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OSR Blueholme: A Simulacrum

Vile

Villager
Just a quick update:

The text for both the Blueholme Prentice Rules and the introductory module "The Maze of Nuromen" is done, it's now all down to editing and layout and finishing off the maps in Photoshop. I've still got my eye firmly fixed on that Christmas release. The Maze of Nuromen is based on the excellent Holmes dungeon of the same name by J.B. of The Forbidden Mazes of the Jennerak. I've made some changes, mainly to the layout of the rooms and to bring the monsters in line with Blueholme Prentice Rules, but the content is largely the same. Here's a raw of the new map for level 1 as a teaser:


Maze of Nuromen Level 1 Small by viletraveller, on Flickr
 

Dreamscape

Explorer
BLUEHOLME™ Prentice Rules Available Now - Free!

The BLUEHOLME™ Prentice Rules are finished and available free of charge from DTRPG and RPGNow. Get your copy while they're hot!
 

darjr

I crit!
Got it! Thanks!

You say it started as an errata of homes edition does it differ from the homes edition because of that errata?

oh and a link would be awesome.
 

Dreamscape

Explorer
I don't think I have the post count yet to allow me to post links, but just search for "Blueholme" on DTRPG or RPGNow and you'll find it right away. Googling "Blueholme" and "Dreamscape Design" will also take you to my website with the links.

Yes, there are some small differences - for example, movement rates. Movement rates came into OD&D via Chainmail, which had two movement actions per turn. Holmes got it right for player characters by doubling the old movement rates to give the correct movement-per-turn, but the monsters didn't - with the unfortunate result that monsters moved half as fast as characters. This was actually exacerbated in later editions, which took the half movement rates and applied them to characters as well as monsters. If you've ever wondered why everyone in D&D moves so slowly, this is why!

Another error in Holmes was the use of weapon speed without counterbalances like differential damage or reach. If all weapons do 1d6 damage but daggers get to attack twice a round while heavy weapons like pole arms attack every other round - well, everyone uses daggers. This rule was simply dropped from the Prentice Rules, although Compleat will include an optional rule for weapon speed with differential damage.

But, on the whole, the point of BLUEHOLME is to cleave as closely as possible to the original mechanics and intent of the Blue Book, so you won't find any major changes that are not related to either errata or clarification. Anyway, it's free, so go and download a copy!
 

Dreamscape

Explorer
And here it is: the free introductory adventure, the Maze of Nuromen, is available from DTRPG and RPGNow (just search for Blueholme or Dreamscape).

 
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Dreamscape

Explorer
BLUEHOLME™ Compleat Cover Art

As I've mentioned elsewhere, BLUEHOLME™ Compleat Rules will feature new, original artwork. I haven't yet decided on funding options for the interior art, which will be black & white line art both to keep printing costs down and to maintain the old-school feel appropriate to the OSR and the public domain art used in the free BLUEHOLME™ Prentice products.


The cover of BLUEHOLME™ Compleat, however, is done and in glorious full colour, by the inestimable Jean-Francois Beaulieu or johnnybleu as he's known on the Dragonsfoot and Goblinoid Games forums.


 

Dreamscape

Explorer
Things are moving nicely in the BLUEHOLME™ Compleat Rules writing department. One of the additions compared to the Prentice Rules is that there are more examples. So, tell me - what sort of things would you like to see clarified in the rules? Are there any particular procedures you find a little difficult to unravel on first reading?
 

Dreamscape

Explorer
Last night I finished the first draft of Part 7: Treasures. That means I am now on the last chapter, Part 8: Campaigns. This chapter will be about designing adventures in the Underworld, the Wilderness, and the Realm. There will also be a slice of advice for referees on campaigns, house rules, character advancement, and the like. This, of all chapters, will be interesting to write because it relies very little on the d20 SRD or the original rules. It will, however, draw on Holmes’s ideas on creating a fantasy life in a game without end.

Okay, before I get too excited, I know that the first draft is just the start of a lot of work – there is the first edit, the proofreading, the re-writing, the continuity checking – and that’s even before we get to layout. But at least the end is in sight, and once layout is done I will be able to get quotations for artwork and see about setting up that Indiegogo for funding the same.

Which brings to mind a question, do any of you have any pointers with regard to making that all-important Indiegogo video? I must admit to complete ignorance on that front.
 

Dreamscape

Explorer
Time for another little BLUEHOLME™ Compleat Rules sneak peek – this time, an in-progress shot of the sample dungeon map. Of course, in the spirit of BLUEHOLME™, those of you with a long history in the game may spot some homages in there.


 

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