Behind the Curtain - OOC (full)

For Evasion, look at the errata. It tell to use reflex instead of damage save to save against some damage. So, I would say yes, as Super-Dex applied to reflex.

There is some case it won't applied (like being bound and helpless). Energy Field make a lot of sense too, so it is why I ask, just to be sure.
 

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Velmont said:
For Evasion, look at the errata. It tell to use reflex instead of damage save to save against some damage. So, I would say yes, as Super-Dex applied to reflex.

There is some case it won't applied (like being bound and helpless). Energy Field make a lot of sense too, so it is why I ask, just to be sure.


That's cool. I know I printed the errata once, but haven't really looked it over. I should probably do that...make sure I'm up to speed on all the fixed. In this particular case, the power is Energy Field: Kinetic. The razors are just the visual effect. Will keep it in mind from here on.
 

Hey guys. While working up a character for a different M&M game, I remembered a valuable tool from the Feng Shui RPG. Players are required to provide a couple melodramatic hooks for their character - there's even a place on the character sheet for it!

The benefits are multi-fold. First, it provides the GM with a source of inspiration for material that is pertinent to one of the characters in a personal way. Second, it helps develop the character's backstory. Third, it helps guide the GM into developing the kind of stories that the players would like to play.

Here's a link to the character that I wrote a few up for as an example. They're near the end of the sheet.

http://www.enworld.org/forums/showpost.php?p=1532672&postcount=40


It's completely optional for you guys to do this, but I think it'd be beneficial for all involved. Not saying this is a problem yet. Far from it. Frankly, your characters already have more personality than those in most of the games I've played thus far. I just won't complain if we take it up yet another notch. :)

Now...off to number crunch the results for the next round.
 


Mimic - question about your use of a hero point for extra effort in taking an extra half/attack action for your turn. Is that allowed somewhere? Best I can tell, it's only possible with the Heroic Surge feat. I didn't want to break the flow of the fight, so I let it slide for now. Just wondering if I was missing something...like errata again. ;)

Not a biggie at this point. I don't expect the fight to hinge on the outcome.
 

We have used it in other games that I play in but it might just be a house rule that I assumed was part of the actual rules and I don't have my book with me to check.

Ultimately I think the decision is yours as to whether or not to allow it in the future, just let me know either way and I am good to go.

On a totally unrelated note, On my attack against the swordman although I hit (yay) there was a -5 that brought the total down to 22, what was that -5 for?

Edit: Figured it out, power attack (should read what I am writing duh...)
 
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I loved that Feng Shui rule, allways try to build it in. Have to read through my background again but I thought I tried to build in the hooks...
will tell ya more later.
 
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Yeah, there are some good hooks already in most of the backstories. As you've seen, I have already started to build on a few and I have ideas in the works for some others. This is just sort of "extra credit." Any extra juicy ideas to get me going in other directions.
 

Can I target a drain of a power onto the sphere, draining the power or must I target the individual.

Great game. I'm working on the extras, should be posted after the weekend (I'm in Vegas right now! Yay me!)

Keia
 

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