Bladedancer, a bard spy PrC

Snapdragyn

Explorer
My first PrC. I'd been wanting something for a bard/rogue, & nothing in CV quite fit what I was after. Feedback welcome; I'm particularly uncertain about the 10th level ability, but this is all I could come up with other than some sort of 'combine the other dances' thing. I've used formatting similar to the new PrC format from the Races of... books. Also note that the 'Forgetful Caress' ability is from a non-WoTC, but OGL content, source (though I may have tweaked it a bit, can't recall offhand).


Bladedancer

Getting royal spies into the court of an enemy kingdom is no easy matter. Official ambassadors & their servants are watched closely; while castle staff have limited access to sensitive areas & are rarely present when matters of import are discussed. A traveling minstrel, however, can appear to be nothing more than an attractive but whimsical fool whose talents in music & dance provide welcome entertainment to all. Some of these minstrels are more than they seem, however; these are the bladedancers.

Believing that a good spy is well-prepared to fight when necessary, bladedancers train in a unique style of battle, combining the power of physical combat with the beauty of dance. Their skills with blades are widely known; indeed, bladedancers encourage & exaggerate this side of their fame, believing that those who expect a powerful physical opponent are more likely to miss the pretty face stealing away their secrets. While their manoeuvers in combat are impressive to observe, their core philosophy views their lies and machinations as the more interesting dance, and their wit as the deadlier blade.

Bladedancers use their skills at subterfuge to infiltrate the highest echelons of rival societies. There, their performances both artistic & sensual earn them the admiration & trust of powerful figures. If their targets realize that they have been fooled, the bladedancer is usually long gone.

Though every bladedancer must have at least one bard level, they follow many different paths beyond that. Most were rogues who wished to put their skills to use for a greater cause. Some were rangers who wished to aid Nature by seeing enemy kingdoms defeated with the minimal loss of life good intelligence can help achieve during times of war. Only a very few are former monks, either breaking their monastic vows to pursue a more freewheeling existence, or forsaking their carefree ways to enter a monastery for a time before being drawn to the way of the bladedancer. Some have adventured as fighters, wizards, or members of other classes for part of their careers.

BECOMING A BLADEDANCER

Entry Requirements

Skills: Bluff 10 ranks, Knowledge (nobility & royalty) 10 ranks, Perform (dance) 10 ranks
Feats: Deceitful, Weapon Focus (any slashing weapon or rapier), Two-Weapon Fighting
Special: Bardic Music class ability
Special: Evasion class ability

The Bladedancer Hit Die: D6


BAB Fort Ref Will Abilities
1. +0 +0 +2 +2 Bardic Music, Bardic Knowledge, Bladedance
2. +1 +0 +3 +3 Dance of Flashing Blades, Raven's Tongue
3. +2 +1 +3 +3 Sneak Attack +1d6
4. +3 +1 +4 +4 Dance of Nimble Feet
5. +3 +1 +4 +4 Forgetful Caress
6. +4 +2 +5 +5 Sneak Attack +2d6
7. +5 +2 +5 +5 Dance of Whirling Steel
8. +6 +2 +6 +6 Improved Evasion
9. +6 +3 +6 +6 Tireless Dance, Sneak Attack +3d6
10.+7 +3 +7 +7 The True Dance

Class Skills (6 + Int modifier per level): Balance, Bluff, Climb, Craft (any), Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge: (Local; Nobility & Royalty), Listen, Move Silently, Open Lock, Perform, Profession (any), Search, Sense Motive, Sleight of Hand, Spot, Swim, Tumble.

CLASS FEATURES

All of the following are class features of the bladedancer prestige class.

Weapon and Armor Proficiency: Bladedancers gain no proficiency with any weapon or armor.

Bardic Music: Bladedancer levels stack with bard levels for the purpose of determining the bladedancer’s daily uses of his bardic music abilities & the value of the bonus granted by inspire courage. For example, a 10th-level bard/4th-level bladedancer could use bardic music fourteen times per day, & his inspire courage ability would grant +3 morale bonus to the appropriate rolls.

