Read Magic - free at the beginning of the caster's class
Erase Magic - free "
Force Shield
type: abjuration
requirement: caster level 1
action: at-will, triggered by an attack on the caster
target: self
duration: encounter
effect: The spell adds the caster's intelligence modifier to the armor class and reflex defense.
Endure Element
type: abjuration
requirement: caster level 2
action: encounter, triggered by a successful fire, lightning, or cold attack on the caster
target: self
effect: Damage by fire, lightning, or cold is reduced by the caster's intelligence modifier.
Dispel Magic
type: abjuration
requirement: caster level 3
action: encounter, triggered by a spell or prayer attack on the caster
target: 1 spell or prayer
roll: intelligence versus will
effect: If the caster hits, the foe's spell or prayer is negated.
Deflect Magic
type: abjuration
requirement: caster level 4
action: daily, triggered by a spell or prayer attack on the caster
target: 1 spell or prayer
roll: intelligence versus will
effect: If the caster hits, the foe's spell or prayer bounces back and affects the foe.
Dagger Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes bead, dagger, or dart damage + intelligence modifier + 1d4 force damage to each melee attacker.
level-up: +1d4 force damage at 11th and 21st level
Fire Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d6 + intelligence modifier + ongoing 6 fire damage to each melee attacker.
save: victim's fortitude save bonus+con mod versus DC10 to end the ongoing 6 fire damage
level-up: +1d6 damage at 11th and 21st level
Electrified Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stun each melee attacker who will take 1 standard action to ready a weapon the next turn.
level-up: +1d8 lightning damage at 11th and 21st level
Ice Wall (Shatter? Chill Metal?)
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d10 + intelligence modifier cold damage to each melee attacker.
level-up: +1d10 cold damage at 11th and 21st level
Protective Ward
type: abjuration
requirement: caster level 6
action: triggered by a foe trying to open the protected object
range: touch
target: the object targets all foes trying to open the object
roll: intelligence versus reflex
effect: The object takes on the hit points, armor class, and defenses of the caster at the time of casting and is protected with spell additions listed next.
additions: if known, add Force Shield, Endure Element, Dagger Wall or Fire Wall or Electrified Wall or Ice Wall, Force Invisibility, and or Lock Unlock
Feather Fall
type: anti-gravity
requirement: caster level 1
action: at-will, move, triggered by fall
target: self and 1 ally
range: 2 square burst
effect: The caster's fall is slowed to a harmless speed.
level-up: +1 ally, +1 square burst at 11th and 21st level
Spider Climb
type: anti-gravity
requirement: caster level 2
action: at-will, move
target: self and 1 ally
range: touch
effect: The caster can climb vertical and ceiling surfaces at a speed of 2 squares per round with no climb
penalties. If the spell fails Feather Fall is triggered.
level-up: action becomes at-will at 11th level, +1 ally at 11th and 21st level
Force Jump
type: anti-gravity
requirement: caster level 3
action: encounter, move, minor
target: self
effect: The caster can jump 2 squares and does an additional 1d4 leap damage with a melee weapon if attacking. If this spell fails Feather Fall is triggered. The caster can also increase the range of any spell, prayer or attack by 2 squares for the self or 1 ally.
level-up: The caster can jump +1 square, +1d4 leap damage, +1 square range at 11th and 21st level
Force Levitate
type: anti-gravity
requirement: caster level 4
action: encounter, move or standard attack
target: self or 1 ally
effect: The caster can levitate up or down 2 squares. If this spell fails Feather Fall is triggered.
roll: Levitate one foe intelligence versus will defense 2 squares up. Fall damage is 1d10 per square.
level-up: Levitate +1 square, +1 ally or foe, at 11th and 21st level
Force Fly
type: anti-gravity
requirement: caster level 5
action: daily, move
target: self
duration: encounter
effect: The caster can fly with a speed of 6 squares per round and is immune to melee attacks. In addition, the caster has freedom of movement and suffers no penalty when in water. The caster also becomes immune to Cause Paralysis, Force Web and Slow Foe. The caster also gets a +5 bonus to escape a grapple.
level-up: increase flying speed by +1 square per round at 11th and 21st level
Blink Shift
type: phase
requirement: caster level 6
action: daily, move, the spell is triggered by a foe attack
target: self
effect: The foe must reroll an attack on the caster while the caster enters any empty square on the map.
