Beneath the Ice! Eberron Dungeon Crawl {Full}

nonamazing said:
That's hilarious. I hadn't thought about it before, but a Warforged character might have a lot of advantages in this particular adventure, due to their unique immunities. Of course, I could also rule that the -20 temperatures act like a chill metal spell...

*sniffle sniffle* cold endurance looks like a good idea anyways.

I had a question, with the warforged scout, they get a -2 to strength, wisdom and charisma, and a +2 bonus to dexterity. It's worse than the half-orc, would it be possible to drop the wisdom penalty or something like that? If so I'd probably play a warforged scout druid. Or perhaps an Uldra modified to LA +0, dropping the Constitution bonus, the spell-like abilities and perhaps frosty touch. A local guide perhaps?

Just throwing out ideas.
 
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Sorrow The Man Bear said:
Hey, i'm game for an Ebberron... uh, game. I'd gladly fill in the rogue slot. I've got a few lying around. I'll post a more cohesive character concept a little later (tomorrow or later tonight probably), if you'll have me. -- Are you letting in any of the Class Acts Articles from Dragon? Specifically the optional Ranger combat styles from Dragon #326.
Excellent, Sorrow. You are most certainly accepted, and I'm sure that, given the fact that I've already let slip this will be a trap-heavy dungeon, the group will be most pleased to have your rogue along. And as to the Ranger combat styles: is that from the most current issue? I haven't read it yet, but I'll pick up a copy at work tomorrow and have an answer for you in the afternoon.

Ferrix said:
I had a question, with the warforged scout, they get a -2 to strength, wisdom and charisma, and a +2 bonus to dexterity. It's worse than the half-orc, would it be possible to drop the wisdom penalty or something like that? If so I'd probably play a warforged scout druid.
I'm afraid I don't have that book (Monster Manual III, I believe) in front of me at the moment, but I do have access to it at work. I'll check it out and have an answer for you tomorrow. My first inclination is to say yes, but I'll want to refresh my memory on how the race works before I say anything for sure. The Uldra concept might work out well, too. Rather than trying to adjust the race, however, I'd say let them have their full abilities and keep the level adjustment (I know had ruled no level adjustment races, but I'd be willing to make an exception in this case). Being native to the Frostfell, an Uldra character would have quite an advantage (as the enviornment is one of the most dangerous challenges in the adventure). But such a character would have their hands full taking care of the non-Frostfell folks, so it pretty much evens out.

Krug said:
Slight shift to bow-wielding Shifter Ranger/Fighter instead. Hope that's fine.
Of couse, that's fine. Nothing's set in stone at the moment, anyway. Everyone still has plenty of time to make as many changes as they need to work out exactly the sort of character they want to play.



So far, this is shaping up to be an interesting party. As you make your characters, think about what sort of things they will particularly excel at, and why they were chosen for this mission. Also think about why they might have accepted this mission--after all, only one expedition to the Frostfell has ever returned, and why would anyone agree to be part of something that seems like such a suicide mission? (Of course, all of the explorers are being paid extravagantly, and that might have a lot to do with it).

Here's some other questions that might be of help as everyone puts their characters together: Is your character a member of any one of the various warring political factions in Eberron? If so, what's your faction's interest in this mission? Has your character ever been on a similar mission before (exploring uncharted territory)? What sort of family does your character have, and what would they think of him or her taking on this dangerous job?
 

nonamazing said:
I'm afraid I don't have that book (Monster Manual III, I believe) in front of me at the moment, but I do have access to it at work. I'll check it out and have an answer for you tomorrow. My first inclination is to say yes, but I'll want to refresh my memory on how the race works before I say anything for sure. The Uldra concept might work out well, too. Rather than trying to adjust the race, however, I'd say let them have their full abilities and keep the level adjustment (I know had ruled no level adjustment races, but I'd be willing to make an exception in this case). Being native to the Frostfell, an Uldra character would have quite an advantage (as the enviornment is one of the most dangerous challenges in the adventure). But such a character would have their hands full taking care of the non-Frostfell folks, so it pretty much evens out.

