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Bo9S-themed homebrew gestalt game -- now recruiting!

Autumn

First Post
Nac Mac Feegle said:
Alright, I think I'm going to try to 'noble savage' build, playing a Totemist Warblade. I can see him either being a Skarn (from Magic of Incarnum) or human. If you've got any nifty ideas about where Skarns could fit in your set-up, I'll go for that, if not I'll go with human.

Either way, he'll be a specialist in Tiger Claw primarily, with a bit of Iron and Stone on the side.


Well, to be completely honest, I'm not a massive fan of the 'let's add six new sentient races with every splat book' idea that WotC seemed to develop for their later 3.5 supplements. ;)

So... if you're happy to go with a human, that sounds preferable to me. My only other thought is a half-orc - these certainly do exist among the tribes of Valis, and what's more I'd happily hosue rule them a bonus feat at 1st level so they're not quite such an unappealing choice.

Either way, definitely seems like a promising idea to me.
 

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Nac Mac Feegle

First Post
Ooh, half-orc with a bonus feat, that could do me very nicely (and I totally agree with your sentiment, by the way. AAAAARGH sums it up about right). Who knows, if I get along in the levels I might take some racial paragon levels :).

You want me to start working up a character sheet?
 

Brian Compton

First Post
Autumn said:
I think it'd be cool to have at least one Astresian in the group - it'd make things much more interesting. It's also looking like a healer would be extremely handy - have you considered a Warblade/Cleric rather than Warblade/Paladin? Certainly I think Cleric has much more to offer, statistically, than Paladin in a gestalt with Warblade. And flavor wise I don't see it as a radical departure.

Anyway, just some ideas to think over, not trying to dominate your choices or anything.

OK. I can be persuaded- human cleric/warblade it is. I'm thinking that he's semi-fanatical, but that it's a front for doubts about the separation of pureblood humans from mixed-blood.

What domains would be appropriate for a cleric of Astres?
 

Nac Mac Feegle

First Post
You also might want to consider Cleric/Crusader. A Cleric/Warblade suffers the unfortunate problem of really wanting all three mental stats high while also being a combat character, while a Cleric/Crusader can up Charisma for synergy benefits and take a Divine feat to really capitalize off the large number of turning attempts.
 

Brian Compton

First Post
That's partly why I wanted to play an asimaar (Yay +2 bonus to Charisma). I can live without the high Intelligence since I'm going to focus on only a few schools (Iron Heart, White Raven, maybe Stone Dragon). Also I want to do Iron Heart, which crusaders don't get.
 
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Zurai

First Post
Yeah, while Int is nice for Warblades, it's not really a must-have. The only really good adder it has is the level 1 int bonus to reflex saves and the very high level int bonus to damage while flanking. We're not likely to see that second, and the others are mostly very situational. So, dropping Int is doable. You also don't need a high Cha to be a successful cleric.
 

EvolutionKB

First Post
When are you going to start making choices for the group? Do you want character sheets yet or just rough ideas(manuvers chosen, feats ideas, and a larger background?)
 

drothgery

First Post
Did the 3.5 treatment of Genasi change from the FRCS version? They're not in the SRD, and if I've got a 3.5 book with them statted out, it's not obvious which one to me (I don't have the Planar Handbook or the Players Guide to FR which would have been obvious places to look).
 

Zurai

First Post
They aren't in the Planar Handbook, and PGTFR doesn't even have a Races section. As far as I know, the FRCS has the most up-to-date info on them; Crystal Keep doesn't even have Genasi listed in their 3.5 Races pdf.
 

EvolutionKB

First Post
Here is a little more detailed stuff.

I would like to go the unarmed variant of swordsage(lose the armor prof but gain monk unarmed strike damage). The other side would definately be fighter. He would focus on unarmed UFC type combat. His fighter feats would be mostly put to use to gain the various melee weapon mastery/bludgeoning type feats from PHBII. He would focus mainly on shadow hand, setting sun, and diamond mind manuvers.

Korvin was an unwanted son. His father was an underground streetfighter, fighting any challenger for money and glory, running from those that wished the illegal fights to end. His mother was one the many women in his father's entourage. When one of his father's rivals took things too far by murdering the mother of his son, Korvin's father wanted wanted revenge. He offered to fight the man, and for many months Korvin helped his father train, watching his father's technique and learning. When the day came for the fight, Korvin's father told the young boy, "if something bad happens to me, go to man who helped me learn what I know today." As if already knowing what would happen, Korvin's father was defeated, and fell lifeless to the ground, slain mercilessly by the rival. Initially Korvin couldn't believe it, he held his dying father, as his father's murderer walked away, with cold eyes and a ruthless smile. He did what his father said, and found the venerable teacher. The boy grew to a man, and was a master of his father's chosen style of fighting, as well as the man who killed his father.
 

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