forgot what it's called).

Stats: A1

-Attributes (30)
Build (BLD) 4
Reflexes (REF) 6
Intuition (INT) 6
Learning (LRN) 4
Charisma (CHA) 4

-Characteristics
Athletic 8+
Physical 6+
Mental 8+
Social 8+

-Skills (20+4):

Athletic Skills:
Unarmed Combat 1 (7+)

Mental Skills:
Technician/Mech 1 (7+)
Technician/Weapons 1 (7+)
Perception 2 (6+)
SI/Free Worlds League History 2 (6+)
Demolitions 2 (6+)
Medtech 4 (4+)

Physical Skills:
Quickdraw 2 (4+)
Stealth 1 (5+)
Gunnery/Mech 2 (4+)
Pilot/Mech 2 (4+)
Small Arms 3 (+3)

Social Skills:
Protocol/FWL 3 (5+)
Protocol/LC 1 (7+)
Negotiation 2 (6+)
Interrogation 1 (7+)
Seduction 1 (7+)


-Languages:
English (native)
Spanish 2
German 2

-Advantages (1):
Wealth 1
Well-Equipped 2
Contact 1
Edge 1
 
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Douane said:


Do you still remember Groveld III? And Sylva Stafford?

She had always told you to trust your instincts, odd or not. And when you finally did, it was she who walked her Rifleman directly in front of a Combine Atlas in the streets of Vashner Flats.

The screams have stopped long ago, but the strange 'feelings' still remain.



Sixth Sense; Perception 2; four skills at level 1


man looks like people will really like my home.
:uhoh:
 

Festy_Dog,

there is a slight problem with your skills. (You can't take all of them.) :(

Sent you an email concerning this.


Folkert
 

Radiant said:
man looks like people will really like my home.
:uhoh:


But at least they are to be feared (if not respected)! ;)


(Of course, our valiant battle reporter might have been mistaken. Perhaps Jake was working for the Combine and the Atlas belonged to the Davion Commander? It is a FS planet, after all. :] )


BTW, just working on an email to you.

Folkert
 
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