Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

shurai said:
Douane-

Awesome, thanks. They really seem to fit the character concept, too. I didn't realize it until I read it, but I can totally imagine Jake going for week-long walks by himself out in the desert. I'll work those new things into the character. Where should we post the full workup? In this thread?


Shurai,

Just wanted to ask concerning the Sixth Sense. You are okay with that?


I was really wrecking my brain trying to find something fitting for Jake and couldn't get any good idea.

Then I re-read your description and and an idea hit me: I somehow connected that bit about "wandering without an aim" to a native american "vision quest".

So I searched around, found that "Sixth Sense" result on a 15 and knew I was onto something.

(The seven tries to get the fluff to sound right, however, were less amusing. ;) )


Folkert
 
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Play that fun-kay music, phoe-nix!
 

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MW Equipment:

A quick question. Are Vibro swords carried as House swords (for want of a better word) or only conventional ones?
 
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shurai said:
Am I reading the thread correctly when I notice that you've worked up a lot of this process yourself? How much of what we're doing is stock MW rules?

Shurai,

stock MW 2nd Ed. stopped with the combinations.


The bonus skill points I give because with so few available no one spends precious points on SI or Career skills.

My system for rewarding high skill levels and the experience system I use I've adapted from MW 1st Ed.

My "lifepath system" I've adapted from MW 3rd and its supplements. (Mainly the ideas, though, because the skill system is incompatible with MW 2nd Ed.)


So, yes, the result we use here was cobbled together by me. (Grew slowly over the years.) :)


Folkert
 

doghead said:
MW Equipment:

A quick question. Are Vibro swords carried as House swords (for want of a better word) or only conventional ones?

Doghead,

vibro blades are more like dagger-sized, a little bit larger actually.

(There are only a select few who actually use [and have access to] Vibro-Swords, or rather Vibro-Katanas, and you don't want to meet them. ;) )

So the House swords are conventional weapons. (I guess due to traditions this is not likely to change, not even with Clans.)


Folkert
 
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Ignore my last post - brain not functioning properly.

The second number is for ammo? ie Autopistol 50 Cb 2Cb - so 20 Cb gets you 10 rounds.

I've taken Protocol/Military for the contract side of things, /Underworld for the seedy side and /House for his origins. Dropped SI/guitar and upped Pilot/mech to 3/3+. Let me know if any of this doesn't work.

Otherwise, I think that he is done. Will move him over to the rg thread.

the head of the dog
 

Doghead,

my apologies for the delay in answering these (from Hasic III):

1. My guess would be that Career/Mercenary and SI/Mercenary Laws cover the same ground, with Career probably being the broader skill of both. (After all it has to do something. :) ) If you want spent the SI differently, perhaps the "standard" SI/Capellan Confederation History might be useful/fitting?

2. Protocol: Employers won't really work. They are a rather fickle (and varied) bunch. :D (Perhaps exchanging it for the missing point of piloting?)


Folkert
 


doghead said:
The second number is for ammo? ie Autopistol 50 Cb 2Cb - so 20 Cb gets you 10 rounds.

The second number is indeed for ammo, but not per round. ( "Damn! I can't afford to shoot you. So I have to use the sword!" ;) ) It pays for a full load, in case of the autopistol: 10 rounds.
 

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