Cool, only reason I wanted to nix the level adjustment was to get that wildshape and 3rd level spell, oh well. Perhaps the LA buy-off from UA, that'd still put me at 4th level, but I'd be only 500 from 5th level with no LA.

Funny I was thinking that for the warforged scout he'd be a semi-native, an experimental warforged crafted using blue ice and similar materials, either one though :-)
 
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It is from the most recent Dragon. Also, it's kind of a moot point, I've had a better idea. I've decided on a Gnomish Wild Rogue (yeah, yeah, i know), with an affinity for thrown weapons. I have some murky background details, but I'd like to flesh them out before posting though.
 
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Preliminary build, still filling in background etc.

Code:
[B]Name:[/B]  Mong
[B]Class:[/B] Ranger4/Fighter1
[B]Race:[/B]  Shifter
[B]Size:[/B]  Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral 
[B]Deity:[/B] Traveler

[B]Str:[/B] 14       [B]Level:[/B] 5        [B]XP:[/B] 12,500
[B]Dex:[/B] 18       [B]BAB:[/B] +5         [B]HP:[/B] 8+3d8+1d10+5 = 33
[B]Con:[/B] 12       [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 10       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12       [B]Init:[/B] +4        [B]Spell Save:[/B] - 
[B]Cha:[/B] 10       [B]ACP:[/B]0           [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                 +5    +0    +4    0    +0    +1    +0    20
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +1  +1      +6
[B]Ref:[/B]                       4    +4  +1      +9
[B]Will:[/B]                      1    +1  +1      +3

[b]Armor                  Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Chainshirt, Mithral         +4     6    0     10%  12.5lb    1100gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Longbow +1, Composite       +11      1d8+3      20x3/Pie    100ft     3lb  2700gp
Arrows (40)                                                           6lb     2gp
Glaive, MW                   +8      1d10+3       x3/Sla    -        10lb   308gp
Dagger                       +7      1d4+2   19-20x2/Pie     10ft     1lb     2gp

[B]Languages:[/B] Common, Sylvan

[B]Abilities:[/B] Shifting 1/day: Wildhunt (+2 Con, Scent ability), Animal Companion 

(Viper), Endurance, Track, Wild Empathy, Low light vision, Favored Enemy: Undead, Traits - Uncivilized (+1 bonus to Handle Animal and Wild Empathy, -1 on Bluff/Diplomacy/Gather Information)

[B]Feats:[/B] Point Blank Shot, Precise Shot, Weapon Focus (Longbow)

[B]Skill Points:[/B] -  44    [B]Max Ranks:[/B] 7
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Balance                   Dex  2      +4  +2     +8
Climb                     Str  2      +2  +2     +6
Escape Artist             Dex  2      +4         +6
Handle Animal             Cha  3      +0  +1     +4
Hide                      Dex  6      +4        +10
Jump                      Str  2      +2  +2     +6
Listen                    Wis  4      +1         +5
Move Silently             Dex  4      +4         +8
Ride                      Dex  1      +4         +5
Search                    Int  3      +0         +3
Spot                      Wis  4      +3         +7
Survival                  Int  6      +0  +2     +8
Swim                      Str  2      +5         +3
Use Rope                  Dex  3      +4         +7

[b]Spells:[/b] 1st level - Entangle (DC 12)

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Ring of Protection +1   2000gp    1lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb
Crowbar                    2gp    5lb
Winter Blanket             5sp    3lb
Potion CMW (2)           600gp    1lb
Potion Invisibility      300gp    1lb

[B]Total Weight:[/B] lb                 [B]Money:[/B] 

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]       58lb 116lb 175lb 350lb 

[B]Age:[/B] 18 years
[B]Height:[/B] 5'10"
[B]Weight:[/B] 250 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] 
[B]Skin:[/B] Brown
 
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