Behind the Curtain - OOC (full)

I added a comprehensive list of the NPC's mentioned in the game so far to the beginning of the rogue's gallery thread. Might help when you're trying to remember a character's name without having to dig back through the story thread. I even gave the limo driver a name.

One of these days, I'll try to pull the possibly relevant names out of your backstories. Some of these people may and will become important...someday.

Too busy to post at the moment. Later tonight...
 

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Rybaer said:
Keia - out of idle curiosity, what does Professor Fate's costume look like? Or do I have to wait for the surprise? :)

Honestly, I hadn't thought about it too much. I was thinking of deep burgundy with cape (silver trim), hourglass symbol on his chest. Silver colored Helmet covering head and top half of face.

That's the plan anyway. Will post in the a.m.

Keia
 


I understand that the changing and whatnot will take some time. Just wanted to post everything and let you figure when I show back up. :)

Story and players are great so far. Good job to all!

Keia
 

Okay, quick rules question based on something Velmont brought up. Yes, I forgot to include your Evasion when making the Damage Save. My question is whether or not Super Dexterity applies to that or not. I'm inclined to say that only your Dexterity stat replaces your Constitution stat, but it's kinda vague in the text. I'm still new to the system, so if anyone knows or has a good opinion one way or the other, please let me know.

And along those lines, please try to annotate your character sheets with little things like that which are likely to come up in a game. That way, like Velmont's use of Evasion, I'm less likely to overlook it. There are just too many little things that can get overlooked...particularly in the feats section. This mostly applies to Attack and Defense, Saves, and Power extras or stunts.

I'll continue to do my best to not miss things, but I can't don't always have time to do an analysis of character sheets when trying to make a post.

Thanks much!
 

I've been running it that the entire bonus for dex replaces the con bonus for the damage save. The issue is that it only applies if the damage can be avoided by evasion, rolling with it etc. In the instance of a force field with a damage aura or something similar, it wouldn't apply.

Keia
 

Keia said:
I've been running it that the entire bonus for dex replaces the con bonus for the damage save. The issue is that it only applies if the damage can be avoided by evasion, rolling with it etc. In the instance of a force field with a damage aura or something similar, it wouldn't apply.

Keia

The only rules sticking point I had is that Super Dexterity doesn't actually increase your Dex - it just provides a bonus to most of the things that Dex is applied to. A lot of the rules are pretty vague or subjective in this sense. I'm okay with letting the Super Dex apply, as long as everyone else approves.

I agree that in this particular case, Evasion shouldn't apply as the hit is automatic and there is no way to evade the effect. Good point that I hadn't really considered.
 


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