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Best D&D Adventures


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1. Tomb of Horrors
2. Temple of Elemental Evil
3. Keep on the Borderlands
4. White Plume Mountain
5. Ghost Tower of Inverness

I think my entire top 20 would be taken up by 1e D&D modules.
 



  • T1-4 The Temple of Elemental Evil
  • RA1 Feast Of Goblyns
  • S1 Tomb of Horrors
  • The Shackled City Hardcover
  • Castle Whiterock

The above is not in order and are one shot products (so I didnt cheat). Theres just way too much good stuff in Goodman, Necro, and Paizo to limit the list to just 5.
 

1. Red Hand of Doom
2. Keep on the Borderland
3. Return to the Keep on the Borderland
4. Temple of Elemental Evil
5. The Gauntlet
6. Castle Amber (very weird)
 

1. QUEEN OF THE SPIDERS
2. RAVENLOFT
3. THE VILLAGE OF HOMMLET
4. EXPEDITION TO THE BARRIER PEAKS
5. AGAINST THE CULT OF THE REPTILE GOD

That's my list. It appears I like rural adventures for low-level characters and off-the-wall epic weirdness.

Surprise.

--Erik
 

1-3. U1, U2, and U3 (Saltmarsh Trilogy)
4. B2 (Keep on the Borderlands)
5. B1-9 (In Search of Adventure)*

*This is a single product, merely one that builds on previous products to form a "mega-module" (the BD&D equivalent of an Adventure Path).
 
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5. Assault on Blackooth Ridge (C&C Mod A1)
Best New Setup for a Campaign in a long time - perfect intro module

4. U1 Sinister Secret of Saltmarsh (D&D 1e)
A Classic that wasn't a standard dungeon crawl

3. The Lost Tomb of Kruk-Ma-Kali (Kalamar 3.0)
This one rocked, and was deadly to boot!

2. The Sunless Citadel (3.0 First Core mod)
Works well with any incarnation I think - Running it again now

1. X1 Isle of Dread (D&D 1e)
My favorite - ported into my current campaign and it was fantastic!
Captures my gaming from childhood to present.
 
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*This is a single product, merely one that builds on previous products to form a "mega-module" (the BD&D equivalent of an Adventure Path).

This is true, but I recall that they also butchered some of the modules mercilessly to make it all fit in.

Not a practice I can really get behind. Individually, many of those modules are classics. Together, they are a mess.

The same is true with the oft-forgotten Realms of Horror, which also butchered classic modules to smoosh everything into a "super"module.

--Erik
 

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