Because a lot of people don't like playing the party medic, and also because magical healing is wonky at the moment.
What would happen if we changed the cure spells to heal equivalent to a certain amount of rest?
Eg:
CLW: 1d8 points + 1 days rest (1 hp/level + 1 point ability damage restored if any)
CMW: 2d8 + 2 days rest
CSW: 3d8 + 3 days rest
CCW: 4d8 + 4 days rest
At low levels, things wouldn't change so much. However, it would allow the low-level cure spells to play a more significant role at high levels, plus reduce the need for multiple wands of CLW.
Thoughts? One consequence might be that you might want to tone down the cleric or use a cleric replacement (eg the shaman from OA), since the cleric can be pretty badass if they don't have to sink their spells into healing.
What would happen if we changed the cure spells to heal equivalent to a certain amount of rest?
Eg:
CLW: 1d8 points + 1 days rest (1 hp/level + 1 point ability damage restored if any)
CMW: 2d8 + 2 days rest
CSW: 3d8 + 3 days rest
CCW: 4d8 + 4 days rest
At low levels, things wouldn't change so much. However, it would allow the low-level cure spells to play a more significant role at high levels, plus reduce the need for multiple wands of CLW.
Thoughts? One consequence might be that you might want to tone down the cleric or use a cleric replacement (eg the shaman from OA), since the cleric can be pretty badass if they don't have to sink their spells into healing.