Beneath the Ice! Eberron Dungeon Crawl {Full}

I have added johnsemlak, Lady Shatterstone, and adamantineangel as alternates (in the order of their requests), which leaves one alternate slot open. Hello, and thank you all for your interest.


Ferrix said:
Cool, only reason I wanted to nix the level adjustment was to get that wildshape and 3rd level spell, oh well. Perhaps the LA buy-off from UA, that'd still put me at 4th level, but I'd be only 500 from 5th level with no LA.

And since I'm planning on being generous with the pre-game experience awards, that 500 xp wouldn't be out of your reach. I think an Uldra character could be a good addition to the group, but I also like your idea for the blue ice Warforged (I could create a feat, along the lines of the Mithral Plating feat, that would cover the unique effects of the special construction).

I looked over the entry for the Warforged Scout, and while I see how they came to their final results, I don't think it really makes for a well-balanced character race. After all, the effects of the Small size category are supposed to be self-balancing, so the extra -2 to the race's stats weakens them a bit. I'd be open to either ignoring the strength penalty, or giving the scout a couple of extra abilities to make up for it (such as an increased speed or a camoflauge ability). The only quibble I'd have with your idea for a 'semi-native' Warforged would be how the character managed to get over to the Frostfell. One possibility is that when the Wayfinder Foundation sent their expedition several years back, they might have left the Warforged behind (perhaps even promising to come back for it someday, and then forgetting about it). Once on the Frostfell, the native dwarves, always happy to experiment, took the scout apart and put it back together again with new parts (the blue ice).

Anyway, either character seems good. Go with what you feel will be most fun to play, and everything will fall into place.


Krug said:
Preliminary build, still filling in background etc.

Looks great so far. I know that Mong would be highly respected among her tribemates, considered a hunter of incredible skill and remarkable stealth. Perhaps that's why she was asked to join this mission--because only the most skilled of hunters can hope to find game in the far frozen wastes. Or perhaps they sought her out because of her special rapport with animals. She may be in command of the expedition's special magebred dog team.

I only noticed a couple of minor details that were missing. I believe you should have 7 action points instead of 0, and your grapple check should be +7 instead of +0. I didn't see if you had picked a ranger combat style (I'm assuming that Ranged Combat would make the most sense for the character). I also noted that your total weight was missing--I think that it comes to 56.5 lbs, which leaves you in the light load category (you may want to double check those numbers to make sure I didn't screw anything up--and I'm not sure if you wanted to add more equipment or not). Just so you know, your group will have access to sleds with which to carry mundane supplies and food, so you don't need to carry your own rations and stuff (although as a rugged survivalist, your character might insist on carrying her own supplies anyway). Also, crowbars are cool. Everyone should carry a crowbar. :)

As you're putting together your background and various details, here's some things I'd like to know about Mong: How did she come to be such a skilled hunter at such a young age? Why has she chosen to follow the Traveller, and what aspects of the chaotic deity most appeal to her? Why has she chosen a viper as her companion, and does the choice have any special significance to her?

Finally, I'd like to offer the suggestion that you switch around your skill points a bit in order to take Knowledge (nature). This isn't necessacary, and it might not be useful right away, but it could might make a difference a little later on.
 

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Whats your feeling on Domain Wizards from UA? I was thinking of taking the Storm Domain, and making my PC a member of Lyrandar.

Edit- Also, do metamagic feats from Complete Arcane count for wizard bonus feat selection?
 
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Barandurr Genlom Steelsing

Barandurr Genlom Steelsing
Dwarven (half-Duegar) Cleric 5
Alignment: Lawful Neutral
Religion: Onatar, God of Artifice and the Forge
Size: M, 4'5" 230 lbs
Age: 50
Speed: 20 feet

Attributes:
Strength: 12 (+1)
Dexterity: 10 (0)
Constitution: 20 (+5)
Intelligence: 10 (0)
Wisdom: 16 (+3)
Charisma: 9 (-1)

Armor Class:19 (+7/armor..+2/shield)
Hit Points: 65
Initiative: +0
Action Points: 7

Saves:
Fortitude: +9 (+4 base, +5 Con)
Reflex: +1 (+1 base)
Will: +7 (+4 base, +3 Wis)

