Best Gestalt Combos?

Nyaricus

First Post
And by best, I mean most powerful. For example:

Archivist/Wizard - potential to learn any spell in the game - NICE!

Favoured Soul/Paladin - Charisma-based uberness w/d10 HD, good BAB, all good saves, etc.

Fighter/Rogue - lotsa feats, good BAB, good Fort/Ref, and skills outta your *expletive*

etc.

So, what's a good Gestalt Combo?



cheers,
--N
 

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Depends somewhat on the sources you have available.

For example, there are some nifty feats in Complete Adventurer that change most of the Monk's Wis based features to Intelligence or Charisma based.... which makes a great pairing with Wizard or Sorcerer (as they can't effectively wear armor anyway). The Sorcerer/paladin is a Sorcerer with good HD, healing, and saves coming out the wazoo (due to Divine Grace from the primary spellcasting stat). The Druid/monk or Cleric/monk can get a bit crazy, too.
 

Marshal/X
Where X is a Charisma based class. (Paladin, Favored soul, etc.) Bard and Crusader (a bit CHR based) are probably the best.

The argument is that an a Gestalt game the most important thing is actions. And most of a marshal's special abilities don't need an action....

Mark
 

Any combination of divine caster/arcane caster (Druid/Wizard, Sorcerer/Cleric, etc.) Assuming you can get high enough in level.

Spellcasters just rule at high levels. No combination of melee classes could beat them. Even a melee class/spellcaster would not (imho) be better than doubling up on spellcasting.
 

I think a scout/fighter archer build would be pretty fun, and could definitely dish out some heavy damage. Or fighter/psychic warrior; you get a ton of feats that way, and a lot of the psychic warrior's powers work as swift actions or pre-battle buffs.
 

RigaMortus2 said:
Spellcasters just rule at high levels. No combination of melee classes could beat them. Even a melee class/spellcaster would not (imho) be better than doubling up on spellcasting.

Strongly disagree. I think you want a mix of active (spellcasting) and passive (saves + evasion, skill points, hit points, immunities) abilities. Having something to do when spells fail is also a bonus -- even if you can only do one thing in a combat-round, that doesn't mean you should limit yourself to only being able to do one thing ever. Anti-magic fields exist, as do golems.

So my picks would be:

Monk // Druid -- Lawful Neutral; what equipment?

Ranger // Wizard -- "Elf"; great saves, decent HP, good skills, full BAB (also Ranger // Psion).

Scout // Wizard (or Scout // Psion) -- Similar to the above, but better skills and worse BAB. Fort save suffers slightly, but Ray damage increases.

Sorcerer // Paladin 4 / Marshal -- Good saves, good hit points, Charisma synergy.

Cleric // Feat Rogue (UA variant) -- All good saves + Evasion, skills, and finally some Feats for the combat Cleric.

Fighter // Cloistered Cleric (UA Variant) -- More feats, more spells, decent skills. Similar to the above, but full BAB and fewer skill points.

Binder // Psion -- Fixed power list, flexible vestige selection, decent skill list. Nice combination of "all-day" powers and "Nova" powers, and he can cast in armor. Also consider Warlock // Psion.

Cheers, -- N
 

brehobit said:
Marshal/X
Where X is a Charisma based class. (Paladin, Favored soul, etc.) Bard and Crusader (a bit CHR based) are probably the best.

The argument is that an a Gestalt game the most important thing is actions. And most of a marshal's special abilities don't need an action....
That makes sense! Dragon Shaman ought to achieve a similar effect.
 

Here are a few I find interesting:

Knight/Favored Soul: d12 hd, healing, all good saves, Good BAB
Warlock/Scout: d8 HD, Skirmish and blast, Good Ref/Will, Medium Fort, Medium BAB, Skills
Warforged Warblade/Artificer; d12 HD, Good Fort/Will, Good BAB – Warblade = in combat abilities, artificer = long term buffs and self heals
Rogue/Divine Mind: d10 HD, sneak attack, auras, all good saves, Skills
Duskblade/Psion: d8 HD, Good Fort/Will, Good BAB
Warforged Fighter/Psion(Shaper)
Fighter/Psychic Warrior: Tons of Feats, d10 Hd, Good Fortitude Saves, Good BAB
Scout/Psion
 

Duskblade/Wizard

This give the duskblade access to all the arcane spells that the class lacks, full base attack and a sychronicty with the intelligence stat.

Some people think that they should get to arcane channeling with divine spells but it is arcane channeling, not divine channeling. That is why I doubled up on the arcane spells.
 

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