Boardgames: Diplomacy!

Maerdwyn

First Post
Been wanting to play Diplomacy for a while and was hoping there were some folks here of like mind. :)

We're playing over at www.dipbounced.com in a game called ENWorldPrivateGame, judged by one of our own, nikolai. We start as soon as everyone is signed over at that site and joins the game.

Posting frequency will be 2 days for moves, 1 day for adjustments and building phases, except over the weekend.

We have our players, plus an alternate (Fenris), but if you want to be considered as alternate if a space opens up, post to this thread.
 
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If you're going to play diplomacy, I suggest heading over to www.dipbounced.com. The Judging is free and automatic, negotiation is all handled on the site. It's really, really easy. Diplomacy is really fun, and BOUNCED is great. I'd recommend it to everyone.
 

Thanks, nikolai, I'll check that site out. I've spent some time over at Diplomatic Pouch, but never Bounced.

I'd still like to try it with some people here if anyone is interested - we can use Bounced to judge if that sounds good to people or figure out what we'll do after some people sign up. I just want some good old fashioned backstabbing fun that doesn't involve a 2e Thief. :)
 


Maerdwyn;

I never meant to suggest you shouldn't try the game with people from here! I think that's a great idea and most people here would love it - they just need to be introduced to it.

I just wanted to point to a site that makes Diplomacy really easy to play online; with all the adjudication, press, maps, etc. dealt with automatically. It really is a fantastic site. We can keep a thread on the game going here, and have Bounced deal with all the dirty work.

Diplomacy is really easy to play. I'll try and find a short summary of the game for everyone and post the link here.

Getting a GM to set up a game on BOUNCED would be simple.
 


Abstraction said:
I'm always up for something, but I have no idea how to play.
Yig said:
Oh ! Diplomacy !

I love that game :)

I'm in.

Great! And nikolai, thanks again - I hope you'll take on one of the powers as well. :)

Abstraction, Diplomacy is set in Europe at the turn of the twentieth century. Each player controls one of the Great Powers, and tries to gain control of Europe, as symbolized by militarily controling 18 of its important provinces, called Suply Centers in the game.

Because there is no luck involved, and the rules of the game are so simple, success depends on how well you work with your competitors, and how skillfully you exploit alliances, and, possibly, how strategicly you break them. The negotiation involved is, I think, one of the most fun aspects of the game.

The rules themselves are really simple. (Full rules here)
The game consists of years, each broken down into a Fall Turn and a Spring Turn. Each turn progesses as follows:
1)Diplomatic phase (make aliances, deals, find out as much as you can)
2)Issue Orders phase (write down what each of your units does this season)
3)Order Resolution phase (everyone's orders are open and acted on. Conflicts resolved)
4) Retreat and Disbanding phase (if units have been dislodged by combat, determine where they go or if they are destroyed.)
5) Gain/Lose Units phase (This occurs in spring turns only. If you have gained or lost control centers during the turn, you gain or lose units accordingly)
You have two types of units: Armies and Fleets. These units may move, hold, support another piece's hold or move, or, in the case of Fleet units, convoy an Army from one space to another.

Armies can move only into land-based provinces. Fleets can only move on water and coastal provinces.

You control a number of units equal to the number of supply centers you own.

No one Army or Fleet is stronger than any other.

No more than one unit can be present in a province at any given time.

If two or more units are trying to occupy the same space, and none has support from another unit, the units "bounce" off each other, and go back to (or remain in) the place they started the turn.

If one or more of the units has support (which may come from another of the player's own units or an ally's), the unit with the most support succeeds in going where it wants to go. If units have equal support, they bounce, as above.

A unit that is defeated by an attacking unit (which has support) will be dislodged, and must retreat to an adjacent unoccupied province. If no space to retreat exists, it is disbanded.
 

I'd also love to play!

Although I've never played before, so I'll need some learnin'. Will this take place all at once (on a certain day/time) or will it be more free-form so that we can enter our turns at our leisure?

If it's the latter, count me in! I can be contacted at rushl (at) comcast.net

This sounds like fun!
 

It will definitely be done over time, with a certain amount of time allowed (24 or 48 hours, maybe?) before orders are due. Great to have you aboard! :D


BTW, I haven't played all that much either - only a few times really, and since a few years ago. But it was a blast!
 
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A day or two sounds perfect!

Sounds like I'll be getting paid to play Diplomacy soon. :) Don't you just love it when your work subsidizes your hobbies?

:D
 

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