And what the heck, here's the character backstory.
Padma Illindra [redux]
“Oh no, not again”
A willowy, wandering swordswoman from Gandharva in Faerun’s east, Padma Illindra has popped up repeatedly in the selectors’ lists over the last 7 years despite a tendency to go missing in action at critical moments. A stylish fighter with a flashing blade and a remarkable ability to reinvent herself, she gives the impression of always being on the threshold of greatness without quite breaking through. Some have compared her to
Damien Martyn; but others reject such comparisons, pointing out firstly that every character is unique, and secondly that Martyn, as far as can be told, doesn’t have breasts.
In her first outing at the top level, in company with a motley group of adventurers she helped destroy a cult of
elemental evil in Cormyr. Consistent
failure to smite, however, saw her dropped for the latter half of the campaign. She then toured the
Silver Marches and Anauroch, where despite playing second fiddle to the kobold
Deekin she put an end to the machinations of the lich Heurodis. In the process she fell through a portal to the plane of shadows but managed to escape, emerging in the city of Waterdeep. There, she was a key player in the campaign against the archdevil Mephistopheles; her achievements in this time memorably included breaking the 150 (points of damage on one hit) barrier, and an unbeaten stand of 86 (kills in one fight) with Valen Shadowbreath at the gates of
Lith My’athar. Chafing at arbitrary restrictions placed on her, however (chiefly the requirement to tell her party members every 10 minutes to for gods sake stop running halfway across the map), she moved to Neverwinter where conflict with a resurgent
King of Shadows was brewing. She led her side to a series victory, but again at the moment of triumph she was sucked through a planar gate, this time to the world of
Oerth.
Now located in the Free City of Greyhawk, Illindra’s first foreign transfer has placed a number of new challenges in her path as she seeks to restart her career. For starters, all her
Toril-specific abilities, including 1) her trackless step; 2) her +2 bonus to saving throws against spells and spell-like effects with the words “rock”, “stone”, or “wood” in the name of the effect, shugenja spells of the earth element, and wu jen spells connected to earth or wood; 3) her +2 racial bonus to Wilderness Lore and +4 racial bonus to Hide skill checks when in woods or forest; and 4) her ability to speak with animals once per day, no longer function. The last is particularly aggravating, and stories have surfaced in the media that she continues to try to speak with animals, most recently just before the shock
one-day loss to Bangladesh. Illindra herself firmly rejects such allegations, claiming merely to have been
drunk at the time. In addition, all her languages (with the exception of “Common” and Spirit Tongue, which is called “Old Suloise” in Oerth or something equally silly) have been rendered useless. Thankfully, in this line of work one tends to do most of one’s talking with a sword or a fireball, something at which Illindra can claim much experience.
— Smiteinfo staff, 595 CY