nonamazing
Explorer
I have added johnsemlak, Lady Shatterstone, and adamantineangel as alternates (in the order of their requests), which leaves one alternate slot open. Hello, and thank you all for your interest.
And since I'm planning on being generous with the pre-game experience awards, that 500 xp wouldn't be out of your reach. I think an Uldra character could be a good addition to the group, but I also like your idea for the blue ice Warforged (I could create a feat, along the lines of the Mithral Plating feat, that would cover the unique effects of the special construction).
I looked over the entry for the Warforged Scout, and while I see how they came to their final results, I don't think it really makes for a well-balanced character race. After all, the effects of the Small size category are supposed to be self-balancing, so the extra -2 to the race's stats weakens them a bit. I'd be open to either ignoring the strength penalty, or giving the scout a couple of extra abilities to make up for it (such as an increased speed or a camoflauge ability). The only quibble I'd have with your idea for a 'semi-native' Warforged would be how the character managed to get over to the Frostfell. One possibility is that when the Wayfinder Foundation sent their expedition several years back, they might have left the Warforged behind (perhaps even promising to come back for it someday, and then forgetting about it). Once on the Frostfell, the native dwarves, always happy to experiment, took the scout apart and put it back together again with new parts (the blue ice).
Anyway, either character seems good. Go with what you feel will be most fun to play, and everything will fall into place.
Looks great so far. I know that Mong would be highly respected among her tribemates, considered a hunter of incredible skill and remarkable stealth. Perhaps that's why she was asked to join this mission--because only the most skilled of hunters can hope to find game in the far frozen wastes. Or perhaps they sought her out because of her special rapport with animals. She may be in command of the expedition's special magebred dog team.
I only noticed a couple of minor details that were missing. I believe you should have 7 action points instead of 0, and your grapple check should be +7 instead of +0. I didn't see if you had picked a ranger combat style (I'm assuming that Ranged Combat would make the most sense for the character). I also noted that your total weight was missing--I think that it comes to 56.5 lbs, which leaves you in the light load category (you may want to double check those numbers to make sure I didn't screw anything up--and I'm not sure if you wanted to add more equipment or not). Just so you know, your group will have access to sleds with which to carry mundane supplies and food, so you don't need to carry your own rations and stuff (although as a rugged survivalist, your character might insist on carrying her own supplies anyway). Also, crowbars are cool. Everyone should carry a crowbar.
As you're putting together your background and various details, here's some things I'd like to know about Mong: How did she come to be such a skilled hunter at such a young age? Why has she chosen to follow the Traveller, and what aspects of the chaotic deity most appeal to her? Why has she chosen a viper as her companion, and does the choice have any special significance to her?
Finally, I'd like to offer the suggestion that you switch around your skill points a bit in order to take Knowledge (nature). This isn't necessacary, and it might not be useful right away, but it could might make a difference a little later on.
Ferrix said:Cool, only reason I wanted to nix the level adjustment was to get that wildshape and 3rd level spell, oh well. Perhaps the LA buy-off from UA, that'd still put me at 4th level, but I'd be only 500 from 5th level with no LA.
And since I'm planning on being generous with the pre-game experience awards, that 500 xp wouldn't be out of your reach. I think an Uldra character could be a good addition to the group, but I also like your idea for the blue ice Warforged (I could create a feat, along the lines of the Mithral Plating feat, that would cover the unique effects of the special construction).
I looked over the entry for the Warforged Scout, and while I see how they came to their final results, I don't think it really makes for a well-balanced character race. After all, the effects of the Small size category are supposed to be self-balancing, so the extra -2 to the race's stats weakens them a bit. I'd be open to either ignoring the strength penalty, or giving the scout a couple of extra abilities to make up for it (such as an increased speed or a camoflauge ability). The only quibble I'd have with your idea for a 'semi-native' Warforged would be how the character managed to get over to the Frostfell. One possibility is that when the Wayfinder Foundation sent their expedition several years back, they might have left the Warforged behind (perhaps even promising to come back for it someday, and then forgetting about it). Once on the Frostfell, the native dwarves, always happy to experiment, took the scout apart and put it back together again with new parts (the blue ice).
Anyway, either character seems good. Go with what you feel will be most fun to play, and everything will fall into place.
Krug said:Preliminary build, still filling in background etc.
Looks great so far. I know that Mong would be highly respected among her tribemates, considered a hunter of incredible skill and remarkable stealth. Perhaps that's why she was asked to join this mission--because only the most skilled of hunters can hope to find game in the far frozen wastes. Or perhaps they sought her out because of her special rapport with animals. She may be in command of the expedition's special magebred dog team.
I only noticed a couple of minor details that were missing. I believe you should have 7 action points instead of 0, and your grapple check should be +7 instead of +0. I didn't see if you had picked a ranger combat style (I'm assuming that Ranged Combat would make the most sense for the character). I also noted that your total weight was missing--I think that it comes to 56.5 lbs, which leaves you in the light load category (you may want to double check those numbers to make sure I didn't screw anything up--and I'm not sure if you wanted to add more equipment or not). Just so you know, your group will have access to sleds with which to carry mundane supplies and food, so you don't need to carry your own rations and stuff (although as a rugged survivalist, your character might insist on carrying her own supplies anyway). Also, crowbars are cool. Everyone should carry a crowbar.

As you're putting together your background and various details, here's some things I'd like to know about Mong: How did she come to be such a skilled hunter at such a young age? Why has she chosen to follow the Traveller, and what aspects of the chaotic deity most appeal to her? Why has she chosen a viper as her companion, and does the choice have any special significance to her?
Finally, I'd like to offer the suggestion that you switch around your skill points a bit in order to take Knowledge (nature). This isn't necessacary, and it might not be useful right away, but it could might make a difference a little later on.