Base Attack Bonus: +3
Attack - Warhammer +5 melee, (Steelsong) 1d8-x3crit

Skills:
Heal:4(+3)=7
Knowledge(underdark):3(+0)=3
Knowledge(religion):3(+0)=3
Survival:2(+3)=5
Concentration:4(+5)=9

Languages: Dwarven, Common

Racial Traits:
Darkvision 60Ft.
Stonecunning
Stability
+2 racial bonus on saving throws vs. poison
+2 racial bonus on saving throws vs. spells and spell-like effects
+1 attack vs. orcs and goblinoids
+4 dodge bonus to AC vs. monsters of giant type
+2 appraise checks related to stone or metal items
+2 racial bonus on craft checks that are related to metal or stone items


Class Traits:
Turn or rebuke undead (3/day)
+2 bonus on turn undead checks because of knowledge religion ranks
Domains: War, Fire
Spells per day:
0 (5) 2xCreate Ale, Mending, 2xDetect Magic
1st (4+1)Magic Weapon, Comprehend Languages, Shield of Faith, Endure Elements, Divine Favor
2nd (3+1)Spiritual Weapon, Bull’s Strength, Bear’s Endurance, Shield other
3rd (2+1)Magical Vestment, Flame of Faith, Prayer

Feats:
Sudden extend
Domain spontaneity (Fire)
Weapon Focus (Warhammer)

Equipment:
+1 Dwarven forged steel warhammer (Steelsong) 1d8-x3crit(2312gp)…………..5lb.
Wand of cure light wounds (750gp)......................................................................1lb.
Shield, Heavy wooden (7gp)………………………………………………….10lb
Half-plate steel armor,masterwork (750gp)…………………….…….50lb.
dwarven ring of sustenance (2500 gp)
winter furs (8gp)………………………………………………………………………7lb.
Backpack (2gp)..………………………………………………………….………...2lb.
Bedroll (1sp)...…………………………………………………………………………8lb.
2xoil flasks (2sp)………………………………………………………………………2lb.
Holy symbol,silver (25gp)
Healer’s Kit (50gp)……………………………………………………………….….1lb.
2xGallons fine dwarven ale (2gp)…………………………………………..16lb.
Grappling hook (1gp)…………………………………………….………………….4lb.
50ft rope, silk (10gp)………………………………………………………………10lb.
2xalchemist fire (40gp)……………………………………………………………..2lb.

Appearance: Barandurr is remarkably stout, even for a dwarf. His adopted father has referred to him, on several occasions, as "a sturdy dwarven stone wall". He has a thick main of white hair and a stark white beard to match. Some have said that his beard is so pale because of all his time spent exploring deep beneath the earth, away from the light of the sun. Others believe that it shows his dedication to Onatar, the god of the forge, who is often depicted with a white beard and hair. Barandurr takes very good care of his hair: often it is braided in very complex ways and decorated with many small accoutraments. He is equally proud of his dark grayish skin, which many people also say shows his connection to ebony-skinned Onatar. His eyes are a deep burgundy, unsettling to even his best of friends. He typically is clad in the ornate plate armor, as much decorative as practical, that his adopted father gave to him upon setting out on his first expedition into the depths of Khyber.
His warhammer, crafted by his own hands, is a large and rather gruesome dedication to the Sovereign Host the main head of the hammer making up the symbol itself, often covered in bits of the last individual that didn't see eye to eye with him.

Background: Growing up among incredible luxury, Barandurr happily believed the life set for him was that of a noble; and not just a noble but the King someday. Barandurr, a typical rational dwarf of his kind, believed it his place to someday become the King and therefore resigned himself to that life. The years progressed and his heart began to wander out to the bigger world, 'surely there must be more than this' he would think to himself. One day he was searching for his father, and couldn't seem to find him no matter how hard he looked. Eventually, he made his way to the King's bedchamber, therein discovering his normally cheerful father cursing to himself softly. Curious as to what would bring this behaviour about, Barandurr hid and waited for the King to leave his chambers. After his father had left, Barandurr discovered a small book burnt partially on the edges and bound in black adorned with the gold letters " Krosklinn Genlom Steelsing ". It seemed to be the cause of his father's distress. Barandurr began to read the book, thinking it a lost brother or family member, all the time curious as to why this person and he shared not only the same clanname but the same family name. He shortly discovered the following passage, scrawled poorly and rather quickly:

3rd Day of Fire
Waxing moon

"No place will accept us, this I have learned, and now I realize no place will accept our child. Things are becoming dangerous for Sao Tome and I, I want to give the child over to my brother I know he could keep it in relative safety. Sao will not accept this, she says that we will work to grow acceptance of her race, saying that someday they will understand there are exceptions to every rule. I do not believe this possible, so tonight while she sleeps I will take the young Barandurr to my brother to raise as his own, I will take Sao to the Lost Home and there we will live the last of our days together. I only hope that the child will grow to be as strong as I hope, and perhaps give some understanding the reason of the union of a dark one and a light one. For now, that is all I can do, hope...."​

His heart lept, this was his father? his real father? Many different thoughts ran through his head: the Lost Home was just a legend, wasn't it? And what had the journal meant by a dark one? He had to know, immediately he began to question the King, whom after a time told him the whole story. He revealed that his brother was, in fact, Barandurr's true father, and that he had been missing for many, may years. No one had any idea where Krosklinn had gone, but Barandurr's uncle believed that since the Lost Home wasn't real perhaps they had retreated into the darkness of the Dragon Below to look for seclusion and to carve out whatever kind of life they could.
Barandurr vowed to set out the next day to search for them. His uncle offered every bit of assistance he could, but did not try and dissuade young Barandurr. The Dwarven king saw, in his adopted son, the same stubbonness and zeal that his brother had possessed.

After many expeditions and many failures, a ray of hope has finally appeared. A couple of months ago, a gnomish explorer came to the Steelsing clan home, seeking funds to outfit an expedition to find the legendary Lost Home. Barandurr, of course, immediately insisted that he be allowed to accompny the mission.
 
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Speed-Stick said:
Whats your feeling on Domain Wizards from UA? I was thinking of taking the Storm Domain, and making my PC a member of Lyrandar.

Edit- Also, do metamagic feats from Complete Arcane count for wizard bonus feat selection?
Domain wizards are okay by me, and your idea is an excellent one. As a matter of fact, the group will be sailing out of Stormhome, which is the main headquarters of House Lyrandar. That probably won't have a major impact on the adventure, but it's something you might be able to work into your character's background. And I have no problem with allowing the metamagic feats from Complete Arcane to be chosen as Wizard Bonus feats.


Sorrow the Man Bear said:
Does the 32 point buy take into account the 4th level ability bonus?
No, the ability bonus should be added seperately (that is, you'd pay for your stats, and then add the ability bonus).

Oh, and Barkey--I've looked over your character, and everything seems to be in order. I'll let you know if I happen to think of anything else that needs to be added or changed.
 

I'm sorry that I haven't put up my character or anything yet, life is busy with the last week of school and all. Tomorrow I might have more time, but if not then Friday afternoon it will be put here. Is that OK?
 

Doomhawk said:
I'm sorry that I haven't put up my character or anything yet, life is busy with the last week of school and all. Tomorrow I might have more time, but if not then Friday afternoon it will be put here. Is that OK?

Hey, no problem! Let me know if you have any questions, or if I can be of help in any way. I think we're in no hurry at this stage--I certainly want people to take as long as they need to put together a character that they'll be excited about playing.
 

nonamazing said:
I certainly want people to take as long as they need to put together a character that they'll be excited about playing.

Good. :) Because after an uncharacteristic 8 hour work day, I've only got the basic framework of the character done rules wise. The concept however, is a Gnomish scholar who went through one of the Rogue's Training schools, but displayed more of an aptitude for languages. After manifesting the Least Dragonmark of House Sivis, he was recruited as a field translation expert. This would be the most likely reason for him to join the expedition. as promised, more detail to come. next post (barring any odd questions of course) will be the character sheet, description, and background.
 

Thanks Nonamazing. I'm making some tweaks and trying to push Mong towards the order of the Bow Initiate. Should have v2 of Mong posted by this weekend.
 


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