Bardic Knowledge: Bladedancer levels stack with bard levels for the purpose of determining the bladedancer’s bonus on bardic knowledge checks. For example, a 5th-level bard/7th-level bladedancer would make bardic knowledge checks with a bonus equal to 12 + her Int modifier.

Bladedance: A bladedancer can activate bardic music abilities as a move action when wielding slashing weapons or rapiers & wearing light or no armor. When using the Bladedance special ability to activate bardic music, the bardic music effect must use the Perform (dance) skill. Abilities which affect others require that they have line of sight to the bladedancer to be affected when he is using the Bladedance special ability to activate them. The bladedancer must have sufficient ranks in Perform (dance) to use the bardic music ability in order to activate it with the Bladedance special ability. A bladedancer can always choose to activate a bardic music ability normally rather than with the Bladedance special ability. A bladedancer can only have one Bladedance active at a time.

Dance of Flashing Blades (Ex): The first dance which a bladedancer learns is the Dance of Flashing Blades. By expending one of her daily uses of bardic music, a bladedancer of second level with at least 12 ranks in Perform (Dance) gains the effects of the spell Bladeweave [gain free melee touch to daze opponent in any round in which you attack with melee weapon, save vs. Will, Spell Resistance applies] for a number of rounds equal to her ranks in Perform (Dance). In addition, opponents threatened by the bladedancer suffer a -1 circumstance penalty to attack rolls made against her (whether they are dazed or not) as the spinning, flashing blades distract them.

When a Dance of Flashing Blades ends, the bladedancer is fatigued for 10 minutes (unless she has the Tireless Dance class feature).

Raven’s Tongue (Ex): At 2nd level a bladedancer’s skills at seduction & flirtation grant him a +2 competency bonus on Diplomacy & Bluff checks.

Sneak Attack (Ex): Beginning at third level, a bladedancer deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. This increases to 2d6 points at sixth level and to 3d6 at ninth level. See the rogue class feature, page 50 of the Player’s Handbook. If a bladedancer gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

Dance of Nimble Feet (Ex): At fourth level, a bladedancer with at least 14 ranks in Perform (Dance) can expend one of her daily uses of bardic music to gain the benefits of Spring Attack. While under the effects of a Dance of Nimble Feet, she also gains +10 movement speed and +2 circumstance bonus to AoOs provoked by movement. The effects of this dance last for a number of rounds equal to her ranks in Perform (Dance).

When a Dance of Nimble Feet ends, the bladedancer is fatigued for 10 minutes (unless he has the Tireless Dance class feature).

Forgetful Caress (Su): A bladedancer of fifth level can use his powers of seduction to affect the minds of others. The bladedancer must make a touch attack in the form of a kiss, caress, or other intimate action. The target makes a Will save (DC 10 + the bladedancer’s class level). If he fails, the bladedancer can steal or erase one piece of information, such as the hiding place of a key, a password, the bladedancer's name, or their meeting. The target cannot be made to forget a class ability, spell, or other inherent power.

If the target makes the save, she or he does not forget anything, but is unaware of the attempt to affect her or his memory (though unless the memory stolen was their meeting, the memory of the intimate action which carried the Forgetful Caress ability will remain).

Dance of Whirling Steel (Ex): When a bladedancer of 7th level with at least 17 ranks in Perform (Dance) expends one of her daily uses of bardic music to activate the Dance of Whirling Steel, she becomes a spinning whirlwind of deadly steel. For a number of rounds equal to her ranks in Perform (Dance) she gains the ability to feint as a free action.

When a Dance of Whirling Steel ends, the bladedancer is fatigued for 10 minutes (unless she has the Tireless Dance class feature).

Tireless Dance (Ex): At 9th level, a bladedancer is no longer fatigued by the exertions of his dancing special abilities.

The True Dance (Su): At 10th level, a bladedancer has mastered the physical dance of battle and the social dance of intrigue, and sees the True Dance of fate and will underlying all actions. By expending one daily use of bardic music, the bladedancer can tap into her awareness of the True Dance to grant herself and allies within 10’ the effects of 'freedom of movement' and 'greater heroism' for a number of rounds equal to his ranks in Perform (Dance).