Pass Wall
type: phase
requirement: caster level 7
action: daily, move or standard attack
target: self and 2 allies
effect: The caster and 2 allies can walk through 2 impassible squares on the map.
roll: 1 foe of equal or lower level than the caster's level intelligence versus will
effect: The foe's limbs become imprisoned in a wall and a blugeoning weapon is needed to free the foe or strength versus DC15 to break free. The foe is helpless and subject to an automatic maximum damage hit. level-up: +1 impassible square and +1 ally at 11th and 21st level
Teleport Portal (Maze?)
type: phase
requirement: caster level 8
action: daily, move or standard attack
target: self and 2 allies
effect: The caster and allies can teleport to any previous location of the game session. Or the caster can create a dimensional door that anyone can use to teleport to a caster specified previously known location or dimensional lock within a 2 burst area that prohibits all teleportation within the burst.
roll: 1 foe of equal or lower level than the caster's level intelligence versus will
effect: The foe is sent to an imprisoned space on the astral plane
level-up: +1 ally or foe, +1 burst, at 11th and 21st level
Stop Time
type: phase
requirement: caster level 9
Action: daily, move
target: self
duration: 1 round
effect: The caster can stop time for all but the caster. All foes have the slowed speed 2 and the restrained armor
class -2, attack -2 condition when attacking the caster.
level-up: +1 round at 11th and 21st level
Force Invisibility
type: phase
requirement: caster level 10
action: daily, move
target: self
duration: 1 round
effect: The caster becomes invisible and is totally concealed. The caster attacks at +5 while foes attack the caster at -5.
Mage Hand
type: utility
requirement: caster level 1
action: at-will
range: 4 squares
long range: 6 squares situation modifier -2
target: 1 foe
roll: intelligence versus will
effect: Telekinetic force slings objects at, shifts, or squeezes the foe doing 1d10 damage. The spell can also grapple a foe with or without causing damage.
non-encounter: move 100 pounds 1 square per level
non-encounter duration: DC(Concentration Skill+2) versus caster's Concentration Skill check(1d20+skill bonus)
level-up: +1 range, +1 long range, +1 foe, +1d10 damage, +100 pounds at 11th and 21st
Lock Unlock
type: utility
requirement: caster level 2
Action: once per day
target: one lock or one chest with a latch for a lock
effect: The caster gets a temporary skill bonus of Disable Device+15 to open locks. The caster can magically create
a DC25 lock.
level-up: Disable Device(Open Locks)+15 and create a DC25 lock at 11th and 21st level
Secret Chest
type: utility
requirement: caster level 3
action: once per day
target: 1 chest
duration: Permanent
effect: The caster creates a storage place of 2 cubic feet on the ethreal plane.
level-up: storage space of +1 cubic foot per additional class level
Tiny Hut
type: utility
requirement: caster level 4
action: once per extended rest
target: 1 tent
duration: one day
effect: The caster creates a roomy shelter in a small tent for 4 party members on the astral plane with a bathroom
and tub. The tent can also be protected with the additions of Protective Ward.
level-up: the space increases for +1 ally at 11th and 21st level, furniture and light is added at 11th level,
running water and a kitchen is added at 21st
Clean Mend
type: alteration
requirement: caster level 1
clean action: at-will
clean effect: the caster cleans, mends, and organizes a dwelling getting a +5 to all spot checks
mend action: one attempt per day
mend target: 1 object of the caster's level or lower
mend effect: The caster removes the object's broken condition and restores 1/2 its hit points. Casting the spell
again restores 1d4 hit points to the object every day.
Grow Shrink
type: alteration
requirement: caster level 2
action: encounter
duration: encounter or the number of rounds the caster determines
grow target: 1 ally and ally's equipment
grow roll: concentration skill+intelligence modifier versus DC(caster's concentration check+intelligence modifier +2)
grow effect: The enlarged ally or foe gets +2 to strength for melee attack rolls and a -2 to dexterity because of
the size. If the ally or foe is contained, roll a strength check to bust out of the containment
shrink roll: 1 ally concentration check or foe intelligence vesus will
effect: The reduced ally or foe gets -2 to strength for melee attack rolls and a +2 to dexterity because of the
size.
level-up: -3 to strength and +3 to dexterity at 11th level, and -4 to strength and +4 to dexterity at 21st level
Object to Object
type: alteration
requirement: caster level 3
action: encounter
target: 1 object
duration: 1 day
roll: intelligence versus dc10 + object level(non-magical obects have an object level of 0)
effect: The caster turns any object such as metal into another object such as mud, thus removing the armor bonus of
the foe.
