[Black Company] Anyone going to run a game?

So... who other than me is especially interested in playing a wizard? I'm willing to go with a different concept if someone else is dying for such a chance, but at the same time if no one else jumps on it I'm so there.

Haven
 

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I downloaded the preview and made a roll on the background chart, coming out with beggar. I decided to play a thief (is it the same as rogue?) character called Ratboy who's the skulker of the bunch. Should have him posted sometime tomorrow.
 
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While I would love to be a wizard, my not having the CS makes it pretty much impossible. Go for it, I say ;)

For my character I imagine a rogue type, focusing on stealth and surprise. Background as 'emissary' for a crime boss, now disgraced and on the run.

Edit:
My address is dakkareth [at] web [dot] de.

(Oops, I have to go)
 
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Healing is a skill with associated feat(s) and background, as well as being a Talent for wizards. I'm trying to cover all of these bases in my build of Two Trick, but in no way should this stop you from playing a physician also. When we actually can't pull off any healing better than turning lethal damage into nonlethal, we're likely to need more than one sawbones.

You know, just like Croaker and One-Eye.

Haven
 

No wizard here, I am working up a thief (he could become a scout, though). I just posted the spell link for anyone interested to help them with the process.
 

Hmm.. too many rogue types? My beggar turned rogue... heh..
So is BCCS Thief = 3.5 SRD Rogue? It's done in standard SRD so needs some tweaking to fit the BC universe.
Code:
[B]Name:[/B]  Ratboy
[b]Background:[/b] Beggar
[B]Class:[/B] Thief
[B]Race:[/B]  Human
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral 

[B]Str:[/B] 13       [B]Level:[/B] 3        [B]XP:[/B] 0
[B]Dex:[/B] 17       [B]BAB:[/B] +2         [B]HP:[/B] 3d6+6
[B]Con:[/B] 14       [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 14       [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 10       [B]Init:[/B] +3        [B]Spell Save:[/B] - 
[B]Cha:[/B] 8        [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]          10    +2    +0    +3    0    +0    +0    +0    15
[B]Touch:[/B] 13               [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +2   +1   +4
[B]Ref:[/B]                       3    +3        +6
[B]Will:[/B]                      1    +2        +3

[b]Armor                  Bonus   Dex   ACP   ASF  Weight    Cost[/b]
Leather                   +2      6    0      5%   15lbs     5gp

[B]Weapon                  Attack   Damage     Critical   Range   Weight  Cost[/B]
Xbow,light                   +5      1d8P       19-20/x2    80'    4lb    35gp
- Bolts (20)                                                       2lb  
Short Sword                  +4      1d6+1P     19-20/x2    -      2lb    10gp
Dagger (Bite)                +4      1d4+1P     19-20/x2    10'    1lb     2gp

[B]Languages:[/B] Common

[B]Abilities:[/B] Sneak Attack +2d6, Trap Sense +1, Trapfinding, Evasion, Knave (+2 to 

Disable Device, Open Lock, Sleight of Hand), 6 skills point to divide between Bluff, 

Knowledge (local), Profession (Beggar), Survival, +1 to Fort Saves and Knowledge (Local) and 

Profession (Beggar)

[B]Feats:[/B] Deceitful

[B]Skill Points:[/B] (8+1+2)*6=66+6=72    [B]Max Ranks:[/B] 6
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Appraise                    Int   2    +2           4
Balance                     Dex   3    +3    +2     8
Bluff                       Cha   5    -1           4
Climb                       Str   4    +1           5
Decipher Script             Int   2    +2           4
Disable Device              Int   2    +2    +2     6
Disguise                    Cha   2    -1    +2     3
Escape Artist               Dex   2    +3           5
Forgery                     Int   2    +3    +2     7
Gather Information          Cha   5    -1           4
Hide                        Dex   3    +3           6
Jump                        Str   2    +1           3
Listen                      Wis   3    +0           3
Move Silently               Dex   3    +3           6
Open Lock                   Dex   2    +3    +2     7
Search                      Int   2    +2           4
Sense Motive                Wis   2    +0           2
Sleight of Hand             Dex   3    +3    +2     8
Spot                        Wis   2    +1           3
Survival                    Int   2    +2           4
Swim                        Str   1    +1           2
Tumble                      Dex   4    +3           7
Use Rope                    Dex   2    +3           5
Handle Animal (cc)          Cha   4    -1           1
Knowledge (Local)           Int   3    +2    +1     6
Profession (Beggar)         Wis   3    +0    +1     4

[B]Equipment:                Cost  Weight[/B]
Backpack                   2gp    2lb
Peasant's Outfit           .1gp   2lb
Rope                       1gp   10lb
Thieves' Tools            30gp    1lb
Rations (4 days)           2gp    2lb
Waterskin                  1gp    4lb

[B]Total Weight:[/B] 33 lb                 [B]Money:[/B] 60gp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]         38lb   76lb   115lb  230lb   

[B]Age:[/B] 16 years
[B]Height:[/B] 5'2"
[B]Weight:[/B] 200 lbs
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Brown

Background: Ratboy grew up on the streets of ..., given up for dead. One day he was

caught by .. for stealing, and he was 'enlisted' into the company to serve as a spy. Called

ratboy because no one knew his name, he was saved from the knife because of his antics with

his pet rat. Since then, he's been trained as a killer, developing skills with the knife and

a crossbow. He doesn't like direct combat; prefering to skulk around and finishing off when

things are almost over.

