D&D (2024) Best and Worst Classes Lvl 1-10.

Sure but the question really is why would they want both, instead of something like resilient wisdom.
Resilient wisdom at level 12 is still ok The fighter has one get out of jail free card at level 9. But yes. Resilient wisdom is nice.
Sure. But no save aura. No power through spell versatility is being factored in either.
Yes. The save aura is great. +3 for everyone. Also healing status effects. No doubt.
Sure or he could have GWM, max str and resilient Wis. That would be my suggested setup.
I agree. Depending on the campaign I'd favor that too. On the other hand there are also nasty Int and Cha saves out there. So maybe just trying to have lucky from background or being a gnome would be a different idea. OR Mage slayer.
Also, fighters don’t get an extra feat 10th. That’s rogues. Fighters are 6 and 14.
Yes. I did not say they get one at level 10. 4, 6, 8. So three chances to raise str combined with a nice feat.
I’m using it, just not for low impact offensive stuff.
I agree. If we are just comparing damage and healing only, I tend to include some of it. Otherwise it is unfair.
It is however not always clear what is high and what is low impact.
Really depends on group dynamic. Which is why I added Heavy Armor mastery and mage slayer in the mix.
Neither of them are low impact. If you calculate it, HAM reduces a lot of damage from lesser foes. It adds up very fast. Mage slayer allows you to just succeed on a Wis (or Int or Cha) save and helps breaking constitution. So I don't consider them inconsequential.


My ideal fighter would have GWM, resilient wisdom, high str and dex.
So my ideal setup would be:
GWM, Mage Slayer, HAM.

I would also have high strength, mediocre dex and con and a bit of wisdom.

17/14/14/8/12/10.

Background feat would be lucky if I can chose. Otherwise tough from farmer is also nice. Pairs nicely with HAM.
 

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Resilient wisdom at level 12 is still ok The fighter has one get out of jail free card at level 9. But yes. Resilient wisdom is nice.

Yes. The save aura is great. +3 for everyone. Also healing status effects. No doubt.

I agree. Depending on the campaign I'd favor that too. On the other hand there are also nasty Int and Cha saves out there. So maybe just trying to have lucky from background or being a gnome would be a different idea. OR Mage slayer.

Yes. I did not say they get one at level 10. 4, 6, 8. So three chances to raise str combined with a nice feat.

I agree. If we are just comparing damage and healing only, I tend to include some of it. Otherwise it is unfair.
It is however not always clear what is high and what is low impact.
Really depends on group dynamic. Which is why I added Heavy Armor mastery and mage slayer in the mix.
Neither of them are low impact. If you calculate it, HAM reduces a lot of damage from lesser foes. It adds up very fast. Mage slayer allows you to just succeed on a Wis (or Int or Cha) save and helps breaking constitution. So I don't consider them inconsequential.



So my ideal setup would be:
GWM, Mage Slayer, HAM.

I would also have high strength, mediocre dex and con and a bit of wisdom.

17/14/14/8/12/10.

Background feat would be lucky if I can chose. Otherwise tough from farmer is also nice. Pairs nicely with HAM.

I like your GWM, mage slayer and HAM idea too. Maybe more than my take.
 

Overall gut probably fighter level 1-5 over, 6-10 Paladin and fighter at 11 gets big boost.
But what's better from 1-10?
Fighters can easily have both if they want.
Treantmonk just did fighter PAM math. Basically doesn't add any damage, as the loss of 2d6->1d10 is equal to the extra attacks.

You do get reach though.

I'd even consider it on a sword and board fighter that occasionally attacks with a long bow. Hew works with any melee weapon.
That's a big damage loss for the fighter.
Action Surge's damage, unlike Smite or Hunter's Mark, is directly linked to the weapon damage die.

conversely, fighter adds more from a +1 weapon.
 

But what's better from 1-10?

Treantmonk just did fighter PAM math. Basically doesn't add any damage, as the loss of 2d6->1d10 is equal to the extra attacks.

You do get reach though.
I know that video. I agree.
That's a big damage loss for the fighter.
Action Surge's damage, unlike Smite or Hunter's Mark, is directly linked to the weapon damage die.
Of course. But you get a shield.
conversely, fighter adds more from a +1 weapon.
Yes.
 



But what's better from 1-10?

Treantmonk just did fighter PAM math. Basically doesn't add any damage, as the loss of 2d6->1d10 is equal to the extra attacks.

You do get reach though.


That's a big damage loss for the fighter.
Action Surge's damage, unlike Smite or Hunter's Mark, is directly linked to the weapon damage die.

conversely, fighter adds more from a +1 weapon.

Watching it now. He hasn't factored in reach or cleave.

Also any other source of damage boosts the bonus action attacks. Eg rage, divine favor, magic weapon etc.

I've been seeing a halberd fighter in action and the reach has let her do a lot more damage outside white room. Eg she can't move fast enough or other PCs in the way.

Outside of a white room I think PAM is better. In my games you can but weapons as well. Curated list but +1 will be available I normally give them something cool level 4-6 and an upgrade at 9-12.

More or less in line with the DMG. Bit more generous and you'll find better one handed magic weapons.

Reach, cleave and reaction attacks can't really be done in white room.
 
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Watching it now. He hasn't factored in reach or cleave.

Also any other source of damage boosts the bonus action attacks. Eg rage, divine favor, magic weapon etc.

I've been seeing a halberd fighter in action and the reach has let her do a lot more damage outside white room. Eg she can't move fast enough or other PCs in the way.

Outside of a white room I think PAM is better. In my games you can but weapons as well. Curated list but +1 will be available I normally give them something cool level 4-6 and an upgrade at 9-12.

More or less in line with the DMG. Bit more generous and you'll find better one handed magic weapons.

Reach, cleave and reaction attacks can't really be done in white room.
You can have cleave with a great axe too. And in my build above, I just took a glaive without PAM. You can get other reactions and bonus actions.
 

You can have cleave with a great axe too. And in my build above, I just took a glaive without PAM. You can get other reactions and bonus actions.

Great axe changes ath though. Average damage is 6.5 vs 7 plus the rerolled. Less than greatsword.

White room greatsword, real game PAM imho. Mail or great axe tbh over greatsword.
 


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