D&D 5E Blees Still Broken/OP?

Quibbles with your math.

1) Spiritual Guardian should be doing 9.2 damage by your calculation, not 10.8.
Google disagrees.
https://www.google.com/search?q=3*4...hrome&es_sm=93&ie=UTF-8#q=3*4.5*.6+3*4.5*.4/2


2) your moderate condition is pretty lackluster. Except in very small parties, the odds of only blessing 2 people is pretty small, and would be the exception rather than the rule.
Blessing 3 attackers with 2 attacks.

(3d8+9) * 3*2 .125 = 5.625
Of course, it's going to change.

So a grand total of a possible 76.5 damage a round, without spells (other than mark), crits, smites, or flurries.
Crits don't matter with bless, nor do smites.
Flurrys and mark help though.

So i probably did underestimate "moderate" bit.

By that math, bless increases average damage per round by a little more than 9.5.
You have a weapon heavy party. So yea, it's more.
 
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Ah I thought you had factored that in by saying two attackers with 2 attacks. Your damage calculations seem to suggest two attacks
Yes, i did. My mistake.

6.75 is at level 5.

Still, as Ovinomancer pointed out, there are plenty of other ways to scale damage, like a third attack, or improved divine smite, rage, flurry of blows, hunter's mark, sneak attack, etc...

So bless still continues to improve, though not quite as drastically.
 
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You can't cast bless and another spell in the same round unless it is a cantrip IIRC.

You can't bonus action spell and action spell in the same round. (no spiritual weapon + bless).

But 2 action spells are allowed, assuming you have 2 actions (bless + action surge + cure wounds).
 

Indeed it does. For some reason I read it as 3d6, and forgot SG does d8s. Mea culpa.

You have a weapon heavy party. So yea, it's more.
A paladin, a ranger, and a monk is weapon heavy? Swap the monk for a rogue and the paladin for a fighter and the ranger for a warlock and the numbers don't change much. Fighter does a bit more that 25.5, due to fighting style (didn't add that for the pally, either). Warlock does a bit less than the ranger with the 2d10+2d6+8 = 26. The rogue similarly does a bit less than the monk (it's about even if the rogue goes twf, but that's suicide). That's about 8.3 damage a round, still, without much in the way of being 'weapon heavy'.
 

Anyway, if Shield of Faith is popular at your table, I would expect Warding Bond to be popular too.

Heh. From a tactical perspective, I agree with you 100%. But, sadly, you don't know my players.

They are smack-talking, manhood-measuring, ally-robbing, NPC-killing murder-vagabonds. The only time they're happy to cast spells on other PCs is when it's a "broken arrow" area-of-effect damage spell. They shed a few crocodile tears, then explain with wide-eyed innocence that it's an "efficient" choice that they're targeting the fireball on the rest of the party, because the surrounding enemies will take even more damage than the targeted PCs.

Then the caster screams "yessssss!" and vigorously thrusts his hips when the PC rogue rolls a natural "1" on his Dex save.

They'll rush over to a fallen and dying PC ally who has a healing potion on their body, grab the potion, then drink it themselves because they've taken a few hits. "Don't worry, bro. You only have 1 death box. You'll stabilize".

When they open treasure chests, the most common action is to immediately go for a Sleight of Hand to purloin the most obviously valuable item. I've seen a paladin attempt this. A CG-aligned paladin, but still...

In tactical combat, it's a regular sight to see an AC 21 fighter retreat behind an AC 13 wizard to avoid onrushing enemies, as long as he wins initiative. "Don't worry, bro. You can always cast shield... Ooooh! Three critical hits! That's gotta hurt! Bwahahahaaha!"

During the days of 4e, they managed to lose 232 characters. In 4e. I kept a record of every one. They've lost 87 characters (and we're on our 7th campaign) in 5e so far. And they love it. They will never change their behaviors, because there's nothing they find funnier than screwing over another player. This is how they play D&D; this is how they unwind after work, and without their kids around. Now, imagine what that's like for me as their DM for more than a decade...

In summary... no, warding bond doesn't seem to get a lot of play at my table. Strange, eh?
 






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