Black Spine, Red Blood: A Dark Sun 3.5 Campaign

Okay here is the list from the DS PDF and the languages broken as best as I could glean from interweb searches (and player assist):

Regional: Draj, Gulg, Nibenese, Tyrian, Urikite, Eldaarish, Kurnan, Raamish,

Racial; Balikite, Bvanen, Dwarven, Elven, Giant, Gith, Halfling, Jozhal, Nikaal, Pterran, Reggelid, Rhul-Thuan, Ssurran, Tarek, Tari, Thri-Kreen, Tohr-Kreen, Yuan-ti

Elemental: Aquan, Auran, Ignan, Terran, Sylvan,


*Top 12 Languages* this list taken from here
The following languages are listed for 4 or more species:

Common
Elven (20 species listed)
Gith (14)
Thri-Kreen (13)
Dwarven (11)
Giant (9) (presuming all Giant tongues are the same)
Pterran (8)
Tarek (8)
Halfling (6)
Ssurran (5)
Yuan-ti (5)
Aarakocra (4)


So any suggestions which Languages/Read&Write I should spend the last 5 skill points on (I have Linguist as a feat)?

This is also presented to the group, I figure as the most likely to be the diplomat and group speaker (or whatever...) any suggestions? Any language holes the stick out?

--EvilE--
 
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Arriha
Female Aarakocra Cleric of Air 1 / Psion Nomad 10

Alignment: ‘Neutral Good’
Experience: 66,000 – 1032 xps
Height: 6' 10''
Weight: 68 lbs
Hair: Pale Blue
Plumage: Pale Blue to White
Eyes: Blue-Black
Age: 27

Str: 12 (+1) [6 points, -2 racial]
Dex: 26 (+8) [10 points, +4 racial, +2 level +4 enhancement]
Con: 12 (+1) [6 point, -2 racial]
Int: 13 (+1) [4 points, +1 level]
Wis: 14 (+2) [6 points]
Cha: 12 (+1) [4 points]

Class and Racial Abilities:
-2 Str, +4 Dex, -2 Con, Low-light vision, Natural Armor +1, Bite (1d2 - secondary), Claw (1d3 - primary), Flight 90’ Base, +6 Spot, -2 Morale on all rolls indoors, Turn Undead, Domains (Blossom of the Sky, Clarity of Light), Light Armor, Medium Armor (Clarity Domain), Simple weapons, Ranged Martial Weapons (Blossom Domain), War hammer (Clarity Domain) .

Hit Dice: 8 + 10d4 + 11
HP: 50
AC: 23 (10 Base +4 Inertial Armor +8 Dex, +1 Natural)
Init: +8 (+8 Dex)
Speed: 20’ ground, 90’ Flight

Saves:
Fortitude +8 [+5 base, +1 Con, +2 from cloak]
Reflex +13 [+3 base, +8 Dex, +2 from cloak]
Will +13 [+9 base, +2 Wis, +2 from cloak]

Save Conditionals: Automatically succeed at Fortitude saves due to weather (Blossom Domain).

BAB: +5
Claws: +6 (1d3 +1 (20 x2))
Bite: +1 (1d2 +1 (20 x2)) [-5 as not primary attack]
Mighty +1 Composite Longbow +1: +15 (1d8 + 1d6 cold + 1 (20 x3).

Skills:
Concentration +5 [4 ranks, +1 Con]
Craft Bowyer +3 [2 ranks, +1 Int]
Climb +8 [2 ranks +7 Str, -1 ap]
Diplomacy +5 [4 ranks, +1 Cha]
Heal +6 [4 ranks, +2 Wis]
Knowledge:
- Arcana +2 [+1 ranks, +1 Int]
- History +5 [+4 ranks, +1 Int]
- Nature +5 [+4 ranks, +1 Int]
- Planes +3 [+2 ranks, +1 Int]
- Psionics +14 [+13 ranks, +1 Int]
- Religion +5 [+4 ranks, +1 Int]
Psicraft +14 [13 ranks, +1 Int]
Search +11 [0 ranks, +1 Int, +10 Circumstance]
Sense Motive +6 [4 ranks, +2 Wis]
Spot +22 [4 ranks, +2 Wis, +6 Racial, +10 Circumstance]

Feats:
Wild Talent [Free],
Inertial Armor [no display] [Psion 1st],
Hover [Character 1st ],
Point Blank Shot [Character 3rd]
Psionic Shot, [Psion 5th]
Rapid Shot, [Character 6th]
Precise Shot, [Character 9th]
Fell Shot, [Psion 10th]
Craft Universal Item [Psicrystal trade-out],

Languages: Common, Aarakocra, Draconic

Powers Known
Save DC +6
0th - Bolt, Burst, Catfall, Comfort [DS], Detect Psionics, Float, Inkling, Missive.
1st - Call Item, Call Weaponry, Deflect Attack, Empathic Transfer, Lesser Body Adjustment.
2nd - Alter Features [DS], Animal Affinity, Combat Prescience, Temporal Blur[Mind’s Eye].
3rd - Acceleration [DS], Metaphysical Weapon, Time Hop.
4th - Fate of One, Freedom of Movement.
5th - Dimensional Strike.

