Sorrow The Man Bear said:
Hey, i'm game for an Ebberron... uh, game. I'd gladly fill in the rogue slot. I've got a few lying around. I'll post a more cohesive character concept a little later (tomorrow or later tonight probably), if you'll have me. -- Are you letting in any of the Class Acts Articles from Dragon? Specifically the optional Ranger combat styles from Dragon #326.
Excellent, Sorrow. You are most certainly accepted, and I'm sure that, given the fact that I've already let slip this will be a trap-heavy dungeon, the group will be most pleased to have your rogue along. And as to the Ranger combat styles: is that from the most current issue? I haven't read it yet, but I'll pick up a copy at work tomorrow and have an answer for you in the afternoon.
Ferrix said:
I had a question, with the warforged scout, they get a -2 to strength, wisdom and charisma, and a +2 bonus to dexterity. It's worse than the half-orc, would it be possible to drop the wisdom penalty or something like that? If so I'd probably play a warforged scout druid.
I'm afraid I don't have that book (Monster Manual III, I believe) in front of me at the moment, but I do have access to it at work. I'll check it out and have an answer for you tomorrow. My first inclination is to say yes, but I'll want to refresh my memory on how the race works before I say anything for sure. The Uldra concept might work out well, too. Rather than trying to adjust the race, however, I'd say let them have their full abilities and keep the level adjustment (I know had ruled no level adjustment races, but I'd be willing to make an exception in this case). Being native to the Frostfell, an Uldra character would have quite an advantage (as the enviornment is one of the most dangerous challenges in the adventure). But such a character would have their hands full taking care of the non-Frostfell folks, so it pretty much evens out.
Krug said:
Slight shift to bow-wielding Shifter Ranger/Fighter instead. Hope that's fine.
Of couse, that's fine. Nothing's set in stone at the moment, anyway. Everyone still has plenty of time to make as many changes as they need to work out exactly the sort of character they want to play.
So far, this is shaping up to be an interesting party. As you make your characters, think about what sort of things they will particularly excel at, and why they were chosen for this mission. Also think about why they might have accepted this mission--after all, only one expedition to the Frostfell has ever returned, and why would anyone agree to be part of something that seems like such a suicide mission? (Of course, all of the explorers are being paid extravagantly, and that might have a lot to do with it).
Here's some other questions that might be of help as everyone puts their characters together: Is your character a member of any one of the various warring political factions in Eberron? If so, what's your faction's interest in this mission? Has your character ever been on a similar mission before (exploring uncharted territory)? What sort of family does your character have, and what would they think of him or her taking on this dangerous job?