Disguise Ally
type: alteration
requirement: caster level 4
action: daily
target: 1 ally
duration: 1 day or until caster negates
roll: concentration+int mod versus DC(concentration skill+int mod+2)
effect: the ally is changed according to the following;
Encourage Ally attack+3
Bark Skin ac+2
Stone Skin ac+3
Bull's Strength str+3
Bear's Endurance con+3
Cat's Grace dex+3
Fox's Cunning int+3
Owl's Wisdom wis+3
Eagle's Splendor cha+3
Hasten Ally speed+3
Dark Vision 12 squares
Water Breathing encounter duration
Black Tentacles Grapple+8, 4 square burst, 8 foes
target: 1 foe
roll: intelligence versus will
Ray Enfeeblement str-3
Feeble Mind int-3
Slow Foe speed-3
Baleful Polymorph
type: alteration
requirement: caster level 5
action: daily
target: 1 foe of the caster's level or lower
duration: 1 day
roll: intelligence versus will
effect: the foe is transformed into a harmless being
save: roll Baleful Polymorph again. If successful, the foe remains harlmess until Cure ALLy (Affliction) is cast
level-up: +1 foe at 11th and 21st level
Foe to Object
type: alteration
requirement: caster level 6
action: daily
target: 1 foe of the caster's level or lower
duration: 1 day
roll: intelligence versus will
effect: The caster turns the foe into an object, if the object is destroyed treat the foe as helpless
save: each attack on the object is an automatic hit that does maximum damage, but the caster must roll Foe to
Object again each round to maintain the alteration
Force Web
type: force evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares, situation modifier -2
target: all foes within the burst
duration: encounter
effect: All foes are slowed to speed 1 and suffer ac-3, reflex-3 and attack-3 until they can escape the burst.
level-up: +1 square burst at 11th and 21st level
Enchant Weapon
type: force evocation
requirement: caster level 1
action: at-will
effect: The caster's weapon does 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 adjacent foe, +1d4 force damage at 11th and 21st level
Magic Missile
type: force evocation
requirement: caster level 1
action: at-will
roll: intelligence versus reflex
effect: The caster directs telekinetic force controlled daggers, darts, beads at the foe doing 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 foe, +1d4 force damage at 11th and 21st level
Force Orb
type: force evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares, situation modifier -2
roll: intelligence versus reflex
effect: The caster directs telekinetic force controlled daggers, darts, beads at the foe which explode doing 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 square burst, +1d4 force damage at 11th and 21st level
Light Up
type: fire evocation
requirement: caster level 1
duration: encounter
encounter: outlines one foe in light even if invisible, foe suffers stealth-10
encounter roll: intelligence versus will
non-encounter: caster creates an adjustable radius of light for the party
level-up: the foe's stealth suffers an additional -10 at 11th and 21st level
Burning Hand
type: fire evocation
requirement: caster level 1
action: at-will
effect: The caster enchants a staff, dagger or wand with a magical fire doing 1[w]+intelligence modifier+1d6 fire
damage + ongoing 6 fire damage
target: 1 foe
roll: intelligence versus reflex
effect: The caster bashes enemies with a weapon on fire.
save: victim's fortitude save bonus+constitution modifier versus DC10 to end the ongoing 6 fire damage
level-up: +1 adjacent foe, +1d6 fire damage at 11th and 21st level
Fire Ball
type: fire evocation
requirement: caster level 1
action: at-will
target: 1 foe
range:4 squares
long range:6 squares, situation modifier -2
roll: intelligence versus reflex
effect: The caster does intelligence modifier+1d6 fire damage + ongoing 6 fire damage
save: victim's fortitude save bonus+constitution modifier versus DC10 to end the ongoing 6 fire damage
level-up: +1 square, +1 foe, +1d6 fire damage, at 11th and 21st level
Explosive Rune
type: Fire Assault
requirement: caster level 1
action: encounter
effect: The caster slings a metal ball wrapped with a rune paper.
range:4 squares, 2 burst
long range:6 squares situation modifier -2
target: all foes within burst
roll: intelligence versus reflex
effect: The caster causes 1d6 + intelligence modifier + ongoing 6 fire damage.