Power Points [Uses] Available
Total Power Points: 81 per day
Note: Torc reduces cost of powers by 1

Psionic Combat:
Resting Mode: Reflex Catechesis +2
Mode Check: +7 [+7 Base]

Displays:
Auditory (Au): A rustle of leaves, barely audible
Material (Ma): Excited molecules of water steam from item, looking like a dish fresh from the oven.
Mental (Me): A feeling of deja vu in those around him
Olfactory (Ol): The smell of a spring breeze
Visual (Vi): Feathers and clothes rustle as though from a strong breeze.

Spells Per Day, Divine [DC 12 + Level]:
0th: 3 / 1st: 2+1

0th: Detect Magic, Light, Purify Food and Drink
1st: Domain: Detect Secret Doors; Cooling Canopy [DS], Shield of Faith

Equipment:
Wearing or carrying
Circlet of Psionic Might (Purchased 10,000cps - as the torc)
Third Eye Aware (Crafted 2,000 cps, 160 xps)
Cloak of Resistance +2 (Crafted 2,000cps, 160xps)
Mighty +1 Composite Longbow of Ice (4,200cps)
Quiver of Capacity (Crafted 900cps, 72 xps)
- 120 Arrows
Belt of Dexterity +4 (Crafted 8000cps, 640 xps)


Aarakocra Storage Sack(as Haversack) (2,000cp)
-Bedroll 5cb
-Acid (5 flasks) 50cp
-Alchemist's fire (3 flasks) 60cp
-Wine (3 bottles) 30cp
-50 ft. silk rope 10cp
-Paper (10 sheets) 4cp
-Ink (two vials) 16cp
-Ink pen 1cp
-Trail rations (8 days worth) 4cp
-Cold weather outfit 8cp
Total Spent thus far: 29,287 cps

Money
712cp, 5cb

Permanent Spells: None.

Appearance: .

Personality: .

Background: though more to follow.
 
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Wynter Wolf: Kaia made all but one of those magic items using Craft Universal Item feat. I think, I am not sure about the Havarsack as it doesn't specifiy it being crafted.

Kaia: Aarakocra are Level Adjustment +1, so after spending that exp (on Item crafting) you should only be 10th. I think.
 
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evileeyore said:
Okay here is the list from the DS PDF and the languages broken as best as I could glean from interweb searches:

Unknown: Eldaarish, Kurnan, Nikaal, Raamish, Rhul-Thuan,

Regional: Draj, Gulg, Nibenese, Tyrian, Urikite

Racial; Balikite, Bvanen, Dwarven, Elven, Giant, Gith, Halfling, Jozhal, Pterran, Reggelid, Rhul-Thuan, Ssurran, Tarek, Tari, Thri-Kreen, Tohr-Kreen, Yuan-ti

Elemental: Aquan, Auran, Ignan, Terran, Sylvan,

Eldaarish, Kurnian and Raamish are regional languages, from the citystates of Eldaarich, Kurn and Raam respectively. Nikaal is a racial language. You have Rhul-Thuan down twice...

Paxus, what sort of general group dynamic are you looking for here? I figure that for things like language selection, group background and so on it might be handy to know the general lie of the land. Does Black Spine assume your standard 'adventurers for hire' type group, or a group with ties to a particular region/citystate/slave village/ideal/the veiled alliance, or anything like that? Where will we be starting?
 

humble minion said:
Eldaarish, Kurnian and Raamish are regional languages, from the citystates of Eldaarich, Kurn and Raam respectively. Nikaal is a racial language. You have Rhul-Thuan down twice...

Paxus, what sort of general group dynamic are you looking for here? I figure that for things like language selection, group background and so on it might be handy to know the general lie of the land. Does Black Spine assume your standard 'adventurers for hire' type group, or a group with ties to a particular region/citystate/slave village/ideal/the veiled alliance, or anything like that? Where will we be starting?

That's really up to you, within limits. You could be purely mercenary, agents of the Veiled Alliance, or even of a Sorceror-King (though it'd have to be the right one), or could have any number of high ideals. Suggest anything you like, and I'll only veto things that simply won't work at all.
 

humble minion said:
Eldaarish, Kurnian and Raamish are regional languages, from the citystates of Eldaarich, Kurn and Raam respectively. Nikaal is a racial language. You have Rhul-Thuan down twice...

