Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

Mewness

First Post
Scarmiglione's form blurs and shifts as the first two motes miss him, and he ends up in a different place. Unfortunately, he falls unconscious again as he continues to be shot.

[sblock=teleports and death save]Scarm gets 2 teleports owing to being missed twice. I'll have him go unconscious again in D11 (I was actually intending to pour a healing potion into Toeto if I stayed up last round).

His dropped dagger and staff stay in G8.

death save 1d20=17 success.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 radiant
HP:-1/39, Bloodied:19, Surge Value:9, Surges left:1/7
Action Points: 0
Blazing Starfall
Sly Flourish

Wave of Light
Low Slash
Sneak In the Attack
Second Wind

Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: shocking magnetism, bloodied, unconscious, dying, prone, phase of the stars

Full sheet: Scarmiglione[/sblock]
 

log in or register to remove this ad

Iron Sky

Procedurally Generated
Stalking the Prey, Round 7

The motes focus on Kaz, having little effect individually, but slowly wearing down Kaz collectively.

One rakes at Fredrock's shield while the other appears out of nowhere and sinks its claws into the dwarf's back, pulling him down to the ground and attempting to force Fredrock to meet its gaze unsuccessfully.

Content that Fredrcock has things under control...

:confused:

GM: You'll notice that Kaz's "bloodied" was gray, meaning an effect that ends next turn :).

I fixed Fredrock's hp (added 2).


[sblock=Player Actions]Eithal's save: 1d20=1, fail. Fredrock's save: 1d20=14, saved.[/sblock]

[sblock=Enemy Actions]Death Mote 1: Deathly Host(When Salgyn dropped): Fail, stunned.
Death Mote 2: Deathly Host(When Salgyn dropped): Fail, stunned.
Death Mote 3: Deathly Host(When Salgyn dropped): Success, Rerisen Dead S is created in K4, stunned.
Death Mote 4: Deathly Arc: Nat1 vs Kaz.
Death Mote 5: Deathly Arc: 12 Fort vs Kaz, miss.
Death Mote 6: Deathly Arc: 21 Fort vs Kaz, hit 5 necrotic damage reduced to 2.
Death Mote 7: Deathly Arc: 24 Fort vs Kaz, hit 5 necrotic damage reduced to 2.
Death Mote 8: Deathly Arc: 13 Fort vs Kaz, miss.

Rerisen Stalker 1: Claws: 12 AC vs Fredrock, miss.
Rerisen Stalker 2: Move to K8, From Nowhere(+2 CA): 19 Reflex vs Fredrock, hit, 21 damage reduced to 17 and prone. Terrifying Gaze(+2 CA): Nat1 vs Fredrock.

Rerisen Dead Y
: Charge to K9, Slam(+1 charge): 8 AC vs Fredrock, miss.
Rerisen Dead S: Stand.[/sblock]

[sblock=Combatants]Scarm: G8, 40 damage taken, bloodied, unconscious, dying, prone, equipment dropped, 4 lightning damage to any who start adjacent
Yishim: dead
Kaz: E11, 15 damage taken, +2 speed, +2 damage, DR3
Salgyn: dead
Toeto: D12, 45 damage taken, bloodied, unconscious, stabilized, 1 death save failed, DR3, prone, equipment dropped
Eithal: H11, 69 damage taken, bloodied, unconscious, dying, 2 death saves failed, prone, +2 reflex, +1 attack vs marked, equipment dropped
Fredrock: L9, 27 damage taken, DR4, +4 damage with at-wills, DR3, prone

Death Mote 1
: F13(5 squares up), stunned
Death Mote 2: D10(5 squares up), stunned
Death Mote 3: E6(5 squares up), stunned
Death Mote 4: F7(5 squares up)
Death Mote 5: D10(5 squares up)
Death Mote 6: E9(5 squares up)
Death Mote 7: H12(5 squares up)
Death Mote 8: F12(5 squares up)
Death Mote: Minion, 15 AC, 12 Fort, 15 Ref, 14 Will. MBA - None.

Rerisen Stalker 1: M10, 76 damage taken, bloodied, marked(Fredrock),
Rerisen Stalker 2: K8, 85 damage taken, bloodied
Rerisen Stalker: 86 Max HP, 18 AC, 16 Fort, 17 Ref, 15 Will. Vuln 5 Radiant. MBA - Claws: +9 vs AC, 2d8+4 damage (+2d6 if has CA). Hit by Radiant: can't gain invisibility/concealment from powers until EONT.
Rerisen Stalkers destroyed: 2

Rerisen Dead Y: K9
Rerisen Dead S: K4, dazed
Rerisen Dead: Minion, 14 AC, 14 Fort, 12 Ref, 12 Will, Resist 10 Necrotic. MBA - Slam: +6 vs AC, 5 damage and push 1.[/sblock]

[sblock=Light, Terrain]It's still daylight out, though it's hard to tell from the mist. The mist is lightly obscured, meaning anything more than 1 square away has concealment and anything more than 5 squares has total concealment.

