It was not "nerfed", it was "fixed". Now its just good, not broken. Especially considering it's an enhancement +1 enchantment.
You'll need to define your use of the word "nerf" then. Because , IMX, it's generally used to describe when something was "ruined" by errata or a houserule so as to bring it down from a good, or even OP, choice to an undesirably one. And that's not the case here. Not by a long shot.Nah, I think nerfed is the right word.
Yep. Sounds on par with the various other level+1 enchantments on the books. Care to present an argument against that?Once per encounter, against a single opponent, you can increase the damage you do by 3 per + (assuming a two hander), at the expense of 1 per + damage to yourself.
Compare that to a Battlecrazed Weapon [snipped all the unimportant stuff]
Why should we? Battlecrazed is 2 levels higher on the food chain. Let's instead compare it to Flesh Seeker. Or Goblin Totem. Or Aftershock. Now they now seem pretty comparable to me. Apples vs. Oranges gets us nowhere.
Duh. And you'd also rather have a level 4 Battlecrazed weapon than a Level 2 Bloodclaw one now. Another no brainer. As opposed to pre-errata, where you'd still want the lever level Bloodclaw over the more expensive Battlecrazed. Or any other equal enhancement bonus weapon for that matter. Because Bloodclaw was always the obvious choice. Get it yet?So, I'd rather have a nerfed Bloodclaw than a vanilla +1 weapon, but I would no longer get excited about it.
I agree here that Reckless was indeed nerfed (even by my standards of the wordReckless, otoh, is now worse than Bloodclaw, which is a level lower. That one I would contend they 'overnerfed'. Whereas Bloodclaw was nerfed appropriately.
Duh. And you'd also rather have a level 4 Battlecrazed weapon than a Level 2 Bloodclaw one now. Another no brainer. As opposed to pre-errata, where you'd still want the lever level Bloodclaw over the more expensive Battlecrazed. Or any other equal enhancement bonus weapon for that matter. Because Bloodclaw was always the obvious choice. Get it yet?
It's too common on these boards to see people get annoyed at someone wanting to hit hard. It's hardly the fault of any specific player that the original bloodclaw wasn't well balanced; and the errata was sufficiently severe as to ensure that it no longer serves the same purpose. It's not like people were bending the rules trying to break the game; they used the weapon the way it was meant to be used - and that happened to be a little too powerful. Not game-breakingly so, but enough to make it a the obvious choice.
If you don't have a set of iron armbands, then a radiant weapon may be the kind of thing the OP is looking for. 'course, I expect he has those - they're the obvious choice of arm slot. And that too is hardly his fault.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.