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What is the best Chassis for a 5e Warlord class?

  • Artificer

    Votes: 2 3.2%
  • Bard

    Votes: 25 40.3%
  • Barbarian

    Votes: 0 0.0%
  • Cleric

    Votes: 8 12.9%
  • Fighter

    Votes: 28 45.2%
  • Monk

    Votes: 4 6.5%
  • Paladin

    Votes: 11 17.7%
  • Ranger

    Votes: 3 4.8%
  • Rogue

    Votes: 2 3.2%
  • Sorcerer

    Votes: 0 0.0%
  • Druid

    Votes: 0 0.0%
  • Wizard

    Votes: 1 1.6%
  • Warlock

    Votes: 9 14.5%

The battlemaster doesn't have the number of superiority dice to be a warlord for a whole combat, let alone a day.

My warlord hack they give up fighter stuff for more dice and ASIs.

I used the warlock as a base where you can level gate the not invocations to more powerful 4E type powers. For exam me you have to be level 12 or 15 to pick some invocations.
 

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You literally could add level gated maneuvers to the BM.
And Group buffs. And group debuffs. A variant fighter could easily gain enough extra dice to bring a BM up to “half caster” status.
The BM /is already/ the equivalent of a half ('1/3rd') caster, standing, as it does, an archetype alongside EK.

So I don't see how more powerful level-gated maneuvers would fit on the fighter chassis, at least not using the existing classes & sub-classes as a guide. You'd get obvious push-back: "but, that's strictly superior to the BM!" And, it's not like it's easy to make a case that the BM is lacking, it's a peak-DPR king because it can offload a CS die on every hit, or goose it's average hits with precision attack.

But the concept will always hit stuff as it’s main thing. That is what the concept is. Period. The lazy lord is an offshoot that is nice if supported by absolutely not necessary.
Not its main thing. Leaders' main thing wasn't hitting stuff, it was support. The warlord was actually the least stuff-hitting of the 4 martial classes. It didn't have any features devoted to it - no Weapon Talent like the Fighter & Rogue, no Fighting Style like the Ranger, no Combat Superiority, Combat Challenge, SA, or Hunter's Quarry.
The 5e Warlord's main thing shouldn't just be hitting stuff with a veneer of support now and then.
 

My warlord hack they give up fighter stuff for more dice and ASIs.

I used the warlock as a base where you can level gate the not invocations to more powerful 4E type powers. For exam me you have to be level 12 or 15 to pick some invocations.
I noticed Warlock on the list up there is that the one you have a big thread on here about or have you shared it. I did appreciate it.
 

I noticed Warlock on the list up there
The one thing it has going for it, as a template, is that it's as essentially AEDU as 5e gets. But, really, the warlord was just AEDU because it was in the PH1. As a 5e primary-support class, that structure probably wouldn't be ideal.
 

The one thing it has going for it, as a template, is that it's as essentially AEDU as 5e gets. But, really, the warlord was just AEDU because it was in the PH1. As a 5e primary-support class, that structure probably wouldn't be ideal.
I do not see much in the way of true encounter powers that emulate tricks the enemy will only fall for once or things which require the environment be cleansed or any of the other things a true E power could emulate, just this everything is a question of resting bit (which generally has some of the same memory check difficulties having to be remembered from scene to scene to scene as a daily does although I suppose "have I used up the superiority dice or Ki points" are better than a true daily)

Lunch and Supper breaks != Encounter or Scene driven ability regulation
 
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Adjusted :
Warlord "Cantrips"
Battle Signs
- you can communicate with others of your team with whom you have created this sign language requires line of site basically allows you to do the help action at 30 foot distance your allies can do the same once per short rest. Battle signs are adjusted each time individuals learn new tricks in addition to periodic rehearsals. Any group member can become the designated leader but this is generally the Warlord themselves as it supplements other abilities (the leader can do ranged help action every turn if they desire).
Extended Signs - the standard use of Battle signs only refer to highly custom referencing of the abilities and gambits of the combatants on the team and can be adjusted frequently extended signs are a personalized coded sign language that it takes longer for individuals to learn but is more generalized not combat related information.
Whistles In the dark using audible signs the party can compensate for darkness this is similar to the above the Warlord reminds and rehearses this with the party periodically to renew it. (aka light cantrip?). Knowing where each other and engaged enemies and obstacles are in the dark involves making enough noise this is not the great stealth tool it might be. This must be initiated with a role call bonus action (individuals identify and locate themselves), generally at the beginning of a fight or change of scene.
Predatory Stare - Searching for vulnerabilities your unnerving focus drives your enemy to overcompensate inducing it to have disadvantage on its first attack following and you discover its vulnerability if it fails a wisdom save. The next successful attack against that enemy during the following round gains bonus damage of d6 or 2d6 at 5th level 3d6 at 11th and 4d6 at 17th level.
 
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I do not see much in the way of true encounter powers that emulate tricks the enemy will only fall for once or things which require the environment be cleansed or any of the other things a true E power could emulate, just this everything is a question of resting bit (which generally has some of the same memory check difficulties having to be remembered from scene to scene to scene as a daily does although I suppose have I used up the superiority dice are better than true daily)
That's a good point. 5e's also supposed to be concept-first. A 1/encounter or 1/target (ever) or other limitation on use than n/rest could handle the concept better, while being a readily comparable resource.
 

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