The rocks difficult terrain. The cliffs are DC 18 to climb.[/sblock]
 

Attachments

  • StalkingthePreyRound7.jpg
    StalkingthePreyRound7.jpg
    370.9 KB · Views: 66

Xeterog

Explorer
Fredrock stands, takes a deep breath, his armor glowing slightly, and his wounds seem to be not as deep as they were. He then swings at the nearby stalker with all his might, watching it disappear as it falls, hopefully for the last time.

[sblock=actions]
Move: Stand
Minor: Second Wind Effect: Defenses +2 TEONT, spend a healing surge (11 hp)
Free: Dwarven Scale armor Heal as if I spent a healing surge (11hp)
Standard: :melee:Iron Fist on stalker 1: Hit for 10 damage, it's 'Dead' for now. Effect DR 4 TEONT (note I only get the +4 damage if I had spent a power point, which I can't since I'm out of them for now)

[/sblock]
[sblock=Fredrock]
Aspect of Elevated Harmony
Location: L9
Marked: Stalker 1
HP 40
HS left 6
AP used 1
PP used 4 (of 4)
+2 to Defenses TEONT
DR 4 till end of next turn
DR 3 till end of encounter

Fredrock Hammersmith - Male Dwarf Battlemind, level 3
Passive Perception: +15, Passive Insight: +20 Senses: Low-Light
Init +0, Speed:5
AC:21, Fort:16, Reflex:16, Will:18
HP 40/45, Bloodied:22, Surge Value:11, Surges left:6/13
Action Points: 0/2, Power points 0/4
Powers-
:close:Battlemind Demand link
:melee:Mind Spike link
Blurred Step link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:melee:Aspect of Elevated Harmony link

Item powers
deathscarred boon link
Dwarven Scale armor link

:melee:MBA +7 vs AC, 1d10+4 (brutal 2)
:ranged:RBA -0 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
Last edited:


Luinnar

First Post
OOC: OK, that was a horrible mistype. I have no idea how it happened. :-S


Praying that Fred will be OK on his own, Kaz heads over to Eithal and tends to her wounds.
[sblock=actions]
Move:G11
Minor: Pull out potion.
Standard: Heal check = 17 on Eithal. Eithal spends her second wind or is stabilized. Feed Eithal potion.

[sblock=stat block]
Kaz Male Elf Avenger 3, bloodied
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low Light
AC:20, Fort:14, Reflex:15, Will:16
HP: 25/40, Bloodied:20, Surge Value:10, Surges left:0/9
Action Points: 0
Basic Attack Battlecrazed Executioner's Axe+1, +5 vs AC, 1d12+2 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

Powers:
Bond of Pursuit
Overwhelming Strike

Angelic Alacrity
Oath of Enmity
Abjure Undead/Divine Guidance
Sequestering Strike
Avenger's Resolve
Second Wind
Elven Accuracy

Aspect of Might
Battlecrazed Executioner's Axe +1
Deathscarred boon


Conditions:
Non-elf allys within 5 square get +1 to perception.
If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)

Can shift through difficult terrain (wild step)

+5 to athletic checks, +2 to speed and +2 to melee attack damage until the end of the encounter
[/sblock]
[/sblock]
 
Last edited:

H.M.Gimlord

Explorer
OOC: I think Eithal's already spent her second wind. Right?

BTW: Sorry I missed that last round. I forgot how quickly they go when half the party is unconscious ;).
 

Mewness

First Post
[sblock=dying]death save 1d20=17. Still no failures.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 radiant
HP:-1/39, Bloodied:19, Surge Value:9, Surges left:1/7
Action Points: 0
Blazing Starfall
Sly Flourish

Wave of Light
Low Slash
Sneak In the Attack
Second Wind

Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)


Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

First Time Bloodied: Change immediately to next phase.

Conditions: shocking magnetism, bloodied, unconscious, dying, prone, phase of the stars

Full sheet: Scarmiglione[/sblock]
 


H.M.Gimlord

Explorer
OOC: From my own point of view, the potion for Eithal would make more sense since she has no SW to spend, but from the group's point of view, it might be better to help Scarm. He's got one of the few area attacks that can get the motes.
 

Luinnar

First Post
OOC: Kaz only has 1 potion of healing (and one regeneration potion), does anyone have any others?

Reguardless I would like to help Eithal this round, since she is almost dead
 
Last edited:

Remove ads

Top