I did not "claim". I know that is how bless works.
Then I recommend not making misleading claims as to how
bless works. What you stated before made it seem like you were not aware of the various limitations
bless has to mitigate it's constant benefits. Not to mention any implications that
bless might somehow be an alpha choice in either of the
other two pillars of play. Because that's just ridiculous. There are three pillars of play, BTW. Not just combat. Just sayin'.
It is also my actual play experience. Keeping up concentration is not as difficult as you think it is for any player that understands how to optimize.
A not-so-subtle jabs at my supposed lack of understanding of optimization? Pedestrian.
I standardly take the Resilient: Con feat and often take the War Caster feat as a cleric. So this is a matter of style of play differing and thus your viewpoint influenced by your style of play and mine influenced by mine. We definitely keep bless active doing exactly as I stated it does.
So
bless is broken because you play a mid-to-high level cleric who spent a great deal of their resources (multiple feats and a large chunk of their daily spell slot commitment) making it so? That's rather a self fulfilling prophecy you got there. I think I see the problem with the spell.
It is extremely likely unless the cleric is played recklessly, which we don't tend to do. Your statement is true in games where the cleric places himself in position to have his concentration disrupted.
That's a huge difference in how we play D&D right there. We tend not to inform the DM how threatened we've decided we will allow our characters to be.
But in games with strong party tactical play, keeping bless is up not difficult at all save in very few fights where the opponent has a strong ability to do damage at a distance. As I'm a Banana states, my group plays in a highly optimized manner including utilizing tactics aimed at limiting contact with classes providing powerful buffs.
I would request that you please quit trying to school me on how real players play D&D. I'm quite confident you have no idea the extent of system mastery/charop I am capable of. Heck, here is your open invitation to any of our Strategicon conventions, here in Los Angeles, if you'd like to see for yourself. We run a rather large gaming convention three times a year (in fact, one is coming up this President's Day weekend!). I'll put my system mastery and tactical play accumen up against yours any day (since you seem to want to make this a measuring contest). I welcome the challenge you keep not-so-subtly alluding to.
There are very few other necessary spells that require concentration at low level better than bless.
"Necessary"? That's rather an illusive claim, donchathink? "Better than"? Using what metric? I see several 1st-level clerical concentration spells that are very useful. In various scenarios, far more useful than
bless. But then again, I didn't artificially limit spell choice to concentration when I was making my point. Spell slots are a daily resource. They don't care if the spell is concentration or not. Casting
cure wounds uses the same slot
bless does.
Bless cannot do for the ally what [/i]cure wounds[/i] can. Ergo, the former cannot be universally a better choice than the latter. Nor can
bless keep you from dying of dehydration in a desert devoid of water sources. But guess what? There's a 1st-level cleric spell, that isn't
bless, that can. Rather than list an infinite number of other examples, I'll stop there.
I've had my cleric use other spells for fun. When it comes it tactical impact, I use bless and I position to keep it active. I don't have a hard time keeping it active unless I get blindsided by a dragon or spell.
That's great. I'm glad you enjoy playing in such a game, where the DM plays along and allows you the freedom to experience the kind of play you desire.
But look. All of my considerable play experience, playing 5e with a great number of different people, runs counter to the claims you are making here. So now what? Can we at least stop pretending that your unique experiences and play style should be a basis for determining how the game should be designed and/or played?