I'm also interested in getting a feel for how people feel about bell curves, and how they would feel about going from rolling a d20 for everything, to a set of dice and having to deal with a bell curve.
I don't mind rolling 3d6, nor a system designed around a bell curve. It doesn't matter too much to me what action-resolution dice I'm rolling, as long as it's consistent. (E.g., it would annoy me to switch between a d20 and 3d6 when moving between combat and skill rolls.)
One subtler implication of a bell curve is that some players might feel less "excited" about die rolling. The large majority of 3d6 rolls are going to fall within 3 of the mean, which just isn't a lot of variation. IMO, one of the reasons D&D is successful is that the d20 is so random that action resolution
feels much more iffy than it actually is. It creates an all but illusory possibility of failure.
D&D mitigates the randomness in combat, for example, by typically pitting PCs against a succession of much weaker opponents. The consequence is that in any given battle those opponents can roll higher than average, or the PCs can roll lower than average, making the combat seem in doubt, when it rarely ever is.
By contrast, GURPS, with its bell curve, makes combat exciting by pitting PCs against opponents who, though of course usually weaker, nevertheless often seriously threaten the PCs.
Just something to keep in mind.