Best way to kill a dragon?

umm better question:

1. Your a sorcerer right?

2. IF your a sorcrer don't you have limited spells?

3. If so what are they?


see now i know the dm is coocoo for cocoa puff's. You are asking us to just pull out spells and rules based on the information at hand.

Better idea: Post your PC and your repoitoire of spells.


This whole thing reeks of munchkinism, but I am willing to play the game nonetheless as it's fun..
 

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woahhhh, man, read the original posts dude, i'm a 3rd rouge, 5th wizard, 7th arcane trickster (12 caster levels) I have acess too pretty much every spell. because my goddess mystra is granting me the permanent knowldege of a few(edit) select spells. ( i think the dm's gonna do 2d2 to figure out how many spells I am permenentaly allowed to learn.
 
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Nvvyn said:
Ok, I been lookin thourgh my stuff, got some AWESOME idea's.

1)
First of all, I have Ghost Form spell, this allows me to basically be an incorporeal form. I can freely move through solid objects, with this in mind, do you think it be possible for me (I have haste on, and fly spell which gives me speed 90 ft) to be in a wall, come out cast 2 spells for my action and extra partial action, than move back into the wall? Cuz If i am correct, you can cast 1 spell in a round and move as well, meaning with haste u could do the same and also 1 extra partial action, meaning 1 more spell.
Basically I'd come out cast a one spell and go back in the wall, the ghost form lasts like 1 minute per level, 12 minutes.. long time

2)
Another thought.. I have(edit) the Otilukes freezing orb spell.. It does 1d6/ caster lvl, so 12d6. no save, only SR. I also have 2 impromptu sneak attacks, and I can cast 2 of these spells. With my house rules in mind, i'd do 12d6 dmg with both spells, then 7d6 twice for sneak attack. so basically 12d6+12d6+7d6+7d6
that equals 38d6 dmg average of 114 dmg and all cold damage is doubled, so I could do 228 damage on average in one round if I am hasted, not too mention I can still do a quickened spell as a free action.

I don't think you can move twice in a round, even if hasted, if you cast two spells. And in no. 2, would the sneak attack damage be doubled?

My suggestion is that you open with Dispel Magic, because you'll suffer if the dragon has Spell Turning. Also you need to get rid of it's possible Protection From Elements.
 

So, is the title of this thread causing anyone else to have the tune of "Kill the Wabbit" running through their head?

Kill the Dwagon,
Kill the Dwagon,
Kill the Dwagon....

"Oh mighty warrior, how will you kill the dwagon?"

"With my speawr and magic heww-met!"

"Spear and magic helmet??"

"Speawr and magic HEWW-met!"


Hong "I dunno what he's doing with his magic helmet, IYKWIM AITYD" Ooi
 

yes, sneak attack is doubled, becuase it continue to do the same elemental damage type as orginated by the spell (cold).

I mentiuoned this before in one of the first few posts, but the dragon was orignally fighting my party and I had already cast a few spells on it, so I know it isn;t prtected by spell tunring or prot. f. elements.
Also, the dragon is at about 2/3 hp (prolly about 300)
 

This is pretty cheesey, But if you can quickly lay your hands on a lot of arrows (a lot being several hundred, the more the better) You cast Greater Magical weapon on them, 50 at a time. Either take the arrows with you somehow to the dragon or get the dragon to come to where you have all the arrows stashed. Use Telekinesis to attack the dragon with all of the greater magic weaponed arrows at once, their enhancement should carry you through his damage reduction (arrows are light so the amount you fling shouldn't be too big a problem). Now the reason you need to many is with a dragon that powerful you'll probably only hit on a natural 20, the more arrows you have the more odds are in your favor. If you can somehow manage to get the dragon flatflooted or somehow manage to deny his dexterity bonus so that you can range sneak attack then each of your arrows that hits will have sneak attack damage (provided you done this close enough) [impromptu sneak attack will not work for this trick because it only affects one attack roll]. Assuming all goes to plan and you used say 500 arrows then you could do around 25d8+100+175d6, so around 700 damage or so (note this is very loose math).


If you can pull this off, and you do manage to do it you can probably expect your gaming group to hold you down while they brand a big M on your forehead.

[BTW I think TK is broken as written]
 

Sad.

After reading your messages I've come to the conclusion that your DM is has no concept of game balance, the rules, or controlling creatures in combat. Playing every combat like it's an open field?

I love the way that you guys casually strive to ignore the errata and FAQ.

The Mystra bit was priceless. I can't believe anybody is actually taking this thread seriously.

Look, the only way that a single player of you level could possible defeat the dragon that you've described is by DM fiat. You have NO chance to defeat this dragon on your own. Period. If you win, it will not be because of any preparation or witty planning on your part. It will be because the DM just doesn't have a clue.

But, to keep things on topic, since you are so tight with Mystra, why don't you pray for a Miracle. Pray that the Dragon is helpless and unable to resist your attacks. Then, with the ultimate cheese in hand, coup de grace.
 

hehe

For fun, beg Mystra for the druid Quench spell... then cast it on the dragon a bunch of times.

If your DM lets this work (Dragon subtype is Fire, so maybe it's a fire-based creature by a DM's logic..)

you'll do 12d6 damage to it per casting, no save, no SR.

Gatorade kills red Dragons. ^_^


edit: damage dice from 15d6 to 12d6
 
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originally posted by Nvvyn
Best way to kill a dragon?
Hey, in my campaign, at the start of the next session, I'm flying to kill a dragon. I am lvl 3 rogue, 5 mage, 7 arcane trickster.
I am basically a 12th lvl caster. Can anyone give me some awesome spells that could be very effective? its an Ancient Red.
I will most certainly have in effect prot. from elements, improved invis, fly, and stoneskin, as well as shield, mage armor, haste, and any other defensive spell I can think of. Any thoughts would be well appreciated. (keep in mind I get 7d6 sneak attack dmg on all touch and [30ft]ranged touch attacks)

I have a spell storing dagger that stores one 3rd lvl spell (currently vampiric touch). Also have an item that stores 5 lvl's of spells. basically I just need to know some really good offensive combo's I can use.
Kill a dragon? Just you...? *ponders for a moment*

Who's your dungeon master... I think I need to have a chat with him or her about joining B.A.D.D., the hottest cult...er... club here on the 'boards.
 

Here's what happened just a few hours ago in my campaign:

The PCs were going through the "Forge of Fury" module. They got to the dragon at the end. The PCs included a 5th level human monk, 5th level human ranger, and a 4th level dwarven cleric.

The black dragon beat them back once. It would pop its head out of the lake and breathe acid on the PCs.

Then the PCs came back. While the Monk and the Ranger distracted the dragon, the dwarven cleric cast Soften Earth and Stone to bring the cavern ceiling down on the dragon's head dealing 23 hp of damage. The dragon was pinned for 2 rounds as the PCs tried to decide what to do next.

They ran down a dead end cavern and had to face the dragon once again. After a couple rounds of intense fighting, the monk managed to stun the dragon for one round. That gave the other players a chance to beat it up pretty good. It tried to flee back into the lake, but the dwarven cleric threw a javelin that pierced the dragon's eye and into its brain.

All the while the song "The Bridge of Khazad Dum"
from the Fellowship of the Ring soundtrack played in the background.

It was wonderful.

Ulrick
 

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