Nifft
Penguin Herder
I originally posted this on the House Rules forum -- silly me, forgetting that we have a Homebrew Monster forum! Anyway, please let me know what you think:
Blightwisp Small Outsider [Evil, Lawful], 5' reach, 60' fly (perfect)
Fallen Lantern Archon -- looks like a floating orb of darkness.
HD: 2d8
Init: +4 (Feat)
AC 15 (+1 Size, +4 Natural), Touch 11, Flat 14 -- +2/All vs. Good
Saves: Fort +3, Ref +3, Will +3 -- +2/All vs. Good
Abilities: Str 1, Dex 10, Con 11, Int 6, Wis 8, Cha 13
Special Qualities: Darkvision 60 ft., Electricity & Petrification immunity, DR 20/+1, Tongues, Magic Circle vs. Good
Feats: Improved Initiative
Skills: Hide +5 (+4/+12 in darkness), Move Silently +5, Spot +5 (-1), Listen +5 (-1), Bluff 5 (+5), Sense Motive 5 (+3), Intimidate 5 (+1), Diplomacy (+1)
(Note: Blightwisps receive a +4 Size bonus to Hide, +4 Racial bonus to Bluff and Sense Motive, and +8 Circumstance bonus to Hide checks made in darkness)
Su & Sp Abilities (DC = 10 + 1/2 HD + Cha bonus):
Teleport (at will, self + 50 lb. of goods only)
Detect Good (at will)
Aura of Menace (Su) [20 ft., Will DC 12] (at will)
1/day Command [DC 12]
2/day Prot. from Good (Duration: 2 min)
3/day Doom [DC 12]
3/day Darkness (Duration: 20 min)
Attack: ranged touch +3/+3 (Unholy ray, range 30 ft., 1d6 Unholy damage)
CR: 4
-- Nifft
Blightwisp Small Outsider [Evil, Lawful], 5' reach, 60' fly (perfect)
Fallen Lantern Archon -- looks like a floating orb of darkness.
HD: 2d8
Init: +4 (Feat)
AC 15 (+1 Size, +4 Natural), Touch 11, Flat 14 -- +2/All vs. Good
Saves: Fort +3, Ref +3, Will +3 -- +2/All vs. Good
Abilities: Str 1, Dex 10, Con 11, Int 6, Wis 8, Cha 13
Special Qualities: Darkvision 60 ft., Electricity & Petrification immunity, DR 20/+1, Tongues, Magic Circle vs. Good
Feats: Improved Initiative
Skills: Hide +5 (+4/+12 in darkness), Move Silently +5, Spot +5 (-1), Listen +5 (-1), Bluff 5 (+5), Sense Motive 5 (+3), Intimidate 5 (+1), Diplomacy (+1)
(Note: Blightwisps receive a +4 Size bonus to Hide, +4 Racial bonus to Bluff and Sense Motive, and +8 Circumstance bonus to Hide checks made in darkness)
Su & Sp Abilities (DC = 10 + 1/2 HD + Cha bonus):
Teleport (at will, self + 50 lb. of goods only)
Detect Good (at will)
Aura of Menace (Su) [20 ft., Will DC 12] (at will)
1/day Command [DC 12]
2/day Prot. from Good (Duration: 2 min)
3/day Doom [DC 12]
3/day Darkness (Duration: 20 min)
Attack: ranged touch +3/+3 (Unholy ray, range 30 ft., 1d6 Unholy damage)
CR: 4
-- Nifft