save: victim's fortitude save bonus+con mod versus DC10 to end the ongoing 6 fire damage
level-up: +1 foe, +1d6 damage, at 11th and 21st level
Dark Rain
type: lightning evocation
requirement: caster level 1
range: 4 squares
long range: 6 squares
non-encounter effect: creates 1 day of drinkable water for 4 people, quenches 2 square burst of water
level-up: +1 portion of water for +1 ally, +1 square burst at 11th and 21st level
Shocking Grasp
type: Lightning Assault
requirement: caster level 1
action: at-will
Effect: the caster enchants a staff, dagger or wand with a magical lightning
Target: 1 foe
roll: intelligence versus reflex
effect: The caster causes weapon damage + 1d8 + intelligence modifier lightning damage + stun the foe who will take 1 standard action to ready a weapon the next turn.
level-up: +1 adjacent foe, +1d8 lightning damage, at 11th and 21st level
Chain Lightning
type: Lightning Assault
requirement: caster level 1
Action: at-will
Effect: the caster shoots a lightning bolt from the wand, staff or dagger
Target: 1 foe
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stun the foe who will take 1
standard action to ready a weapon the next turn.
level-up: +1 foe, +1d8 lightning damage, at 11th and 21st level
Plasma Ball
type: Lightning Assault
requirement: caster level 1
Action: encounter
Effect: the caster slings an electrified metal ball
range:4 squares, 2 burst
long range:6 squares situation modifier -2
target: all foes within the burst
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stuns the foe who will take 1
standard action to ready a weapon the next turn.
level-up: +1 burst, +1d8 lightning damage, at 11th and 21st level
Icy Floor
type: cold evocation
requirement: caster level 1
range: 4 squares
long range: 6 squares situation modifier-2
target: everyone within 2 square burst
Effect: the floor is covered with slippery ice and anyone within the area of effect is slowed and their speed is reduced to 2 squares per round
save: reflex versus prone condition DC10
level-up: +1 square burst at 11th and 21st level
Chilly Touch
type: cold evocation
requirement: caster level 1
action: at-will
target: 1 foe
roll: intelligence versus reflex
effect: The caster enchants a staff, dagger or wand with an icy aura doing 1[w]+intelligence modifier+1d10 cold damage.
level-up: +1d10 additional ice damage at 11th and 21st level
Icicle Volley
type: cold evocation
requirement: caster level 1
action: at-will
range: 4 squares
target: 1 foe
roll: intelligence versus will
long range: 6 squares situation modifier-2
effect: The caster shoots an icy spray doing intelligence modifier+1d10 cold damage.
level-up: +1 foe, +1d10 cold damage at 11th and 21st level
Ice Storm
type: cold evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares situation modifier-2
target: all foes within the burst
roll: intelligence versus reflex
effect: The caster slings an ice ball that drops and creates a hail storm cloud doing intelligence modifier+1d10 cold damage.
level-up: +1 square burst and +1d10 cold damage at 11th and 21st level
Heal Ally
type: healing prayer
requirements: cleric type class 1
action: at-will
long range: 6 squares situation modifier-2
target: self or 1 ally
roll: wisdom modifier+heal skill versus DC(wisdom modifier+heal skill+2)
encounter effect: heal 1/4th maximum hit points +1d8
non-encounter: mass heal party
level-up: +1 square, +1 ally, +1d8 hit points at 11th and 21st level
Hurt Foe
type: cursing prayer
requirements: cleric type class 1
action: at-will
roll: intelligence versus will
long range: 6 squares situation modifier-2
target: 1 foe
roll: wisdom versus will
effect: The cleric type does 1d8 necrotic damage.
level-up: +1 foe, +1 square, +1d8 necrotic damage at 11th and 21st level
Erase Magic - free "
Force Shield
type: abjuration
requirement: caster level 1
action: at-will, triggered by an attack on the caster
target: self
duration: encounter
effect: The spell adds the caster's intelligence modifier to the armor class and reflex defense.
Endure Element
type: abjuration
requirement: caster level 2
action: encounter, triggered by a successful fire, lightning, or cold attack on the caster
target: self
effect: Damage by fire, lightning, or cold is reduced by the caster's intelligence modifier.
Dispel Magic
type: abjuration
requirement: caster level 3
action: encounter, triggered by a spell or prayer attack on the caster
target: 1 spell or prayer
roll: intelligence versus will
effect: If the caster hits, the foe's spell or prayer is negated.
