doctorbadwolf
Heretic of The Seventh Circle
I would definitely want the “give a bonus” action to be heftier.I think having the choice between attacking and giving a bonus or foregoing your own attack to grant one to someone would be interesting.
I would definitely want the “give a bonus” action to be heftier.I think having the choice between attacking and giving a bonus or foregoing your own attack to grant one to someone would be interesting.
There's at least one classic (if we can call 11yo 'classic') build that calls for exactly that. And, really, also mainly one that calls for attacking all the time. Really, it just needs to be a class that gives the player a lot of choice.Also bear in mind that even the most support-ty of support classes can hold their own, on their own, to some extent. The class should not be helpless or completely ineffective when its not on its own.
Which one do you think will work best?
I agree.I voted, but I did not consider the lazylord, which I think will be a bit decisive in terms of chassis. From my point of view, lazylord isn't a subclass of the 4e warlord class, it's an artifact that there happened to be non-attack powers available at enough levels to dump what was otherwise a primary part of the class, melee attacks.
There weren't enough such in the PH1, it didn't stop players from going on about the build, and essentially ignoring some of their dailies & encounters to do it. There were quite a few added in Martial Power, making it practical to go all-in on attack-granting without 'wasting' encounter/daily attack choices.I voted, but I did not consider the lazylord, which I think will be a bit decisive in terms of chassis. From my point of view, lazylord isn't a subclass of the 4e warlord class, it's an artifact that there happened to be non-attack powers available at enough levels to dump what was otherwise a primary part of the class, melee attacks.
There weren't enough such in the PH1, it didn't stop players from going on about the build, and essentially ignoring some of their dailies & encounters to do it. There were quite a few added in Martial Power, making it practical to go all-in on attack-granting without 'wasting' encounter/daily attack choices.
So, yeah, it started as an unintended oddity, but it ended up fully-supported.
The PH1 Warlord was just 2 out of 6-8 builds (Archer & Lazy didn't have a specific Presence, so might be arguable), and part of the deal with 5e is classes are supposed to be able to support 6+ (or maybe it was even 10?) sub-classes...And that's why I think it will be divisive. To some, the lazylord is a warlord build that needs to be supported by whatever chassis we pick in 5e. To others, the chassis should strongly support the PH1 warlord.
I actually question the wisdom of using an existing class as anything more than a sort of resource template, if that.I don't think either is "the one true path". But I do think that it will shift choice of existing classes as a chassis in non-trivial ways.
The PH1 Warlord was just 2 out of 6-8 builds (Archer & Lazy didn't have a specific Presence, so might be arguable), and part of the deal with 5e is classes are supposed to be able to support 6+ (or maybe it was even 10?) sub-classes...
...so focusing on just 2?
I actually question the wisdom of using an existing class as anything more than a sort of resource template, if that.
Sure, there are 5e classes that are prettymuch the same, with different splat slotted into each space - Cleric & Druid, most obviously; Paladin & Ranger, for another - but there are also reasonably unique ones, like the Warlock.
Apparently we should not just (eventually) expect 6+ sub-classes for any given class, but not having the potential for that many has been sited as justification for excluding a class from the edition entirely.In 5e I wouldn't expect 6+ subclasses, 4e had a different design philosophy - or perhaps more honestly a differnet publishing rate philosophy that steered design.
Nod. Simply porting the 4e warlord over in mechanical transliteration would be under-versatile, under-powered, and non-viable as a party's sole support contributor. No 5e support class is as constrained from stepping on other roles, particularly controller, as they were in 4e. etc..The thing I do feel very strongly about is that if we make a 5e Warlord, we put just as much emphasis on "5e" as on "Warlord" and make it a good, seemless, fit.
Except for a build or two, the 'lazy' Prince(ss) builds that work by inviting rescue or the tactician who's more theoretical than practical, or the sidekicks who's pluck and heart far exceed their skill.Also bear in mind that even the most support-ty of support classes can hold their own, on their own, to some extent. The class should not be helpless or completely ineffective when its not on its own.
And, it seems, Bard is the clear winner.There is a lot of discussion about combat powers, but I think that its important to remember that the class will need things to do outside of combat, for skill usage and such.
Granting skill bonuses like the Bard is an option, as is doing things similar to the Rogue does with skills, just to other people.