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Battletech/Mechwarrior PbP: "Days of the Jackal" [closed]


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Not a problem at all, I was just curious. You will introduce us when we are suppoused to start posting though, right? Some kind of meeting for interested pilots or something?
 

Shalimar,

basically everyone can start doing things now. If nobody wants to do anything special, we will proceed to stage 2. (Which takes place after all the wannabes, cheaters, outright liars and incompetent losers have been filtered out. :D )


Folkert
 
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Just a clarification:

The third post is nothing more but an explanation why one would even consider visiting the Dark Knights compound (standard simulator runs are rather pricey and heavily overbooked + they claim they can simulate everymech in existence), clothed in the thoughts of John Doe, mechwarrior supreme.
 
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Drakknyte32,

your lifepath events:


"12"

There wasn’t really much to do for a young man of your age back home. So you went hunting whenever you could sneak off the farm.

Career/Farmer 2, Drive 2, Perception 1, Scrounge 1, Sneak 1, SI/Agriculture 1; Increase Small Arms to level 2



"18"

Those guys at the spaceport thought it would a good idea to "fleece the farmer boy" in a nice game of poker. If they had only known!

Gambling 2, Streetwise 1; 2 skills at level 1; Extra Edge 1, Wealth (2)
 
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Ryan Dale

A3 (30 stats, 16 skills, 1 advantage)

Build 4
Reflexes 6
Intuition 6
Learning 6
Charisma 2

Athletic (8)
Physical (6)
Mental (6)
Social (10)

Gunnery/Mech 4 (2+)
Pilot/Mech/ 2 (4+)
Small Arms 2 (4+)
Career/Farmer 2 (4+)
Drive 2 (4+)
Gambling 2 (4+)
Technician/Mech 1 (5+)
Survival 1 (5+)
Perception 1 (5+)
Sneak 1 (5+)
SI/Agriculture 1 (5+)
Tactics 1 (5+)
Unarmed 1 (7+)
Scrounge 1 (9+)
Streetwise 1 (9+)

Extra Edge (2)
Wealth (2)

Equipment.
Revolver, Magnum (60)
10 Ammo (30)
Laser Sight (25)
Field Kit, Basic (10)
2 Jumpsuits (0)
2 Camo Fatigues (30)

Starting Wealth
50,045 CB

Mech: Marauder Mad-3D "Hunter"


Appearance, Attitude, and History:
Ryan looks like he's in his late teens or early twenties. He has a
mass of wild dark brown hair that looks like it has never seen a
comb. His body is in very good shape and it shows even through the
combat fatigues he is never seen without.

Outside his mech Ryan often acts like a little child. He is very
shy around large numbers of people and is completely lost in a big
city. Inside his mech or when hunting, however, it is a very
different story. Ryan becomes very calm and expressionless. He
performs his tasks with deadly seriousness and to the best of his
abilities.

Ryan Dale grew up on a colony world. He was the son of a farmer but
spent most of his time hunting, whether his father wanted him to or
not. One day while out hunting he came across a Davion outpost. The
outpost had long since been abondoned but there were still a few
valuable things there. Most noticably a very beat up Marauder
Mad-3D.

Ryan started to try and fix the mech and discovered something very
useful. He was naturally good at fixing mechs. Despite his talent
it still took several years to scrounge up all the necessary
equipment and put it on the mech. In the end it was worth it
however. He had a fully functional 75 ton walking death machine to
call his own. Now if only he knew how to use it.
Ryan began to practice with his mech and discovered something even
more useful. He was exceptionally good at piloting mechs. After a
bit of fiddling with the controls he was using the mech like a
second skin.

He named the mech "Hunter" and spent all his spare time training
with it. There were no other mechs to fight on his home planet but
he got some decent training hunting his planet's desert runners, a
species of flightless birds (think Ostrich, only faster). The
runners didn't fight back but they were small and fast so they made
good target practice. Ryan also spent a lot of time playing mech
simulations on the outpost's equipment. He soon became a very good,
if unexperienced, mech pilot.

Ryan is now a young adult and is ready to do something with his
life. He won a free trip to Solaris (and a large wad of cash)
gambling with the captain of one of the infrequent jumpships that
came to the planet. Now he's in his first big city, and ready to
begin his true calling as a warrior.

------------------------------------------------------------------

The (hopefully) final draft of my character. If someone can look it
over and give it the okay I'll be ready to start playing.
 
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Drakknyte,

the character looks good. :)

One recommendation, though: Perhaps you should exchange one your level 1 skills for Unarmed Combat 1 or Blade 1 to have something to rely on, once it gets "up close and personal".

Could you please change "3 Extra Edges" to "Extra Edge (2)"? (Every PC has a basic edge of 1; that way I know that you have Edge 3 total.)


The Rogues Gallery for your PC is here.


Folkert
 

Drakknyte32 said:
A couple of questions for when I start the game.

1. Is it illegal to carry firearms?
2. Where can I store my mech and stuff when not in use?

1. Yes. But it is generally not enforced. (Of course this depends a bit on where you plan to go.) The (international) Solaris Police Department has next to none jurisdiction in the House sectors. The House sectors police' interprets the law based on your affiliation.

And while carrying weapons might be frowned upon, it also adds to the "exotic" nature of Solaris which, after all, lives by the 'Mech Championships. So Mechwarriors who participate in the Games are given more leeway. (And once you get to the top, you don't have to worry about those pesky laws anymore.)


2. All sectors (house and international) have Mech Bays where one can rent a berth for your precious multi-ton machine of destruction. Security is generally part of the deal. Prices vary according to your affiliation (in the house sectors).


Folkert
 


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