I quoted exactly the part I was referring to. You claimed three (or more) PCs would have all their attacks and saves increased by an average of +2. That's not at all likely. All? Really? Bless has a duration of up to 1 minute and requires concentration. Both of those things have a huge impact on how likely a claric will be able to have it up for all of his allies' rolls. Not only because clerics in play also uses some of their spell slots for other necessary spells, but sometimes lose concentration as well.
Well of course they are. But if you have a specific spell you're 'supposed' to cast that "makes the class," the others are just pointlessly baroque dross. Break out the critical spell and make it a unique feature, by itself, and you avoid that. Functionally, there's little difference, it's just less inelegant. Less of an artificial reward for system mastery. (Again, not to argue whether Bless is such a spell or not.)
I did not "claim". I know that is how bless works. It is also my actual play experience. Keeping up concentration is not as difficult as you think it is for any player that understands how to optimize. I standardly take the Resilient: Con feat and often take the War Caster feat as a cleric. So this is a matter of style of play differing and thus your viewpoint influenced by your style of play and mine influenced by mine. We definitely keep bless active doing exactly as I stated it does.
It is extremely likely unless the cleric is played recklessly, which we don't tend to do. Your statement is true in games where the cleric places himself in position to have his concentration disrupted. But in games with strong party tactical play, keeping bless is up not difficult at all save in very few fights where the opponent has a strong ability to do damage at a distance. As I'm a Banana states, my group plays in a highly optimized manner including utilizing tactics aimed at limiting contact with classes providing powerful buffs.
There are very few other necessary spells that require concentration at low level better than bless. I've had my cleric use other spells for fun. When it comes it tactical impact, I use bless and I position to keep it active. I don't have a hard time keeping it active unless I get blindsided by a dragon or spell.
Then I recommend not making misleading claims as to how bless works. What you stated before made it seem like you were not aware of the various limitations bless has to mitigate it's constant benefits. Not to mention any implications that bless might somehow be an alpha choice in either of the other two pillars of play. Because that's just ridiculous. There are three pillars of play, BTW. Not just combat. Just sayin'.I did not "claim". I know that is how bless works.
A not-so-subtle jabs at my supposed lack of understanding of optimization? Pedestrian.It is also my actual play experience. Keeping up concentration is not as difficult as you think it is for any player that understands how to optimize.
So bless is broken because you play a mid-to-high level cleric who spent a great deal of their resources (multiple feats and a large chunk of their daily spell slot commitment) making it so? That's rather a self fulfilling prophecy you got there. I think I see the problem with the spell.I standardly take the Resilient: Con feat and often take the War Caster feat as a cleric. So this is a matter of style of play differing and thus your viewpoint influenced by your style of play and mine influenced by mine. We definitely keep bless active doing exactly as I stated it does.
That's a huge difference in how we play D&D right there. We tend not to inform the DM how threatened we've decided we will allow our characters to be.It is extremely likely unless the cleric is played recklessly, which we don't tend to do. Your statement is true in games where the cleric places himself in position to have his concentration disrupted.
I would request that you please quit trying to school me on how real players play D&D. I'm quite confident you have no idea the extent of system mastery/charop I am capable of. Heck, here is your open invitation to any of our Strategicon conventions, here in Los Angeles, if you'd like to see for yourself. We run a rather large gaming convention three times a year (in fact, one is coming up this President's Day weekend!). I'll put my system mastery and tactical play accumen up against yours any day (since you seem to want to make this a measuring contest). I welcome the challenge you keep not-so-subtly alluding to.But in games with strong party tactical play, keeping bless is up not difficult at all save in very few fights where the opponent has a strong ability to do damage at a distance. As I'm a Banana states, my group plays in a highly optimized manner including utilizing tactics aimed at limiting contact with classes providing powerful buffs.
"Necessary"? That's rather an illusive claim, donchathink? "Better than"? Using what metric? I see several 1st-level clerical concentration spells that are very useful. In various scenarios, far more useful than bless. But then again, I didn't artificially limit spell choice to concentration when I was making my point. Spell slots are a daily resource. They don't care if the spell is concentration or not. Casting cure wounds uses the same slot bless does. Bless cannot do for the ally what [/i]cure wounds[/i] can. Ergo, the former cannot be universally a better choice than the latter. Nor can bless keep you from dying of dehydration in a desert devoid of water sources. But guess what? There's a 1st-level cleric spell, that isn't bless, that can. Rather than list an infinite number of other examples, I'll stop there.There are very few other necessary spells that require concentration at low level better than bless.
That's great. I'm glad you enjoy playing in such a game, where the DM plays along and allows you the freedom to experience the kind of play you desire.I've had my cleric use other spells for fun. When it comes it tactical impact, I use bless and I position to keep it active. I don't have a hard time keeping it active unless I get blindsided by a dragon or spell.
In general, that's why I like Cleric 1 dips for ranged characters like Wizards and Warlocks, that way a character in the back lines can be the bless monkey.The tempest cleric in the group I run very rarely casts Bless. He prefers using his domain spells. He tends to go toe to toe with bad guys and he probably sees a concentration spell as a hindrance to maintain while in melee.
I am the Lorax; I speak for the blees.Yeah, just let the blees fly back to the hive.
You don't find having bless up regularly steps on the various cool arcane concentration spell options at your disposal?In general, that's why I like Cleric 1 dips for ranged characters like Wizards and Warlocks, that way a character in the back lines can be the bless monkey.
In general, that's why I like Cleric 1 dips for ranged characters like Wizards and Warlocks, that way a character in the back lines can be the bless monkey.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.