ShinHakkaider
Hero
I STILL have my Core Rules CD-ROM! That was a great product.
DO they say that, though?You know what they say. Once you go elbow testes, you never go back.
Sounds like a great recommendation, I'll have to check it out. What really stands out?I always liked this booklet and got a few campaigns out of it. I found it to be a good style and formed what I think of Forgotten Realms (FR). First one I thought of reading the thread title.
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I wonder how the DCC version compares. I can't help but wonder if it's "like the original, but better!" I know the DCC Lankhmar adventures are pretty well-regarded, but I never looked at the city info.I just remembered one product I wanted to throw a little love on from AD&D (1e) and I should have.
Lankhmar- City of Adventure. The 1985 book by TSR is largely forgotten today, but is truly a standout product that offers a truly differentiated campaign setting and set of bespoke rules for people that looked at D&D and set, "Yeah, but too magic and not gritty enough."
The rules for magic and spellcasters was both harsh and evocative. The maps and city locations was ... well, arguably the best City campaign / module designed to that point, easily. It was a supplement that could be used "full bore" or could be adapted piecemeal (with the maps and locations) to an existing campaign. It was a marker put down that said, "Suck it, casters," and cashed that check- but still made magic wondrous and powerful.
It was, to use the parlance of the '80s, rad.
one of my DMs back in the day ran a short campaign set there, although we warped the setting and put the city in the WoG, somewhere in the south end of Nyrond, IIRC...Lankhmar- City of Adventure.