PLAYING A BLADEDANCER

You aren’t a bladedancer, you’re a highly talented bard looking to further your fame by serving in a royal court. Bladedancers (if they even exist) are massive and powerful fighters; not at all like your highly attractive but not-too-imposing figure.

Though your combat skills are indeed formidable, secrecy and misdirection are your true fortes. Whether posing as a wandering minstrel, using your charm and (invented) fame to woo members of the court, or spreading rumors that further the cause of your kingdom, you always seek to remain the center of attention who couldn’t possibly be a spy – thus becoming the most effective spy of all.

Combat

You fight best in melee using your bladedancer abilities to heighten your skills with your chosen weapons. Spellcasting is not a strength; if you have levels in a casting class consider which spells could best give a bit of an edge to you or your allies in melee rather than looking to be an offensive or healing powerhouse. Make the most of your sneak attack ability by moving into a flanking position. Overall, however, you prefer to avoid the need for combat through bluffing and diplomacy.

Tactically, you consider the likely length of an encounter to time the use of your dancing abilities. In a long fight, starting a dance too early can leave you at a significant disadvantage later on; starting too late, however, could leave you fighting at less than maximum ability for most of the battle.

Advancement

Would-be bladedancers have to prove their dedication to the kingdom or empire which uses them in your campaign. This might be as simple as being a citizen of that country, or as involved as undertaking a quest for the crown. When your actions have proven your worth, a bladedancer will seek you out to train you if you have earned their interest as a potential recruit.

Contact is traditionally made through one of the bladedancer’s central arts, seduction. The dualities of fame and secrecy, battle and intrigue central to the greatest role any bard could play are described in terms both glowing and terrible. The ease with which you were seduced is emphasized both to demonstrate the skills of the bladedancer and to warn you against falling victim to your own game.

You’ll periodically connect with someone secretly working for the organization to get further training. Because the bladedancer training combines combat and subterfuge, different aspects of training may be handled by different contacts. The leadership may also assign you missions, sending you to infiltrate a rival court or spread rumors among the populace of an enemy state.

As a bladedancer, you will need to keep your Bluff skill at the highest rank possible for your work as a spy. You should also maintain high ranks in Diplomacy for those occasions when the gentle arts are needed, and Perform (Dance) for those times when seduction and intrigue fail.

Resources

Bladedancers must wear light armor that does not hamper their combat dances, and the organization has accumulated quite an array of magical armor over the years. PCs who want magical light armor can get some for 80% of its normal cost if they contact the bladedancers and request it. Acquiring a piece of armor in this way takes one week per point of enhancement bonus (or equivalent if the armor has a special ability).

BLADEDANCERS IN THE WORLD

The bladedancer prestige class is a good fit for a player who wants to focus on non-combat skills and roleplay while remaining a worthy opponent in combat. As a group, the bladedancers function as the information agency that has an ear at every palace door and an eye on every kingdom. The bladedancers likely know about the PCs long before the PCs know about them.

Organization

The bladedancers are organized in cells, with each bladedancer knowing how to contact only two others, one higher in the organization and one lower. The higher contact is known as the patron, while the lower contact is known as the protege. A new bladedancer attains a protege after serving the organization for one year, and maintains only a single contact until then. Traditionally, a bladedancer will leave a coded scroll containing the contact information for their patron and protege in a safe location so that another bladedancer can assume his contacts if something untoward should happen to him. Only the leader of the organization, the Maestro, knows the name and location of every bladedancer. The bladedancer organization makes use of members of other classes, particularly rogues, as additional contacts and sources to carry orders and information.

Bladedancers receive their assignments from their patron. An assignment might be as vague as making contact with a member of the court of a neighboring kingdom, or as detailed as stealing the key to a duke’s treasury and delivering it to a specific inn by a certain date. Though all assignments further the aims of the organization, the goals of any specific assignment are not always clear to the individual receiving it; only the Maestro sees the place of each step in the intricate dance of intrigue the organization makes.

Often a bladedancer will be assigned to the court of courts, stopping in each for a few months before continuing on to the next. A bladedancer on such a regular circuit may go months without hearing from her patron, spending her time immersed in the role of the traveling bard. Other bladedancers can spend years as the court bard of a neighboring kingdom before a message from a patron arrives announcing that it is time to fulfill a mission.

