Better Synergies?

RandomPrecision

First Post
Anyone else think that synergies aren't very useful? They're something to look forward to when you level-up for the first time, but after that, +2 to a specific skill isn't actually that noticeable (maybe in some circumstances where the DC of a situation is equal to skill ranks + appropriate ability modifier + 22, but that doesn't happen very often). So, after looking at the pages several times to make sure this wasn't already intended by the rules, I came to the rather simple idea that instead of a synergy bonus of +2 being given for 5 ranks in a skill, a cumulative +2 bonus could be given for each 5 ranks in a skill. I haven't playtested this, so maybe (since this obviously gives better synergy bonuses), the progression should only be +1 for every 5 ranks.

Has anyone else tried different synergy systems like this? If so, did it work?
 

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I think they mention something like that in the Complete Adventurer. Seems neat.
 

I couldn't find something like that in CAdv, but there might be something I missed. It does have rules for using synergetic skills in combined attempts though (like using Handle Animal to help someone else's Ride).
 

Yeah, you're right. I must've been extrapolating the rule myself based on some ideas from that section. Or something. Like the Aid Another section there.

Anyway, yeah, I like that houserule but maybe I'd make it scale a little slower so it's not too good.
 

RandomPrecision said:
Anyone else think that synergies aren't very useful? They're something to look forward to when you level-up for the first time, but after that, +2 to a specific skill isn't actually that noticeable (maybe in some circumstances where the DC of a situation is equal to skill ranks + appropriate ability modifier + 22, but that doesn't happen very often). So, after looking at the pages several times to make sure this wasn't already intended by the rules, I came to the rather simple idea that instead of a synergy bonus of +2 being given for 5 ranks in a skill, a cumulative +2 bonus could be given for each 5 ranks in a skill. I haven't playtested this, so maybe (since this obviously gives better synergy bonuses), the progression should only be +1 for every 5 ranks.

Has anyone else tried different synergy systems like this? If so, did it work?

I haven't tried it, but I've talked it over some within my group...
I think that +2 per five would indeed be too much. But +1 per additional five seems not overpowered, and still gives some justifications. I mean, it does make sense that if being good at jumping makes you better at tumbling, then if you're BETTER at jumping, you should be better at tumbling.

I think you should keep the initial +2, however, and move to +1 for subsequent +5's.
 

The ELH has an optional rule for scaling the synergy bonus, but it doesn't really kick in until epic levels (makes sense, right?). It gives an additional +2 for every 20 ranks beyond the initial 5 (+4 at 25 ranks, +6 at 45 ranks, etc).

If you're looking to increase the value of synergy bonuses, you could make that every 10 ranks instead of every 20. You'd end up with something equivalent to +1 +1/5 ranks, which is similar to other suggestions here but keeps it valuable at very low levels.

--Impeesa--
 

Impeesa said:
The ELH has an optional rule for scaling the synergy bonus, but it doesn't really kick in until epic levels (makes sense, right?). It gives an additional +2 for every 20 ranks beyond the initial 5 (+4 at 25 ranks, +6 at 45 ranks, etc).
I thought I saw it somewhere! Seems too slow, though.
Impeesa said:
If you're looking to increase the value of synergy bonuses, you could make that every 10 ranks instead of every 20. You'd end up with something equivalent to +1 +1/5 ranks, which is similar to other suggestions here but keeps it valuable at very low levels.
Yeah, that's how I'd do it.
 

Thanks for the feedback, everyone.

ARandomGod said:
I mean, it does make sense that if being good at jumping makes you better at tumbling, then if you're BETTER at jumping, you should be better at tumbling.

That's what I was thinking. My analogy that I didn't state earlier was this: someone with 5 ranks in knowledge (arcana) get as much of a bonus with spellcraft as someone with 200 (except, as pointed out, there are epic synergy bonuses that I had forgotten). But really, synergies only get better with epic proficiency in a skill? That seems a bit odd.

I'll have to try this sometime, I thought about trying to scrape up some people who would partake of campaign-made-up-off-the-top-of-my-head-goodness, so if I'm successful, that can be the interesting thing about the campaign that I'll have to report back with.
 

Jdvn1 said:
I thought I saw it somewhere! Seems too slow, though.
Yeah, that's how I'd do it.

Plus an additional two per ten beyond... I'd just do a +1 for every five, and an additional +1 for the first five (so +2 at five as normal, and +1 for every additional five). It's simpler, and gives intermediate steps to look forward to.
 

I wasn't completely sure what Impessa's notation meant, but I thought characters could get the original +2 bonus for 5, +1 at 10, 15, and 20, then +2 at 25, +1 at 30, 35, 40...etc.

The original synergy bonuses remain in place, but there's another +1 at every intermediate 5. Or else, 15 and 35 might also give +2.

I'm actually not entirely against the full +2 for every 5 ranks, despite the rather fast progression of that system. +1 for 5 ranks as a general rule is a lot stronger than the +2 at the first 5, but giving the +2 bonus would really bring out the synergies in the skills. I doubt that it would be really horribly unbalancing - after all, you're spending 10 points to get +4 on another skill.

While I'm not in favor of it, maybe a more experimental method could be used. Something that came to mind is a more exponential synergy - the amount that you get as a synergy bonus increases with every synergy increment. Perhaps +2 from 5 ranks, +4 from 15 ranks, +6 from 25 ranks, and so on. As someone becomes more proficient at tumbling, the rate at which they can become better at jumping increases.
 

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