Bordell's Tales, Chapter 1 : Two faces.

Xavier nods. "It's just that... seeing children worried as much as the adults is unsettling. You are right, though. Like Crian, we shall do what is best for all people, not just one town."

He pauses a bit to think, and then gets ready for bed.
 

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In the middle of the night, you are awaken by a shout. You are not sure if you were dreaming or if it is coming really from outside, but your hear noise in the bed of Leopol and you see him ligthing the lantern. Before any of you start to speak, another shout can be heard.

"Take your scabbard." says Stone to you before taking his sword and hastly exiting the room.
 

Xavier takes a split-second longer to realize what's happening. <...Wha...scab--> Then his body instinctively jumps up, picks up his scabbard, and runs out the door to follow Leopol.
 

With the fatigue still clouding a bit your mind, the adrenaline rush, all seems just unreal. You rush outside and see Leopol running outside the Inn. On his way, he bash once in Kriegspire's door. As you pass next to it, you see the door opening, Kriegspire with both sword in hand. You almost fumble as another customer open his door and step outside, having not seen you. You hardly dodge him, and teh man looks t you with some surprise and hastly close his door.

You hear again a shout but when you arrive outside, the silence have taken back his rightfull place in the darkness. You scan the surrouding, but the half moon in the cloudless sky doesn't give enough light, leaving many shadows. You fell the fresh wind that prelude the coming winter on your face. You shivers, but something tell you it isn't cold air, but more what it carry, a feeling you are not familiar with.

The four of you are standing silently in front of the Inn. The second seems like hours. The abscence of action looks more dangerous than the charge or an army rushing on you. The ignorance of what happening looks like a toture.

Another shout coming from the south seems to awake the group. The sound don't have time to die that you are rushing down the street. As you run, the sky seems to dissparea, leving darkness over your head. You run, your foot lighted by the lantern of Leopol. You hears the sound of someone bashing down a door. You see on the side of the eye someone running in the opposite direction. You have not the time to react that Kriegspire and Bellmon have already changed direction. Leopol is still running in direction of the house that seem under attack. You instinctivly follow him. You hear the shout of a man and a women from the house. As you come close you hear a kid screaming. The sound is coming from a barn to the west. Without stopping running, Leopol shout to you: "Help the kid and be cautious!"

You quickly turn your foot and run to the barn. You see the doors are wide open, but the inside is filled with deep darkness.
 

As Xavier trots up to the barn, he starts looking for a source of danger. Xavier pauses in the doorway, where he has some light, furious. He concentrates, still trying to find the source of the danger, but also looking for a better source of light.

ooc: Activate Detect Evil before I get to the barn (standard action to activate, move action to arrive in the barn). I'm assuming the range will get the whole barn.
 

You scan the darkness of the barn, and you have no doubt, something evil is lurking in it. You can also hear the sounds of haystack that are hit and fall on the ground. This sound of destruction almost cover the one of the young boy, who seems to cry, mutturing something.

You try to find something to light, but don't see anything. It is at that moment you remember that in barns and stables, there is generally a lantern suspended inside, next to the entrance, to light the inside of the building. It was the case for the stable of your family, and you've seen it in many barn of commoners too.

[SBLOCK]OOC: Expect at least two rounds to have the lantern ligthed, one to find it, one to light it. That is if there is one...
Roll:
Listen: 19 + 2 = 21
Knowledge(Local): 17 + 0 = 17
[/SBLOCK]
 

"In the name of Crian, show yourself!" Xavier stumbles around the barn for a bit.[sblock=OOC]I'll look for the lantern[/sblock]
 

You advance cautionly and enter the barn. You sword in front of you, your shield hand is searching for a lantern. The sound of haystack being hack continu. At a moment, the kid scream. Instinctively, you raise your guard and take a defensive position just to hit your head on the lantern and you feel a flint and steel falling on your foot.
 

"Hang on, kid!"

[sblock=OOC]Not being able to see is frustrating Xavier. If he can light the lantern in a stanard action, he'll then take his move action to move towards the sound. Otherwise, he'll concentrate another round on the detect evil and use the move action to move toward the sound. I'm this close to just running around randomly in the dark, though. :uhoh: ;)[/sblock]
 

OOC: Searching was a standard action, detect evil ask you to concentrate and searching too, so you hadn't the chance to keep your concentration. If you want to detect the aura and be able to spot the place of the evil, you'll have to concentarte 3 rounds :confused: The second option is to light the lantern and take it, that would be a full round action. :\ But there is another option! :) You can leave the lantern on the ground and just light it. I would leave it as a standard action, but the light won't be cover with the glass, and so there would be chance of burning the barn :eek:

Make your choice!
 

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