clearstream
(He, Him)
What? Evaluating on the basis of "fun". I'm aghast.I have more fun using them in melee...
What? Evaluating on the basis of "fun". I'm aghast.I have more fun using them in melee...
That’s how I play them as well. Highly mobile gish is a build type you want to be able to go in and out of melee with, generally.Looks like I've always read this thread in the app because I had no idea it was a poll. I've voted now:
Mostly Melee Unless The Front Gets Too Wild
What? Evaluating on the basis of "fun". I'm aghast.
Exactly. And that is where the DM's rest decisions have a shaping role. If, foreseeably, they can spam wizard spells every round of the "day" then their efficient-defense melee has less value. If the day is protracted (RAW could count as "protracted" here) then that changes and efficient-defense melee has more value.I think an issue with the 5e bladesinger, and this also applies to valor bards, is that as a full caster, they have lots of spells. This means they are probably more effective if they use their actions in combat to cast spells rather than make weapon attacks.
I think an issue with the 5e bladesinger, and this also applies to valor bards, is that as a full caster, they have lots of spells. This means they are probably more effective if they use their actions in combat to cast spells rather than make weapon attacks.
MAD has nothing to do with my point though - it's simply a matter of the action economy. So long as you have have spell slots to burn casting a spell is a better use of an action than hitting someone with a bit of pointy metal.Bladesinger is less MAD as they don't need 4 decent stats they can get by with 2-3.
They also get better spells for melee combat.
I think an issue with the 5e bladesinger, and this also applies to valor bards, is that as a full caster, they have lots of spells. This means they are probably more effective if they use their actions in combat to cast spells rather than make weapon attacks.
The combination of Bladesinger form and Shadow Blade is a deadly. At 3rd level you're doing 3d8+5 every swing or 6d8+10 if you hit both of your attacks. Being a battlemaster fighter, I have regular access to superiority dice, and action surge which I have used to great effect. Last session I pumped out 105 damage on a boss by unloading my action surge and superiority dice in one turn. Being an Eldarin elf, I can zip in and out of combat with my misty step so I never have to stay on the front line too long.
How effective a bladesinger is depends on the multitude of rests available. If you're able to access short rests easily, and you never go beyond 5+ encounters per day you should have no issue. Between arcane recovery, and your spell slots, you can hit hard and often.
Maybe? But that is both a play style choice and encounter situational determination. Each encounter is different as is the play style and game day.
I would rather encounters take a bit longer and preserve my spell slots for truly dangerous things. Especially when I get bladesong back after a short rest.
I agree that number of short rests and encounters a day greatly increases the usefulness of a Bladesinger overall.
I'm confused on what you're saying about the nitty gritty of Shadow Blade though.
It is a 3rd level spell slot to make the Blade 3d8 psychic damage... which is Wizard 5th level minimum, so you can't be getting that at 3rd level?
Also the "+5" on the attack... are you saying that you have a 20 Dex at Wizard level 5? I guess if you rolled stats and put an 18 in there then you could have that, just curious is all as most of my play is with point buy/standard array.
To get two attacks you need to be at least 6th level Bladesinger.
Not a big deal, I'm just confused what you meant by "3rd level" is all.
Once you get two attacks (assuming 20 Dex) you'll be rocking 97% over baseline damage* with that Psychic blade without any other spells helping out with damage (flaming sphere, etc). Pretty great. If you're only attacking 1/round at 5th level you drop all the way down to -1.5% of baseline damage. So that second attack his a huge boost to your damage potential.
*Baseline damage calculated based on Treantmonks methods.
I apologize, I should have clarified that "3rd level" was for up-scaling shadow-blade. Before level 6, I played my character more conservatively though with the use of flame sphere, and melee cantrips he still kept up with the party barbarian with having more utility to boot. After level 6 with shadow blade, your damage goes through the roof. The following level I took a fighter level with the dual wielding fighting style to sneak in some off hand attacks for extra damage. When I got action surge, I could smash through encounters with my damage potential alongside my barbarian ally.
Our DM is a big fan of rolling for stats, which I does unbalance things a bit. It only took one stat boost to get my Dexterity to 20 at level 4. At level 10 with the fighter multi-class, my bladesinger regularly does truck tons of damage, especially with easy access to short rests(rope trick helps with this).
Very fun class, and I would never turn anyone away from making a melee bladesinger. However, bad luck with saves and the odd critical hit against you can really turn things bad quickly.