jdrakeh said:That's not true - all stories, whether thay're pre-scripted or generated extemporaneously have a beginning, middle, and end. Every last one of them. Decrying unavoidable structure as a shortcoming of the GM is a cop out - it isn't true and it avoids the issue of player responsibility.
If the DM already has the beginning, middle, and end of his story written out, those events are going to happen no matter what choices you make.
The kind of story I want to see in an RPG is one that is only apparent after you finish the game. "Oh hey, look at that, story." Not one that has its beginning, middle, and end pre-written for me.