Ah thank you I'll fix that post haste...


As an aside seeing all the Good alignments (three out of the four), and the derth of 'Respect the land types' I would suggest mercenaries (with a heart), Agents of a 'Good' Sorc-King, or random Heroes out to right wrongs and spill drinks.

Of course my character is in it for the fun and the money baby...
 

Code:
[B]Name:[/B] Grykee 'Thought Dancer'
[B]Class:[/B] Psion (Telepath)
[B]Race:[/B] Athasian Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral (Evil)
[B]Deity:[/B] Cute answer:  Herself.  Real answer:  None.

[B]Str:[/B] 08 -1 (00p.)     [B]Level:[/B] 12       [B]XP:[/B] 
[B]Dex:[/B] 10 +0 (00p.)     [B]BAB:[/B] +6         [B]HP:[/B] XXX (12d4+9)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] +6     [B]Dmg Red:[/B]0/0
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 40'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 22 +6 (20p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +0    +0    +0    +0    12
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 12
[B]Notes:[/B]  Lesser Nat Arm (+1), Combat Precog (+1)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +0          +4
[B]Ref:[/B]                       4    +0          +4
[B]Will:[/B]                      8    +2          +10

[B]Weapon		 Attack	Damage	Critical[/B]
Longbow		+6/+1	1d8	20x3
Elven Longblade	+6/+1	1d8	18x2
Inflict Pain	DC+13	3d6+* 	Cost: 3 +  *Scaling

[B]Languages:[/B]Common, Elven, Dwarven, Pterran, Thrikreen, Halfling, 
Giant, Gith, Scrab, Slig, Tari, Jozhal (+5 more unchosen)

[B]Abilities:[/B] Elven Running, Lowlight Vision, Base Speed: 40', 
Weapon Familiarity (Elven Longblade), Proficient with all bows, 
Resistent to heat and cold, Schism (Incarnated)

[B]Feats:[/B]  Talented (free), Psionic Body (Psicrystal Switch), 
Linguist(1st), Psionic Focus (Telepathy)(2nd), Greater Psionic Focus
(Telepathy)(Psion 12), Hide Power (Auditory)(9),
Hide Power (Mental) (6),Hide Power (Material)(Psion 4), Master Dorje
(Psion 8), Psychoanalyst(Psion 1),Extend power(12),

[B]Skill Points:[/B] 90       [B]Max Ranks:[/B] 15/7
[B]Skills		Ranks	Mod	Misc	Total[/B]
Bluff		15    	+6	+2	+21
Concentration	10	+0		+10
Diplomacy	15	+6	+6	+27
Gather Info	15	+6		+21
Intimidate	 0	+6	+4	+10
Know (Psionics)	 2	+2		+4
Psicraft	 2	+2		+4
Sense Motive	15	+2		+17
Survival	 3(6)	+2		+5
Languages	10

[B]Powers[/B]  Points: 111
Talents  18 per day/cost 1
Clasen  DC+2  Detect Psionics, Inkling
Psymet  DC+0  Lesser Natural Armor
Psyport  DC+0  Burst
Telep  DC+11  Daze, Distract, Friendly, Missive, Telempathic Projection

1st  cost 1
Clasen  DC+3  Combat Precognition, Identify
Telep  DC+12  Attraction, Conceal Thoughts

2nd  cost 3
Clasen  DC+4  See Invisibility
Telep  DC+13  Aversion, Detect Thoughts, Inflict Pain

3rd  cost 5
Telep  DC+14  Charm Monster, Fate link, Schism

4th  cost 7
Clasen  DC+6  Aura Sight
Telep  DC+15  Mindwipe, Tailor Memory

5th  cost 9
Telep  DC+16  Greater Domination, Mind Probe

6th  cost 11
Telep  DC+17  Aura Alteration


[B]Equipment:	Cost(cp)	Weight[/B]
Elven longblade-100	3
Longbow-	100	3
--arrows  20-	5	3
Leather armor-	10	15
Obsidian Dagger 2-2	2

Bag-		2	2
-Canvas 3 yrd sq-3	3
-Waterskin 4-	4	16
-Trail Rat(10)-	1	10



Psionatrix of Telepathy  2,000
Crystal Blue Dorje of Skill Knowledge (2nd)  4,500
Onyx Dorje of Lesser Body Adjustment (1st)  750
Crystal Pink Dorje of Invisibility (2nd)  4,500
Crystal White of Empathic Transfer (1st)  750
Turquise Dorje of Sustenance (2nd)  4,500

Psionic Tattoo of Body Adjustment  300
Psionic Tattoo of Body Adjustment, Crawling  600

(other monetary expenditures)
Psionic Tattoo of Body Adjustment  (given to the Half-Giant)  300
Incarnated Power:  Schism   11,500

[B]Total Weight:[/B]  26 (55) lb [B]Money:[/B] 00gp  7sp  53cp 00 cb  00lb

	[B]	Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	80	400

Age: 22
Height: 6'2"
Weight: 100lb
Eyes: Dark, running from dark emerald to black
Hair: Black
Skin: Dark nut brown

Appearance: Small and stringy for an elf, she looks like one strong wind would knock her down. It probably would. She dresses in illfitting armor, not the wrong size, but she is obvisously not at home wearing it. There are scrips and scraps of cloth, bits of carapace sewn on here or there, a few badges of office, woven strips of hair, a claw, colored feathers, even a scalp (all stolen prizes).

