Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]

doghead said:
If the Kurita's are based off the Samurai, what Liao's shtick? Imperial China?

Almost. Just a little bit later.

Communist China.

(But it's really place to live. Go ahead. Just ask one of the loyal Liao citizens.)


doghead said:
PS - just pulled up the Marauder. 4/6. Perhaps a stripped down one, cos it is the second coolest looking Mech around.

Sigh!

Don't I know it. 16 years of piloting one.

(16 years of enduring ridicule)



Folkert
 

log in or register to remove this ad

Douane said:
Communist China.

(But it's really place to live. Go ahead. Just ask one of the loyal Liao citizens.)

Cool. I love those Mao suits.

Douane said:
Sigh!

Don't I know it. 16 years of piloting one.

(16 years of enduring ridicule)

Whats the story here? The marauder is the Iconic Mech of all mechs.
 


Well, looking at all the stats, we are running pretty damn high on the technician ability, a very good thing, and a major selling factor, It means our mechs are gonna be at top readyness for every contract and very good salvage ability. Even in the 3060s a merc unit with techs is very very rare. We not only have a full time tech in Radiant, but also in UrbanMech's character with his technician score of 3. McKenzie has the tech ability to repair her Wofhound but not much else, and Kevin has some repair experience as well, most likely with field repairs, a very good selling point.
 

The matter of Radiant's tech might change a bit; we are discussing the possible options now.

However, should he go Aero instead, it would make you even more valuable. :)


Folkert
 

Wow, an Aerospace fighter attached to a lance that is full of techs, that would put us in high demand, very high demand. Hopefully high enough to afford to be able to afford a dropship so we can get where we are going :lol:

I think it would make sense if we were part of a small merc unit that was looking to expand to comapny size, I mean independent pilots with their own mechs is a big deal and a lot of small units would jump at the chance to hire this many at once. Or, conversely recruited by a guy thats forming a unit, as he would definitely jump at the chance to have A)Pilots with their own mechs, B)An Aerospace fighter, C) So many tech capable people as a unit that small probably couldn't afford a full time tech, and D) Said pilot/tech capable people all coming from the Top Mechwarrior academies in the IS, making them as close to ELite as wet behind the ears pilots can be. A Merc Captian would certainly jump at the chance to put a lance together when he doesn't have to be the one to buy the mechs and then trust people not to lose them, especially if all the above criteria apply.
 

In the interest of facilitating communication, I’m handing out some free skill levels in languages:

Shalimar: SI/English 2 (German native)

Doghead: SI/English 2 (Chinese native)

Urbanmech: SI/ … 2 [choose from French, German, Hindi, Russian] (English native)

Festy_Dog: to be decided

Radiant: to be decided
 

I think that SI/German 2 is the obvious choice.

We had better pick our missions carefully since we don't have anything heavier than my Wolverine and no jump capable mechs. Though if we all combine fire on a target 3 large lasers will leave a mark.
 

Urbanmech said:
I think that SI/German 2 is the obvious choice.

We had better pick our missions carefully since we don't have anything heavier than my Wolverine and no jump capable mechs. Though if we all combine fire on a target 3 large lasers will leave a mark.

yeah, that's the problem with you grounded guys. You're just soooooooo slow *yawn* :cool:
 

Uh oh.

Been poking through the Technical readouts for some of the other Mechs. There are 40 ton mechs with 4 times the firepower of the Locust. :heh:

I don't think I should get too attached to this character :p

the head of the dog
 

Remove ads

Top