Deflect Magic
type: abjuration
requirement: caster level 4
action: daily, triggered by a spell or prayer attack on the caster
target: 1 spell or prayer
roll: intelligence versus will
effect: If the caster hits, the foe's spell or prayer bounces back and affects the foe.
Dagger Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes bead, dagger, or dart damage + intelligence modifier + 1d4 force damage to each melee attacker.
level-up: +1d4 force damage at 11th and 21st level
Fire Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d6 + intelligence modifier + ongoing 6 fire damage to each melee attacker.
save: victim's fortitude save bonus+con mod versus DC10 to end the ongoing 6 fire damage
level-up: +1d6 damage at 11th and 21st level
Electrified Wall
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stun each melee attacker who will take 1 standard action to ready a weapon the next turn.
level-up: +1d8 lightning damage at 11th and 21st level
Ice Wall (Shatter? Chill Metal?)
type: abjuration
requirement: caster level 5
action: daily, triggered by a melee attack on the caster
target: all melee attackers striking at the caster
roll: intelligence versus reflex
effect: The caster causes 1d10 + intelligence modifier cold damage to each melee attacker.
level-up: +1d10 cold damage at 11th and 21st level
Protective Ward
type: abjuration
requirement: caster level 6
action: triggered by a foe trying to open the protected object
range: touch
target: the object targets all foes trying to open the object
roll: intelligence versus reflex
effect: The object takes on the hit points, armor class, and defenses of the caster at the time of casting and is protected with spell additions listed next.
additions: if known, add Force Shield, Endure Element, Dagger Wall or Fire Wall or Electrified Wall or Ice Wall, Force Invisibility, and or Lock Unlock
Feather Fall
type: anti-gravity
requirement: caster level 1
action: at-will, move, triggered by fall
target: self and 1 ally
range: 2 square burst
effect: The caster's fall is slowed to a harmless speed.
level-up: +1 ally, +1 square burst at 11th and 21st level
Spider Climb
type: anti-gravity
requirement: caster level 2
action: at-will, move
target: self and 1 ally
range: touch
effect: The caster can climb vertical and ceiling surfaces at a speed of 2 squares per round with no climb
penalties. If the spell fails Feather Fall is triggered.
level-up: action becomes at-will at 11th level, +1 ally at 11th and 21st level
Force Jump
type: anti-gravity
requirement: caster level 3
action: encounter, move, minor
target: self
effect: The caster can jump 2 squares and does an additional 1d4 leap damage with a melee weapon if attacking. If this spell fails Feather Fall is triggered. The caster can also increase the range of any spell, prayer or attack by 2 squares for the self or 1 ally.
level-up: The caster can jump +1 square, +1d4 leap damage, +1 square range at 11th and 21st level
Force Levitate
type: anti-gravity
requirement: caster level 4
action: encounter, move or standard attack
target: self or 1 ally
effect: The caster can levitate up or down 2 squares. If this spell fails Feather Fall is triggered.
roll: Levitate one foe intelligence versus will defense 2 squares up. Fall damage is 1d10 per square.
level-up: Levitate +1 square, +1 ally or foe, at 11th and 21st level
Force Fly
type: anti-gravity
requirement: caster level 5
action: daily, move
target: self
duration: encounter
effect: The caster can fly with a speed of 6 squares per round and is immune to melee attacks. In addition, the caster has freedom of movement and suffers no penalty when in water. The caster also becomes immune to Cause Paralysis, Force Web and Slow Foe. The caster also gets a +5 bonus to escape a grapple.
level-up: increase flying speed by +1 square per round at 11th and 21st level
Blink Shift
type: phase
requirement: caster level 6
action: daily, move, the spell is triggered by a foe attack
target: self
effect: The foe must reroll an attack on the caster while the caster enters any empty square on the map.
