Brakkis
First Post
I know I know, you're all thinking "Oh god, another one of these? Really? We get it, the Beast Master is lackluster comparatively." because even I'm getting tired of all the proposed changes to the archetype. However, I felt since a friend and I had put so much work into making the archetype viable for a rather stubborn player who was determined to play Beast Master and yet not so stubborn as to not see how subpar he would be in doing so - again, comparatively - that it would be a shame not to post what we had done and get some feedback.
So, in saying that, I would like to hear from you guys some constructive feedback on this design and what you think might be too much, or not enough if you've the feeling of it. Without further ado, I present the proposed alterations to the Beast Master.
Beast Master
The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.
Ranger's Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Your ranger level determines the challenge rating of the beasts you can tame, as shown in the Companions table. At 3rd level, for example, you can tame any beast that has a challenge rating of 1/4 of a medium size or smaller.
Companions
[TABLE="class: outer_border, width: 500, align: left"][TR][TD]Level[/TD][TD="align: center"]Max. CR[/TD][TD="align: center"]Limitations[/TD][TD="align: center"]Subtype[/TD][TD="align: center"]Example[/TD][/TR][TR][TD]3rd[/TD][TD="align: center"]1/4[/TD][TD="align: center"]Medium or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Wolf[/TD][/TR][TR][TD]6th[/TD][TD="align: center"]1/2[/TD][TD="align: center"]Medium or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Ape[/TD][/TR][TR][TD]9th[/TD][TD="align: center"]1[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Lion[/TD][/TR][TR][TD]12th[/TD][TD="align: center"]2[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Rhinoceros[/TD][/TR][TR][TD]15th[/TD][TD="align: center"]3[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast or Monstrosity[/TD][TD="align: center"]Giant Scorpion[/TD][/TR][/TABLE]Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. You roll for it's hit points using the beast's assigned hit die in the PHB or MM (ex. a Wolf gets 1d8 + Con Modifier per level, at 16 the Wolf would roll 16d8 + (16 x Con Modifier)).
The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.
Unleashed
Beginning at 7th level, the bond between you and your companion has grown to the point where it instinctively knows where it needs to be in combat, and what it needs to do. On your turn, you can use a bonus action to set your companion loose on the battle field, letting it's feral instincts take over. Your companion gains it's own initiative and it's choice of who to attack is made with a roll determined by the DM. Until the end of combat your companion will relentlessly attack any hostile creature without the need of your instruction, but will not use Dash, Disengage, Dodge or Help. You can spend one full action to bring your companion back under your control.
Bestial Fury
Beginning at 11th level, your beast companion makes two attacks per round, as if it had the Extra Attack feature.
Monster Tamer
Beginning at 15th level, your skills as a Beast Master have reached such a point that you can now tame creatures of a beast-like nature with the monstrosity type. This allows you to tame the creatures listed in the Monstrous Companions table.
Monstrous Companions
[TABLE="class: outer_border, width: 150, align: left"][TR][TD]Creature[/TD][TD]CR[/TD][/TR][TR][TD]Cockatrice[/TD][TD]1/2[/TD][/TR][TR][TD]Hippogriff[/TD][TD]1[/TD][/TR][TR][TD]Griffon[/TD][TD]2[/TD][/TR][TR][TD]Basilisk[/TD][TD]3[/TD][/TR][TR][TD]Displacer Beast[/TD][TD]3[/TD][/TR][TR][TD]Owlbear[/TD][TD]3[/TD][/TR][TR][TD]Phase Spider[/TD][TD]3[/TD][/TR][TR][TD]Winter Wolf[/TD][TD]3[/TD][/TR][/TABLE]
And there you have it. That is the design for the archetype that we built out and we'll see what you guys think of it. Do try to not be too harsh, and remember - stubborn player. Won't abandon the "I want a ranger with a pet!" stance.
So, in saying that, I would like to hear from you guys some constructive feedback on this design and what you think might be too much, or not enough if you've the feeling of it. Without further ado, I present the proposed alterations to the Beast Master.
Beast Master
The Beast Master archetype embodies a friendship between the civilized races and the beasts of the world. United in focus, beast and ranger work as one to fight the monstrous foes that threaten civilization and the wilderness alike. Emulating the Beast Master archetype means committing yourself to this ideal, working in partnership with an animal as its companion and friend.
Ranger's Companion
At 3rd level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Your ranger level determines the challenge rating of the beasts you can tame, as shown in the Companions table. At 3rd level, for example, you can tame any beast that has a challenge rating of 1/4 of a medium size or smaller.
Companions
[TABLE="class: outer_border, width: 500, align: left"][TR][TD]Level[/TD][TD="align: center"]Max. CR[/TD][TD="align: center"]Limitations[/TD][TD="align: center"]Subtype[/TD][TD="align: center"]Example[/TD][/TR][TR][TD]3rd[/TD][TD="align: center"]1/4[/TD][TD="align: center"]Medium or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Wolf[/TD][/TR][TR][TD]6th[/TD][TD="align: center"]1/2[/TD][TD="align: center"]Medium or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Ape[/TD][/TR][TR][TD]9th[/TD][TD="align: center"]1[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Lion[/TD][/TR][TR][TD]12th[/TD][TD="align: center"]2[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast[/TD][TD="align: center"]Rhinoceros[/TD][/TR][TR][TD]15th[/TD][TD="align: center"]3[/TD][TD="align: center"]Large or smaller[/TD][TD="align: center"]Beast or Monstrosity[/TD][TD="align: center"]Giant Scorpion[/TD][/TR][/TABLE]Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. You roll for it's hit points using the beast's assigned hit die in the PHB or MM (ex. a Wolf gets 1d8 + Con Modifier per level, at 16 the Wolf would roll 16d8 + (16 x Con Modifier)).
The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one.
Unleashed
Beginning at 7th level, the bond between you and your companion has grown to the point where it instinctively knows where it needs to be in combat, and what it needs to do. On your turn, you can use a bonus action to set your companion loose on the battle field, letting it's feral instincts take over. Your companion gains it's own initiative and it's choice of who to attack is made with a roll determined by the DM. Until the end of combat your companion will relentlessly attack any hostile creature without the need of your instruction, but will not use Dash, Disengage, Dodge or Help. You can spend one full action to bring your companion back under your control.
Bestial Fury
Beginning at 11th level, your beast companion makes two attacks per round, as if it had the Extra Attack feature.
Monster Tamer
Beginning at 15th level, your skills as a Beast Master have reached such a point that you can now tame creatures of a beast-like nature with the monstrosity type. This allows you to tame the creatures listed in the Monstrous Companions table.
Monstrous Companions
[TABLE="class: outer_border, width: 150, align: left"][TR][TD]Creature[/TD][TD]CR[/TD][/TR][TR][TD]Cockatrice[/TD][TD]1/2[/TD][/TR][TR][TD]Hippogriff[/TD][TD]1[/TD][/TR][TR][TD]Griffon[/TD][TD]2[/TD][/TR][TR][TD]Basilisk[/TD][TD]3[/TD][/TR][TR][TD]Displacer Beast[/TD][TD]3[/TD][/TR][TR][TD]Owlbear[/TD][TD]3[/TD][/TR][TR][TD]Phase Spider[/TD][TD]3[/TD][/TR][TR][TD]Winter Wolf[/TD][TD]3[/TD][/TR][/TABLE]
And there you have it. That is the design for the archetype that we built out and we'll see what you guys think of it. Do try to not be too harsh, and remember - stubborn player. Won't abandon the "I want a ranger with a pet!" stance.
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