I'm trying to decide on a house rules fix for Blade Ward to make it an actually viable choice. I'm leaning towards either a Duration-Concentration variant, or a Casting-Time-1-Reaction as follows:
Blade Ward; Abjuration cantrip; Casting Time: 1 Action; Range: Self; Components: V, S; Duration: Concentration up to 1 minute.
You extend your hand and trace a sigil of warding in the air. You gain resistance against one weapon attack's bludgeoning, piercing, and/or slashing damage sustained within the duration.
Blade Ward; Abjuration cantrip; Casting Time: 1 Reaction; Range: Self; Components: V, S; Duration: Instant.
You extend your hand and trace a sigil of warding in the air. You gain resistance against bludgeoning, piercing, and slashing damage dealt by one weapon attack.
Which of these options would best improve Blade Ward without making it overpowered?
Or, if you have a preferred fix, what was it?
Thanks for any thoughts.
Blade Ward; Abjuration cantrip; Casting Time: 1 Action; Range: Self; Components: V, S; Duration: Concentration up to 1 minute.
You extend your hand and trace a sigil of warding in the air. You gain resistance against one weapon attack's bludgeoning, piercing, and/or slashing damage sustained within the duration.
Blade Ward; Abjuration cantrip; Casting Time: 1 Reaction; Range: Self; Components: V, S; Duration: Instant.
You extend your hand and trace a sigil of warding in the air. You gain resistance against bludgeoning, piercing, and slashing damage dealt by one weapon attack.
Which of these options would best improve Blade Ward without making it overpowered?
Or, if you have a preferred fix, what was it?
Thanks for any thoughts.