Pass Wall
type: phase
requirement: caster level 7
action: daily, move or standard attack
target: self and 2 allies
effect: The caster and 2 allies can walk through 2 impassible squares on the map.
roll: 1 foe of equal or lower level than the caster's level intelligence versus will
effect: The foe's limbs become imprisoned in a wall and a blugeoning weapon is needed to free the foe or strength versus DC15 to break free. The foe is helpless and subject to an automatic maximum damage hit. level-up: +1 impassible square and +1 ally at 11th and 21st level
Teleport Portal (Maze?)
type: phase
requirement: caster level 8
action: daily, move or standard attack
target: self and 2 allies
effect: The caster and allies can teleport to any previous location of the game session. Or the caster can create a dimensional door that anyone can use to teleport to a caster specified previously known location or dimensional lock within a 2 burst area that prohibits all teleportation within the burst.
roll: 1 foe of equal or lower level than the caster's level intelligence versus will
effect: The foe is sent to an imprisoned space on the astral plane
level-up: +1 ally or foe, +1 burst, at 11th and 21st level
Stop Time
type: phase
requirement: caster level 9
Action: daily, move
target: self
duration: 1 round
effect: The caster can stop time for all but the caster. All foes have the slowed speed 2 and the restrained armor
class -2, attack -2 condition when attacking the caster.
level-up: +1 round at 11th and 21st level
Force Invisibility
type: phase
requirement: caster level 10
action: daily, move
target: self
duration: 1 round
effect: The caster becomes invisible and is totally concealed. The caster attacks at +5 while foes attack the caster at -5.
Mage Hand
type: utility
requirement: caster level 1
action: at-will
range: 4 squares
long range: 6 squares situation modifier -2
target: 1 foe
roll: intelligence versus will
effect: Telekinetic force slings objects at, shifts, or squeezes the foe doing 1d10 damage. The spell can also grapple a foe with or without causing damage.
non-encounter: move 100 pounds 1 square per level
non-encounter duration: DC(Concentration Skill+2) versus caster's Concentration Skill check(1d20+skill bonus)
level-up: +1 range, +1 long range, +1 foe, +1d10 damage, +100 pounds at 11th and 21st
Lock Unlock
type: utility
requirement: caster level 2
Action: once per day
target: one lock or one chest with a latch for a lock
effect: The caster gets a temporary skill bonus of Disable Device+15 to open locks. The caster can magically create
a DC25 lock.
level-up: Disable Device(Open Locks)+15 and create a DC25 lock at 11th and 21st level
Secret Chest
type: utility
requirement: caster level 3
action: once per day
target: 1 chest
duration: Permanent
effect: The caster creates a storage place of 2 cubic feet on the ethreal plane.
level-up: storage space of +1 cubic foot per additional class level
Tiny Hut
type: utility
requirement: caster level 4
action: once per extended rest
target: 1 tent
duration: one day
effect: The caster creates a roomy shelter in a small tent for 4 party members on the astral plane with a bathroom
and tub. The tent can also be protected with the additions of Protective Ward.
level-up: the space increases for +1 ally at 11th and 21st level, furniture and light is added at 11th level,
running water and a kitchen is added at 21st
Clean Mend
type: alteration
requirement: caster level 1
clean action: at-will
clean effect: the caster cleans, mends, and organizes a dwelling getting a +5 to all spot checks
mend action: one attempt per day
mend target: 1 object of the caster's level or lower
mend effect: The caster removes the object's broken condition and restores 1/2 its hit points. Casting the spell
again restores 1d4 hit points to the object every day.
Grow Shrink
type: alteration
requirement: caster level 2
action: encounter
duration: encounter or the number of rounds the caster determines
grow target: 1 ally and ally's equipment
grow roll: concentration skill+intelligence modifier versus DC(caster's concentration check+intelligence modifier +2)
grow effect: The enlarged ally or foe gets +2 to strength for melee attack rolls and a -2 to dexterity because of
the size. If the ally or foe is contained, roll a strength check to bust out of the containment
shrink roll: 1 ally concentration check or foe intelligence vesus will
effect: The reduced ally or foe gets -2 to strength for melee attack rolls and a +2 to dexterity because of the
size.
level-up: -3 to strength and +3 to dexterity at 11th level, and -4 to strength and +4 to dexterity at 21st level
Object to Object
type: alteration
requirement: caster level 3
action: encounter
target: 1 object
duration: 1 day
roll: intelligence versus dc10 + object level(non-magical obects have an object level of 0)
effect: The caster turns any object such as metal into another object such as mud, thus removing the armor bonus of
the foe.