Description: Scruffy, mangy looking boy who looks unwashed. He can still pass off as

a beggar easily. His pet rat, James, hides amongst his robes.

Behaviour: Loves to play a checkers-like boardgame, which he carries around with him.
 
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In working on Two Trick's stats, I've come to the conclusion that a 3rd level wizard is a total wuss and I must be a masochist of the highest order.

I hope that there are a lot of really buff fighters in the party who won't mind protecting my sorry rear until we're a whole lot more powerful. I mean, really. I'll do my best to be as clever as Goblin until then.

I thought it was rough playing a low-level channeler in a Midnight campaign... ;)

Haven
 

Krug, let me see if I can step you through the differences between the 3.5 Rogue and the BCCS Thief.

First off, there are no alignments in the BCCS. Alignment is replaced by Allegiances, much like D20 Modern. Allegiances would be things like loyalty to a person, nation or city, organization, belief system, or an ethical or moral outlook. People with the same allegiances have a sort of bond. A +2 circumstance bonus on Charisma-based skill checks when dealing with someone with the same allegiance might be granted by the DM, as long as both parties involved are aware of the fact that they share an allegiance. PCs may start with up to three allegiances which are listed in order of most to least important, and which can be changed as they go along through life. A PC can start with no allegiances as well, such as a loner.

Second, the BCCS presents a "silver standard", meaning that silver coins are the normally used coinage. Gold coins exist but are rare and valuable. As a 3rd level character, you have 300 silver coins to spend on gear and anything left over 20 will be discarded so spend as much as possible. After going over your equipment list, I find that you only spent 55 silver and 2 copper, leaving you a total of 244 silver and 18 copper. If you would like to spend more, feel free. Or if based on Ratboy's background you would like to leave it as is, we can dump the excess and leave him with 20 silver to his name.

Your skills look good. All of them are class skills for the BCCS Thief or provided as class skills from the Beggar background, except Handle Animal as you have noted. It appears that you spent 70 skill points on skills. You should have a total of 60 points to spend for the Thief class by 3rd level plus the extra 4 points to spend on the background skills at 1st level and then 1 extra point per level to spend on those skills at 2nd and 3rd level. This would indicate a total of 66 skill points so you appear to be 4 points over. Someone else feel free to correct me if my math is off.

You are also entitled to one more feat. The one you have listed is from the Beggar background. You are also entitled to the free feat that all characters receive at 1st level. The Beggar feat acts as the bonus feat for being human.

Stats, saves, BAB, and that sort of data looks good.

Class abilities are all accurate.

Languages are quite a bit different than standard D&D. There are levels of fluency broken down into four levels, poor, fair, good, and mastery. Poor would be barely understanding simple words and mastery indicates a total mastery of the language. PCs begin play with fair fluency in their native tongue and a number of additional language points equal to their Int bonus. Each level of mastery of a language takes one language point. Each time a character buys one rank in Speak Language skill, that PC receives a number of language points equal to 1 + his Int bonus. These points must be spent immediately. Being able to read and write a language costs another language point and a PC is only as fluent with a written language as he is the spoken version. So in Ratboy's case, he gets fair fluency in his native tongue. He also has 2 more language points to spend based on his Int bonus. He could use those points to up his level of mastery in his native tongue from fair to mastery. Or he could buy poor mastery in two more languages, or he could upgrade his native from fair to good mastery and buy read and write in it as well. Hopefully these examples give you the general idea. Native language for Ratboy given his background would probably be Jewel Cities, which is the common tongue for many coastal cities on the Sea of Torments.

Hopefully this will allow you to complete the character. If you need any other questions answered, feel free to ask.

Toric
 
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Thanks Toric :). Are Masterwork weapons/armor the same price? Would like to masterwork the dagger if possible. Any other special materials or thieve-like implements I can get? Are Masterwork Thieves' tools an extra 70 sp?

As for allegiances, what would you suggest? Beggars guild? Thieve's Guild? Black Company?

What would the native language I know be called? Any other good choices? Probably those that I might learn from sea merchants?

For Feats, are there any interesting ones in the BCCS?
 
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