D&D General Blind Monk

DnDboi923

Villager
So I want to make my D&D campaigns more fun, funny, and unique. Then I began to think about a blind monk, however I am not sure how to make it besides adding the blind fighting feat and adding a natural special adaptation ability I call "vibration since" which allows them to feel vibrations 10ft times class level, with a successful roll, kind of like how an Elf can detect secret doors or a Dwarfs stone cunning ability.
Basically what I guess I'm asking is if the special, adaptation, ability makes since or if I should tweak it and if their is anything overall I should add to help make it more powerful. Can you help me?
By the way I am talking about D&D 3.5 edition
 

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Bill Zebub

“It’s probably Matt Mercer’s fault.”
So I want to make my D&D campaigns more fun, funny, and unique. Then I began to think about a blind monk, however I am not sure how to make it besides adding the blind fighting feat and adding a natural special adaptation ability I call "vibration since" which allows them to feel vibrations 10ft times class level, with a successful roll, kind of like how an Elf can detect secret doors or a Dwarfs stone cunning ability.
Basically what I guess I'm asking is if the special, adaptation, ability makes since or if I should tweak it and if their is anything overall I should add to help make it more powerful. Can you help me?
By the way I am talking about D&D 3.5 edition

With Tasha's you can take a Feat that lets you pick a fighting style, and Tasha's also adds "Blindfighting" as a fighting style.
 

Lyxen

Great Old One
So I want to make my D&D campaigns more fun, funny, and unique. Then I began to think about a blind monk, however I am not sure how to make it besides adding the blind fighting feat and adding a natural special adaptation ability I call "vibration since" which allows them to feel vibrations 10ft times class level, with a successful roll, kind of like how an Elf can detect secret doors or a Dwarfs stone cunning ability.
Basically what I guess I'm asking is if the special, adaptation, ability makes since or if I should tweak it and if their is anything overall I should add to help make it more powerful. Can you help me?
By the way I am talking about D&D 3.5 edition

Whatever the edition, you will not succeed in making something balanced. No-one wants to be truly blind, everybody wants to play Toph, and whatever blind/earth/vibe-sense you put in place to compensate it will end up being way more powerful than normal sight.

And honestly it's not about making your campaign more fun and unique, it's about you as a player in another DM's campaign, right ?
 

aco175

Legend
There should be some sort of trade-off. Being blind already, you have immunity to certain spells and effects which should be offset with a range limit or attack penalty. I would think something along the lines of 10ft blind-sense and out to 30ft you can approximate a battlefield with locating your allies and where enemies are, but would still be blind shooting at them past the 10ft.

The main problem is actual play and not meta-gamming on a grid past the 10ft. You are moving full speed down a hall and you would not know that it turns until you get within 10ft. Fine with walking, but not when running. Your PC would not know that the hall loops around the bad guys, but the player can see it on a grid. That kind of stuff.

You could work in some feats to boost the blind-sense and gain more distance or maybe a bat-like echolocation like Daredevil in lieu of a class power. Might be cool in a fight when you start making clicking noises and chirps.
 

DnDboi923

Villager
Lyxen: I want to make this in a specific campaign of mine as a DM not a player

aco: I kind of like the eco location idea but how exactly would that work? What kind of roll would it be? What ability would it go off of? necessary things like that
 

Tonguez

A suffusion of yellow
What about the Barbarians Danger Sense* modified to Blind-Sense "you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against attacks, provided that you are not deafened"

Otherwise Blind fight just requires a Perception (Hearing) to discern the location of targets within 30′ while unable to see, and no disadvantage to attacks or defence
 

DnDboi923

Villager
Tonguez: Are you sure you're talking about the right thing because I am looking in the players handbook and their is nothing about anything called Danger Sense, unless you are talking about something in another book OR you don't realize I am talking about D&D 3.5e
 

Bill Zebub

“It’s probably Matt Mercer’s fault.”
Tonguez: Are you sure you're talking about the right thing because I am looking in the players handbook and their is nothing about anything called Danger Sense, unless you are talking about something in another book OR you don't realize I am talking about D&D 3.5e

Doh.
 

Tonguez

A suffusion of yellow
Tonguez: Are you sure you're talking about the right thing because I am looking in the players handbook and their is nothing about anything called Danger Sense, unless you are talking about something in another book OR you don't realize I am talking about D&D 3.5e
ah yeah sorry, Danger sense is from 5e, just a suggestion of modifying it to account for a Blind character having uncanny dodge
 


DnDboi923

Villager
Tonguez: well Uncanny dodge does seem like the 3.5e version of danger sense with the way you described it however, if I was to do that, as I see it, I would have to multiclass into levels of barbarian in order to do so because of the fat that Uncanny doge is not a feat, it's a class feature for the Barbarian and Rouge. Unless I make my own version of this as a feat and give it a different name, I technically can do that because I am adding this to a realm that I have created, so yeah I could probably do that
 

Charlaquin

Goblin Queen (She/Her/Hers)
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No-one wants to be truly blind
Eh, depends on the type of game. I had a blind character in Vampire: Dark Ages that was essentially useless in a fight, and I had a blast with him. I think it would also be interesting to play a blind wizard and go through the spellbook, eliminating every spell that requires sight to be effective, and see what kind of character you can build from what's left, moving around with a familiar to help you find your way.
 

Tonguez

A suffusion of yellow
Tonguez: well Uncanny dodge does seem like the 3.5e version of danger sense with the way you described it however, if I was to do that, as I see it, I would have to multiclass into levels of barbarian in order to do so because of the fat that Uncanny doge is not a feat, it's a class feature for the Barbarian and Rouge. Unless I make my own version of this as a feat and give it a different name, I technically can do that because I am adding this to a realm that I have created, so yeah I could probably do that
yeah my approach is generally to treat all class abilities as Feats, and then use level or stat gating to tweak them. in the case of this Blind Monk you could put a character Level 2 prereq or decide that Blindness is a sufficient disadvantage to balance it.
 

Voadam

Legend
I would go with just assinging the monk blindsight to get the blind samurai/Daredevil archetype of blind fighting.

Whether this is because of the monk's training, whether they have achieved a level of enlightenment where they can sense another's chi, or whatever simply having them narratively blind but still able to 3.5 fight without a constant 50% miss chance from blindsense would make the most sense to me.

The RAW drawbacks are no reading and no discerning colors.
 





Faolyn

(she/her)
There's a blind hexblade in my Ravenloft game. He has blindsight 30 feet, but only when his blade is out, and it only sees living things with souls and people whose blood he's tasted (and as of last week due to a thing, Mist creatures). So he can't see undead, trees, walls, holes in the ground, etc.
 

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