Bladedancers can also request ‘improvisation’ duty, which allows them to travel freely, gathering information wherever they journey and sending it back to the organization through their patron or other contacts. A bladedancer on improvisation duty must still answer any call to fulfill a specific assignment should their services be needed.

Although the skills of a bladedancer are best suited to work in urban settings, assignments to gather information in a dungeon or wilderness are not unknown. Word that an enemy ruler is working to procure a powerful magical item, for example, might lead to a hasty mission to acquire the item before it falls into enemy hands.

Recently there have been rumors of an alternate group of bladedancers working for another kingdom. Though none of the lower steps have heard more than indefinite whispers, the fear that someone may be spying on the spies is beginning to grow.

NPC Reactions

To the world, a bladedancer is nothing more than a bard. NPC reactions are based on this perception and not on his nature as a bladedancer. If word gets out of a bard who is really a spy, reactions vary. Those loyal to the kingdom the bladedancers serve have an attitude of friendly, eager to help the elite force that keeps them safe. Loyal citizens of allied and neutral kingdoms might have a similar reaction, but with a measure of distrust at the presence of the bladedancer in their territory. Loyal citizens of enemy kingdoms are unfriendly or hostile; spies are to be tortured and killed. In all cases, reactions of NPCs with an agenda at odds with their own kingdom will vary from the norm; traitors to allied kingdoms will be unfriendly or hostile toward the bladedancer, while traitors to an enemy kingdom will be friendly.

BLADEDANCER LORE


Characters with the Knowledge (local) skill or Bardic Knowledge can research bladedancers to learn more about them. When a character makes a skill check, read or paraphrase the following material, including the information from lower DCs. Bard characters making these checks gain a +2 circumstance bonus.

DC 10: “Some people enter into a kind of dance during combat. They twirl and dance around with their blades, fighting even better than they did before.”

DC 15: “These bladedancers can use their dancing abilities to fight better in a number of ways. Some of their dances even make their enemies fight worse.”

DC 20: “Bladedancers are actually spies. They all work for one kingdom.”

DC 30: “Bladedancers are special bards who spy on royal courts. They are skilled at seduction, and use this skill to work their way into the trust of members of the court.”


PCs who wish to contact a bladedancer can attempt to do so by making a DC 30 Gather Information check (or DC 20 if made in a royal court). If a PC is a bladedancer himself, he gains a +5 circumstance bonus on this check. A successful check puts the PC in contact with a bard, member of the court, or royal servant who knows the bladedancer personally; whether this person consents to introduce the PCs to the bladedancer is another matter.

BLADEDANCERS IN THE GAME


Almost any bard connected to a royal court might be a bladedancer, especially if she is a natural ally to a kingdom which uses bladedancers as spies in your campaign. Because bladedancers often travel from court to court, a meeting on the road is also easy to arrange. They could

The bladedancer prestige class appeals to players who like a combination of subterfuge and combat.

Adaptation

Bladedancers can be reworked as independent spies who serve any organization they choose. They could also trade sneak attack progression for limited spellcasting progression.

Encounters

Bladedancers are almost always contacts or allies to good-aligned PCs, and rarely serve as adversaries. They like to hear tales of travelers to keep track of goings on in the world. Bladedancers traveling between assignments can turn up anywhere.
 
Last edited:

log in or register to remove this ad

Neat and flavorful, you've certainly put a lot of thought into it. Overall, though, it's definitely a bit overpowered. It's basically the 3.5 bard but with mediocre Sneak Attack, Improved Evasion, some skill bonuses, four extra effect to produce with Bardic Music, and an altered version of the bardic spell Modify Memory. In exchange all they lose is spellcasting progression, which isn't that important for bards anyway, while getting significant combat boosts. It's not too uber, but does need some tweaking. A few particular things stand out as seriously needing revision:

