mcbobbo
Explorer
I just finished my read-through of Horde of the Dragon Queen, and my goodness but that thing is a mess! I haven't read any reviews, so apologize if this is already-covered ground. This is a work in progress, and if you see something that I'm just wrong about, please let me know below. I tried to stay objective, and most of the items are listed as 'minor' to reflect that.
Issue number one really should be that 'Hot D Q' sounds like a melted icecream cone to me. /rimshot
In seriousness, here's my list, 42 items as of this morning:
Severity : Normal
Reference : Map
Type : Concept
Issue : Greenest is right beside the Well of Dragons. What exactly is the point of going so far out of the way with Greenest's treasure??
Severity : Normal
Reference : Episode 1
Type : Design
Issue : Way too many enemies in general, per encounter, especially Sanctuary
Severity : Minor
Reference : Episode 1
Type : Polish
Issue : Old Tunnel gate easily fixed via Mending
Severity : Normal
Reference : Episode 1
Type : Design
Issue : Dragon Attack seems super dangerous and is only scenery
Severity : Normal
Reference : Episode 3
Type : Concept
Issue : Entire Episode seems extraneous
Severity : Normal
Reference : Episode 3
Type : Mapping
Issue : Numbers aren't logical
Severity : Minor
Reference : Episode 3
Type : Polish
Issue : No clear purpose for the chute between 9 and 11
Severity : Normal
Reference : Episode 3
Type : Polish
Issue : PCs seem likely to want to raise/keep the baby dragons
Severity : Minor
Reference : Episode 3
Type : Polish
Issue : Area 10B really should just be Area 10, it's confusing
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Jos's role as a key member of the plan to raise Tiamat should be in his writeup
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Roadside Hospitality implies three dopplegangers in the last sentence
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Payback assumes there's a need for a Waterdeep ally
Severity : Minor
Reference : Episode 5
Type : Concept
Issue : Waterdeep seems severly underused
Severity : Major
Reference : Episode 5
Type : Mapping
Issue : There is no room 7
Severity : Normal
Reference : Episode 5
Type : Polish
Issue : If there were a room 7 it wouldn't serve any purpose
Severity : Normal
Reference : Episode 5
Type : Polish
Issue : Where's Jos during this episode? He needs time travel spells to be with Rezmir at least ten days before he
arrives in Waterdeep.
Severity : Major
Reference : Episode 6
Type : Design
Issue : Where's Jamna? She is never menitoned again...
Severity : Major
Reference : Episode 6
Type : Design
Issue : Why are there extra canoes at the camp?
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Intro mentions 'two dragons', but that's both a secret and not effectively the case
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Pharblex's desire to betray Borngray has conflicting statements in different places
Severity : Normal
Reference : Episode 6
Type : Polish
Issue : As above, Jos can't have travelled with Rezmir as stated
Severity : Normal
Reference : Episode 6
Type : Polish
Issue : Jos should recognize the party. He spent TWO MONTHS with them.
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Do the twins know Rezmir is aware of them? Some text implies yes, but the lens text says she was spying.
Did she confront them? What happened?
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : Changing North orientation between castle levels is stupid
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : 20' scale is non-standard, and makes the stairs seem too big, squares would have been the same size as
other maps at 5'
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Area 1N refers to itself, should be 2N
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Lens says a sub-5 Dex (Slight of Hand) check breaks it. Should have happened by now. Neither Borngray
nor Rezmir have more than a +3
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Caverns 2 doesn't say it produces mist and Cavern 9 doesn't mention any flowing through, down over the
ledge. Should be hazardous, actually.
Severity : Major
Reference : Episode 6
Type : Mapping
Issue : Ledge between Caverns 9 and 10 is shaded the wrong way, makes 10 look higher
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Why is the portal in such a horrible place? The wizard could have put it anywhere, but instead chooses to
scale a cliff every time he uses it?
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : Again, confusing numbering
Severity : Major
Reference : Episode 7
Type : Design
Issue : Lodge has no commonly-used entrance. Trap between 4-5 cannot be avoided and 7 doesn't seem well-used or
the cooks would be used to it.
Severity : Minor
Reference : Episode 7
Type : Mapping
Issue : None of the walls appear fit to have a giant tapestry-slash-portal on them
Severity : Major
Reference : Episode 7
Type : Mapping
Issue : There is no room 12
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Why are there more servants than rooms?
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Talis's office seems awfully far from her bedroom.
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Treasure from the Hall is listed in the bedroom.
Severity : Major
Reference : Episode 8
Type : Design
Issue : Blagothkus's role here is not described in a way I can understand it. He's actively assisting an enemy in
hopes his comrades will fight it.
Severity : Major
Reference : Episode 8
Type : Design
Issue : Rezmir's teleporting treasure chest trick doesn't seem supportable by the rules, would majorly annoy
players if they knew about it, and access to such methods would short-circuit the entire adventure.
Severity : Normal
Reference : Episode 8
Type : Design
Issue : Again, Jos KNOWS the characters and KNOWS BY NOW they are dangerous. He's not going to risk a toe-to-toe
battle in room 12 and he'd probably tell Rath.
