Then I recommend not making misleading claims as to how bless works. What you stated before made it seem like you were not aware of the various limitations bless has to mitigate it's constant benefits. Not to mention any implications that bless might somehow be an alpha choice in either of the other two pillars of play. Because that's just ridiculous. There are three pillars of play, BTW. Not just combat. Just sayin'.
I recommend not making misleading claims that a spell doesn't work exactly like its text says it works. Discussing the ways it can be countered and how a player can counter those means does not change how the spell text works and the average bonus of a D4.
So bless is broken because you play a mid-to-high level cleric who spent a great deal of their resources (multiple feats and a large chunk of their daily spell slot commitment) making it so? That's rather a self fulfilling prophecy you got there. I think I see the problem with the spell.
I'd like you to find where I said
bless was broken. You must not have read the rest of my post to come to this conclusion, which makes you look pretty sad.
That's a huge difference in how we play D&D right there. We tend not to inform the DM how threatened we've decided we will allow our characters to be.
You don't? Then we do play very differently because I most definitely actively inform the DM where I plan to move, how I plan to avoid attack, and make a character capable of doing so with a party capable of doing so. So yes, I do inform the DM when I am avoiding being threatened and take the necessary measures to do so.
When I DM, I expect a player to do so as well because that's what players that want to achieve victory in battle and survive danger do. Players that don't take a proactive approach to avoiding being threatened by the DM tend to die in our campaigns.
I would request that you please quit trying to school me on how real players play D&D. I'm quite confident you have no idea the extent of system mastery/charop I am capable of. Heck, here is your open invitation to any of our Strategicon conventions, here in Los Angeles, if you'd like to see for yourself. We run a rather large gaming convention three times a year (in fact, one is coming up this President's Day weekend!). I'll put my system mastery and tactical play accumen up against yours any day (since you seem to want to make this a measuring contest). I welcome the challenge you keep not-so-subtly alluding to.
You welcome the challenge? I have no plan whatsoever to go to Los Angeles. I would gladly accept your challenge because as far as I can tell, you're having trouble keeping
bless active for battles and my group isn't. So...not sure what's going on there if you're the tactical master you claim to be.
"Necessary"? That's rather an illusive claim, donchathink? "Better than"? Using what metric? I see several 1st-level clerical concentration spells that are very useful. In various scenarios, far more useful than bless. But then again, I didn't artificially limit spell choice to concentration when I was making my point. Spell slots are a daily resource. They don't care if the spell is concentration or not. Casting cure wounds uses the same slot bless does. Bless cannot do for the ally what [/i]cure wounds[/i] can. Ergo, the former cannot be universally a better choice than the latter. Nor can bless keep you from dying of dehydration in a desert devoid of water sources. But guess what? There's a 1st-level cleric spell, that isn't bless, that can. Rather than list an infinite number of other examples, I'll stop there.
So what?
Bless is great in the most important battles. That's usually when we use it. Most other battles aren't challenging, so we don't waste much in terms of spell resources. We let the cantrips and martials do the work. As far as deserts and environment, one spell and one slot on the list handles that. Still plenty of room for
bless. Just like having
fly on the wizard list leaves plenty of room for
fireball or other spells. You're not really making a point here.
Bless increases damage output and increases resistance to spells and effects that allow saves. That particular combination is more useful than most spells in the vast majority of situations. That is why it is an optimal tactical choice. A tactician would know this just as he would have a few other spells on his list like
cure wounds or preferably
healing word for those times he may need to pop an ally back on his feet. Since
bless only uses a single 1st level slot, he would be able to do both casting them at the appropriate time.
That's great. I'm glad you enjoy playing in such a game, where the DM plays along and allows you the freedom to experience the kind of play you desire.
Does the DM play along or am I a powerful player character very capable of disrupting the DM's plans? I think it is the latter. Sure, the DM tries to challenge us in an appropriate matter. As you must know, being a tactical master, that a group building a party together, covering all their bases, is very hard to challenge. If your group is covering all their bases, then they'll have everything from scouting to healing to arcane support to heavy duty damage dealing. They'll utilize all these abilities in a highly concerted and tactical manner to eliminate your planned encounters. That puts most DM created encounters at a disadvantage because they will often lack all the resources a party has at their disposal.
But look. All of my considerable play experience, playing 5e with a great number of different people, runs counter to the claims you are making here. So now what? Can we at least stop pretending that your unique experiences and play style should be a basis for determining how the game should be designed and/or played?
Once again, I'd like you to go back and read my post, then you tell me where I said the game should be redesigned due to my play experiences.
You obviously read my post, made a bunch of assumptions, and started writing. I don't consider
bless broken because I stated it is an extremely powerful and optimal spell that is easy to use.
You were obviously itching for a war of words. You made some ridiculous assumptions because you didn't read my post and started one. I have no interest in continuing one, especially one that isn't a debate but a misunderstanding.