Snapdragyn said:
BAB Fort Ref Will Abilities
1. +0 +0 +2 +2 Bardic Music, Bardic Knowledge, Bladedance
2. +1 +0 +3 +3 Dance of Flashing Blades, Raven's Tongue
3. +2 +1 +3 +3 Sneak Attack +1d6
4. +3 +1 +4 +4 Dance of Nimble Feet
5. +3 +1 +4 +4 Forgetful Caress
6. +4 +2 +5 +5 Sneak Attack +2d6
7. +5 +2 +5 +5 Dance of Whirling Steel
8. +6 +2 +6 +6 Improved Evasion
9. +6 +3 +6 +6 Tireless Dance, Sneak Attack +3d6
10.+7 +3 +7 +7 The True Dance

Dance of Flashing Blades (Ex): The first dance which a bladedancer learns is the Dance of Flashing Blades. By expending one of her daily uses of bardic music, a bladedancer of second level with at least 12 ranks in Perform (Dance) gains the effects of the spell Bladeweave [gain free melee touch to daze opponent in any round in which you attack with melee weapon, save vs. Will, Spell Resistance applies] for a number of rounds equal to her ranks in Perform (Dance). In addition, opponents threatened by the bladedancer suffer a -1 circumstance penalty to attack rolls made against her (whether they are dazed or not) as the spinning, flashing blades distract them.

This should be a spell-like ability. Every Bardic Music ability in the book is SP or SU. There's no reason that a character should be able to reproduce such a magical effect without using magic, least of all when it's duplicating a spell.

Dance of Nimble Feet (Ex): At fourth level, a bladedancer with at least 14 ranks in Perform (Dance) can expend one of her daily uses of bardic music to gain the benefits of Spring Attack. While under the effects of a Dance of Nimble Feet, she also gains +10 movement speed and +2 circumstance bonus to AoOs provoked by movement. The effects of this dance last for a number of rounds equal to her ranks in Perform (Dance).

This should be a supernatural ability. Every Bardic Music ability in the book is SP or SU. There's no reason that a character should be able to achieve such sudden and vast improvements to their agility without magic, especially if the added agility fades after a few moments, unlike actually possessing the feat normally (which would represent developing that kind of agility through skill and training).

Forgetful Caress (Su): A bladedancer of fifth level can use his powers of seduction to affect the minds of others. The bladedancer must make a touch attack in the form of a kiss, caress, or other intimate action.

First of all, the kind of action this describes is something that should most definately provoke an attack of opportunity, supernatural or no, because it's very different from just poking an opponent for a split second with the tip of your forefinger to deliver a Chill Touch, for instance, before the opponent can sweep their weapon up to chop your arm off, or just smack your arm aside with their own arm. Forgetful Caress describes an action that should provoke an AoO in the process. I'd make it a spell-like ability instead of supernatural.

Secondly, and more importantly, you never mentioned any kind of limit on this ability. Apparently the Bladedancer can use Forgetful Caress at will, so for instance he could catch some important person, cast Hold Person on them (or bind them with rope), then proceed to use Forgetful Touch over and over, once or more per round, until they've erased the poor sod's entire memory, because there's no way the opponent isn't going to roll at least a few low saves, and even a great character will eventually roll a natural 1 on their saving throw.

Forgetful Caress NEEDS a limit on how often it can be used. Definitely no more than once per day per 2 levels in the prestige class. Preferably just a straight 1/day or 3/day, or even 1/week. I'd suggest 1/day or 3/day.

Dance of Whirling Steel (Ex): When a bladedancer of 7th level with at least 17 ranks in Perform (Dance) expends one of her daily uses of bardic music to activate the Dance of Whirling Steel, she becomes a spinning whirlwind of deadly steel. For a number of rounds equal to her ranks in Perform (Dance) she gains the ability to feint as a free action.

This should be a supernatural ability. Every Bardic Music ability in the book is SP or SU. There's no reason that a character should be able to do this nonmagically.

More importantly, DoWS absolutely needs to be limited to one feint per round as a free action. Otherwise, the character will feint before each attack when using a full-attack action with TWF, ITWF, GITWF, and SNEAK ATTACK. This would be at least 16d6 SNEAK ATTACK damage for the round, on EVERY ROUND of the DoWS' duration, and with the feats mentioned could easily be around 24d6 sneak attack damage per round, in addition to the normal 4d6 or 6d6 damage the rapier/whatever would deal each round, plus any Strength modifiers to damage......

