BLEB1: Beer Run (stonegod - Designated Driver)

The market seems quite crowded; selling beer must not be the only activity today.

OOC: Looking for a general plan of how you plan on finding the brewer, if you plan on finding anything else about the buyers (and how), etc.
 

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Kenn continues orbiting the party, occasionally spending a copper or two for camouflage as he exchanges snippets of conversation with fair guards, stallkeepers, and the occasional teamster.

He encourages the party to take whimsical rights and lefts with him as he schmoozes through the fair.

After about half an hour, he hopes to have a rough mental map of the fair in his head: entrances, exits, safe places, not so safe places, clusters of tradesmen, locations of guard posts....

Schmooze rolls

1. Diplomacy: create the impression that he's a really nice guy and make friends.
Nice guy diplomacy (1d20 5=20)

2. Sense Motive: what's the mood? Excited commerce and happy fun? Or are people nervous, as if some malevolent necromancer announced his intentions to steal the precious beer?
Get the mood (1d20 6=13)

3. Gather Information: What's been going on? Is anything interesting being auctioned? Is the airship for sale?
Gather Information (1d20 5=20)

4. Bluff check: No, we have no interest in magical beer. Our friend Khuther is shopping for a magical staff. In fact, we didn't even know there was magic beer here. I haven't been pumping you for information.
Bluff Check (1d20 5=24)

5. Diplomacy check: Get Rio a date for tonight. Just a date, mind. We want the lad to still be a paladin in the morning.
Kenn will be very disappointed if he has to resort to Bluff checks in order to get Rio a date.
Setting up Rio (1d20 5=6)
Kenn winces.
"I always push my luck too far with women."
 

Rio is relieved that Kenn's efforts to throw women at him come to naught. He sees little need for a plan more complicated than asking for direction and proceeding to the correct establishment.
 

Rio is relieved that Kenn's efforts to throw women at him come to naught. He sees little need for a plan more complicated than asking for direction and proceeding to the correct establishment.

Come to naught?
I'm just giving everyone a chance to aid another...
 


Kenn seems a natural as he works the fair stalls. Several local toughs seemed to have been hired as guards for the festival, but a keen eye is all that is needed to see some Deneith mercs keeping watch on things as well.

Several vendors seems genuinely surprised that Kenn has not heard of the magical beer: It is the Brewer's Fest, after all! It appears the bidding is going to be especially strong this year. Three groups are supposedly in play: The ir'Tains of Sharn have sent one of their scions to get some for their lavish parties throughout the year, a gnomish faction from Korrenberg just arrived this morning, and there is rumor of another bunch that is also from Sharn, though no one has seen hide or hair of them. Everyone has their own guess who it will be!

The Beer Pavilion is the largest tent of the fair; Kenn guesses the event will take place there.

Kenn's luck, however, turns sour when he tries to turn eyes to his Aundairian friend. Most of the locals are Karrns, and they apparently still have some latent animosity. Not enough to cause a fight, but enough to not find the paladin "their type".

OOC: Kn (local), Kn (arcane), and Kn (nobility) checks.
 





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