Background: Grykee is lazy and dishonest by Elven standards. She was kicked out of her tribe, and told to wander until she learned proper tribal respect. Her only real friend made in the following years is the half-giant (insertname). She met him wandering in the desert and charmed him (Charm Monster). She kept using her mental dominion, not only to keep a protector, but to keep a friend. They fell prey to slavers, she was captured, he was left for dead. Grykee was amazed when weeks later (insertname) broke through the caravan and recued her. She hadn't realized he was a true friend until that moment. Her shame at treating him so poorly (practically slavelike) knew no bounds. In the years since she has endeavored to become more loyal and giving with those who are friends (and not mindbend them). However she is still lazy and dishonest.

Her best friend has insisted on travelling with these other guys, so she consents. They seem an okay bunch, but she is still undetermined about them.

Personality: Lazy and dishonest. Getting Grykee to tell the whole truth is like pulling teeth. From a mekillot. An angry one. Getting her to do manual labor... well lets just say someone else will end up doing it. She firmly believes that hard work is what happens to other people.

Now getting her to socialize, hunt down rumors, lavish herself with adoring attention, or party. Just try to stop her.

Quotes: "Hard work? Gah don't get it on me!" "Ooo, I am so thinking bad thoughts at you!"
"Yeah! Party!" "You are absolutely my new special friend. (Followed by Greater Dominate)"

Thoughts on the Others
(insertname): She tries very hard to protect him from his innate desire to help others without care for the cost. She sees herself as his 'wrangler', and best friend. Quote: "He's a good kid, but if he heard there were a starving Halfling tribe, he'd want to go 'save' them."

Arriha: Grykee likes her, but she is one of those 'selfless-goody-goodies'. But yet she knows how too cut lose and ride the winds so joyfully. Almost like running. Still trying to figure her out though. Quote: "Arriha? She's okay, works too hard though. Needs to learn to relax."

Lifeheart Ristu: What a Lizard is doing this far from home doesn't concern Grykee a bit. As long as Ristu isn't preaching about saving the 'Holy Mother', at those points Grykee goes to sleep. Quote: "I don't know why (insertname) is so hung up on that Lizard and its pet. Gah, another save the desert plants and animals mekillot hugger."

Garak: She both likes and dislikes Garak. His 'preserve the land' stance is annoying, but he isn't a 'save the innocents' preacher. He also seems to understand the need to sometimes smite. This 'finding his inner self' stuff sounds, well crazy. But then she holds inner monologues with her own mind, so she can relate. Quote: "The dust and sandstone preacher is okay, he atleast seems relaxed about that whole 'save the desert' thingy. Now when he gets mad, -sigh-, he's a cutey."

Ursus: He is too quiet for her tastes. Get him alone amongst just the companions, sure he opens up, but in a crowd, he is wound tighter than bow cable. Just can't trust people like that. They are always watchin ya. Quote: "The Mul creeps me out, that guy is way to quiet, and spooky violent sometimes. I've seen 'im twist a HalfGiant's head off. Scary. And he's like so damn tall and powerful (delicous shudder), and bronzed (plays with her hair) and like... Wait that was starting to sound sexy. I am sticking with spooky and creepy."
 
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So did I get the whole 'lazy and dishonest' thing in there enough? ;)

Anyway if I haven't managed to cubbyhole your character by alignment and class well enough, just let me know where I went wrong. I'll amend Grykee's attitude. Or not. That laziness seems catching...

Jarval: If you have any problems with a 'team up' as my background is suggesting let me know. I figure it as you are the strentgh, combat prowess, and conscience, I am the brains, low cunning, and voice.

There will be some tweeks as time goes, like i may have missed a piece of equipage or two... I certianly need 5 more languages or a new skill...

A side note I have never managed to understand exactly how the 'extra' power points based on Stat work. Do I get them at each level, or just the max number, or do I add across the row?

--EvilE--
 

evileeyore said:
A side note I have never managed to understand exactly how the 'extra' power points based on Stat work. Do I get them at each level, or just the max number, or do I add across the row?

--EvilE--
Add across the row.
 

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