Severity : Minor
Reference : Episode 8
Type : Polish
Issue : Sandesyl isn't a true believer, and probably would have some treasure of her own
Issue number one really should be that 'Hot D Q' sounds like a melted icecream cone to me. /rimshot
In seriousness, here's my list, 42 items as of this morning:
Severity : Normal
Reference : Map
Type : Concept
Issue : Greenest is right beside the Well of Dragons. What exactly is the point of going so far out of the way with Greenest's treasure??
Severity : Normal
Reference : Episode 1
Type : Design
Issue : Way too many enemies in general, per encounter, especially Sanctuary
Severity : Minor
Reference : Episode 1
Type : Polish
Issue : Old Tunnel gate easily fixed via Mending
Severity : Normal
Reference : Episode 1
Type : Design
Issue : Dragon Attack seems super dangerous and is only scenery
Severity : Normal
Reference : Episode 3
Type : Concept
Issue : Entire Episode seems extraneous
Severity : Normal
Reference : Episode 3
Type : Mapping
Issue : Numbers aren't logical
Severity : Minor
Reference : Episode 3
Type : Polish
Issue : No clear purpose for the chute between 9 and 11
Severity : Normal
Reference : Episode 3
Type : Polish
Issue : PCs seem likely to want to raise/keep the baby dragons
Severity : Minor
Reference : Episode 3
Type : Polish
Issue : Area 10B really should just be Area 10, it's confusing
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Jos's role as a key member of the plan to raise Tiamat should be in his writeup
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Roadside Hospitality implies three dopplegangers in the last sentence
Severity : Minor
Reference : Episode 4
Type : Polish
Issue : Payback assumes there's a need for a Waterdeep ally
Severity : Minor
Reference : Episode 5
Type : Concept
Issue : Waterdeep seems severly underused
Severity : Major
Reference : Episode 5
Type : Mapping
Issue : There is no room 7
Severity : Normal
Reference : Episode 5
Type : Polish
Issue : If there were a room 7 it wouldn't serve any purpose
Severity : Normal
Reference : Episode 5
Type : Polish
Issue : Where's Jos during this episode? He needs time travel spells to be with Rezmir at least ten days before he
arrives in Waterdeep.
Severity : Major
Reference : Episode 6
Type : Design
Issue : Where's Jamna? She is never menitoned again...
Severity : Major
Reference : Episode 6
Type : Design
Issue : Why are there extra canoes at the camp?
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Intro mentions 'two dragons', but that's both a secret and not effectively the case
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Pharblex's desire to betray Borngray has conflicting statements in different places
Severity : Normal
Reference : Episode 6
Type : Polish
Issue : As above, Jos can't have travelled with Rezmir as stated
Severity : Normal
Reference : Episode 6
Type : Polish
Issue : Jos should recognize the party. He spent TWO MONTHS with them.
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Do the twins know Rezmir is aware of them? Some text implies yes, but the lens text says she was spying.
Did she confront them? What happened?
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : Changing North orientation between castle levels is stupid
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : 20' scale is non-standard, and makes the stairs seem too big, squares would have been the same size as
other maps at 5'
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Area 1N refers to itself, should be 2N
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Lens says a sub-5 Dex (Slight of Hand) check breaks it. Should have happened by now. Neither Borngray
nor Rezmir have more than a +3
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Caverns 2 doesn't say it produces mist and Cavern 9 doesn't mention any flowing through, down over the
ledge. Should be hazardous, actually.
Severity : Major
Reference : Episode 6
Type : Mapping
Issue : Ledge between Caverns 9 and 10 is shaded the wrong way, makes 10 look higher
Severity : Minor
Reference : Episode 6
Type : Polish
Issue : Why is the portal in such a horrible place? The wizard could have put it anywhere, but instead chooses to
scale a cliff every time he uses it?
Severity : Minor
Reference : Episode 6
Type : Mapping
Issue : Again, confusing numbering
Severity : Major
Reference : Episode 7
Type : Design
Issue : Lodge has no commonly-used entrance. Trap between 4-5 cannot be avoided and 7 doesn't seem well-used or
the cooks would be used to it.
Severity : Minor
Reference : Episode 7
Type : Mapping
Issue : None of the walls appear fit to have a giant tapestry-slash-portal on them
Severity : Major
Reference : Episode 7
Type : Mapping
Issue : There is no room 12
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Why are there more servants than rooms?
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Talis's office seems awfully far from her bedroom.
Severity : Minor
Reference : Episode 7
Type : Polish
Issue : Treasure from the Hall is listed in the bedroom.
Severity : Major
Reference : Episode 8
Type : Design
Issue : Blagothkus's role here is not described in a way I can understand it. He's actively assisting an enemy in
hopes his comrades will fight it.
Severity : Major
Reference : Episode 8
Type : Design
Issue : Rezmir's teleporting treasure chest trick doesn't seem supportable by the rules, would majorly annoy
players if they knew about it, and access to such methods would short-circuit the entire adventure.
Severity : Normal
Reference : Episode 8
Type : Design
Issue : Again, Jos KNOWS the characters and KNOWS BY NOW they are dangerous. He's not going to risk a toe-to-toe
battle in room 12 and he'd probably tell Rath.
Severity : Minor
Reference : Episode 8
Type : Polish
Issue : Sandesyl isn't a true believer, and probably would have some treasure of her own
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