A bard1/rogue9/bladedancer10 could go to town on people if they could feint as a free action at will each round, with 8d6 sneak attack damage per hit (plus 1d6 or more in other damage), and 4-6 attacks per round.......with the foe denied Dex to AC and anything related to that, like dodge bonuses...... Imagine if that same character were equipped with a +1 brilliant energy weapon? They'd not only ignore the opponent's Dex/dodge bonuses to AC for something like 20 rounds from the DoWS, they'd also ignore the armor and natural armor AC bonuses..... So they could truly get in their full maximum number of attacks...... That'd be 54d6 damage per round, plus 6xStr mod to the total damage.... And that's not even including whatever crazyness they may throw in by using the Power Attack feat.

The only thing that could possibly balance the free-action feinting at will would be if these bladedances require concentration the same as other Bardic Music uses, but I don't know if that's the case. If so, then it does mitigate things by preventing any full-attack actions.....

Do the Bladedance abilities require the same activity and such as other Bardic Music? I know they use dancing instead of song/poetics/whatever, but for instance, can a bladedancer be stopped from granting the True Dance benefits if a foe were to grapple with him and prevent him from continuing the dance? Or is the duration of the special effect independant of how long the bladedancer stops moving?

Last note, I'd get rid of the extra Sneak Attack die at 9th-level, as Tireless Dance is already potent enough for that level I think. And as mentioned, the class is already very powerful.
 

Thanks for the comments. I completely missed that about bardic music; I'm changing the types of these as you've suggested.

I think you're right about Forgetful Caress, too; I hadn't considered zapping someone down one braincell at a time, hehe! What about 3/day, targets who make the save are immune to that bladedancer's FC for (one day? one week?), but the save bumps up a bit to DC 10 + CHA mod + bladedancer level (which I think fits better with similar types of ability save DCs)?

Sneak Attack vs. Tireless Dance -- I think I'd actually rather remove TD & keep the regularity of the sneak progression. I debated not putting in TD anyway; by the level it's attained a bladedancer's Perform (Dance) will be so high that their dances should last through an encounter anyway. Have to think about it.

Dance of Whirling Steel -- I based the feinting on the Uncanny Feint ability of the Invisible Blade from CW. No limits are placed on the ability there, which is why I went the same way here. I certainly think the argument can be made that it's overbalanced as written in CW (the ability does turn 'sneak attack' into 'always on against sneak attackable mobs'), so I'm definitely thinking about what to do there. I'd originally thought to use swift or immediate (the one that can only be on your turn; swif I think, but I get them mixed up), so maybe that would work.

Grapple, etc. -- Added some text that clarifies that a bladedancer who can't dance immediately loses the effects of a bladedance. I'm not quite sure how to phrase it; basically spells or conditions which would restrict movement in a way that would prevent spellcasting (grapple, hold person, & such) should prevent bladedancing, while spells or conditions which only restrict movement speed (slow, for example) should not.
 
Last edited:

I don't think it's overpowering at all, the bladedancer gives up over 20 levels (since at best they can be an 8th level bard/2nd level rogue/10th level bladedancer):

Inspire Greatness
Song of Freedom
Inspire Courage +3 & +4
Inspire Heroics
Mass Suggestion
12 levels of bard spellcasting

I was also really placed with the amount of description and detail you gave the class.

Although I agree the bladedancer abilities should probably be supernatural.

I don't think having the sneak attack progression put in there makes it over the top, and tireless dance is really not that much of a benefit when you have 19 rounds of bladedancing before you become fatigued. It's just an added benefit, at level 16, I don't think it's an issue.

Dance of Whirling Steel is fine I think as is, some people argue over the Invisible Blade's Uncanny Feint ability but it was designed so that the Invisible Blade could potentially get a feint on each one of their attacks in a round. The only limitation I would add is one feint per attack roll or something like that, so you can't keep feinting for free until you think you've rolled high enough and then make your attack roll. People will cry havoc over sneak attacks potential damage capability, but it's really contrived arguments usually.

Great PrC.
 

Remove ads

Top