Disguise Ally
type: alteration
requirement: caster level 4
action: daily
target: 1 ally
duration: 1 day or until caster negates
roll: concentration+int mod versus DC(concentration skill+int mod+2)
effect: the ally is changed according to the following;
Encourage Ally attack+3
Bark Skin ac+2
Stone Skin ac+3
Bull's Strength str+3
Bear's Endurance con+3
Cat's Grace dex+3
Fox's Cunning int+3
Owl's Wisdom wis+3
Eagle's Splendor cha+3
Hasten Ally speed+3
Dark Vision 12 squares
Water Breathing encounter duration
Black Tentacles Grapple+8, 4 square burst, 8 foes
target: 1 foe
roll: intelligence versus will
Ray Enfeeblement str-3
Feeble Mind int-3
Slow Foe speed-3
Baleful Polymorph
type: alteration
requirement: caster level 5
action: daily
target: 1 foe of the caster's level or lower
duration: 1 day
roll: intelligence versus will
effect: the foe is transformed into a harmless being
save: roll Baleful Polymorph again. If successful, the foe remains harlmess until Cure ALLy (Affliction) is cast
level-up: +1 foe at 11th and 21st level
Foe to Object
type: alteration
requirement: caster level 6
action: daily
target: 1 foe of the caster's level or lower
duration: 1 day
roll: intelligence versus will
effect: The caster turns the foe into an object, if the object is destroyed treat the foe as helpless
save: each attack on the object is an automatic hit that does maximum damage, but the caster must roll Foe to
Object again each round to maintain the alteration
Force Web
type: force evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares, situation modifier -2
target: all foes within the burst
duration: encounter
effect: All foes are slowed to speed 1 and suffer ac-3, reflex-3 and attack-3 until they can escape the burst.
level-up: +1 square burst at 11th and 21st level
Enchant Weapon
type: force evocation
requirement: caster level 1
action: at-will
effect: The caster's weapon does 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 adjacent foe, +1d4 force damage at 11th and 21st level
Magic Missile
type: force evocation
requirement: caster level 1
action: at-will
roll: intelligence versus reflex
effect: The caster directs telekinetic force controlled daggers, darts, beads at the foe doing 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 foe, +1d4 force damage at 11th and 21st level
Force Orb
type: force evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares, situation modifier -2
roll: intelligence versus reflex
effect: The caster directs telekinetic force controlled daggers, darts, beads at the foe which explode doing 1[w]+intelligence modifier+1d4 force damage.
level-up: +1 square burst, +1d4 force damage at 11th and 21st level
Light Up
type: fire evocation
requirement: caster level 1
duration: encounter
encounter: outlines one foe in light even if invisible, foe suffers stealth-10
encounter roll: intelligence versus will
non-encounter: caster creates an adjustable radius of light for the party
level-up: the foe's stealth suffers an additional -10 at 11th and 21st level
Burning Hand
type: fire evocation
requirement: caster level 1
action: at-will
effect: The caster enchants a staff, dagger or wand with a magical fire doing 1[w]+intelligence modifier+1d6 fire
damage + ongoing 6 fire damage
target: 1 foe
roll: intelligence versus reflex
effect: The caster bashes enemies with a weapon on fire.
save: victim's fortitude save bonus+constitution modifier versus DC10 to end the ongoing 6 fire damage
level-up: +1 adjacent foe, +1d6 fire damage at 11th and 21st level
Fire Ball
type: fire evocation
requirement: caster level 1
action: at-will
target: 1 foe
range:4 squares
long range:6 squares, situation modifier -2
roll: intelligence versus reflex
effect: The caster does intelligence modifier+1d6 fire damage + ongoing 6 fire damage
save: victim's fortitude save bonus+constitution modifier versus DC10 to end the ongoing 6 fire damage
level-up: +1 square, +1 foe, +1d6 fire damage, at 11th and 21st level
Explosive Rune
type: Fire Assault
requirement: caster level 1
action: encounter
effect: The caster slings a metal ball wrapped with a rune paper.
range:4 squares, 2 burst
long range:6 squares situation modifier -2
target: all foes within burst
roll: intelligence versus reflex
effect: The caster causes 1d6 + intelligence modifier + ongoing 6 fire damage.
save: victim's fortitude save bonus+con mod versus DC10 to end the ongoing 6 fire damage
level-up: +1 foe, +1d6 damage, at 11th and 21st level
Dark Rain
type: lightning evocation
requirement: caster level 1
range: 4 squares
long range: 6 squares
non-encounter effect: creates 1 day of drinkable water for 4 people, quenches 2 square burst of water
level-up: +1 portion of water for +1 ally, +1 square burst at 11th and 21st level
Shocking Grasp
type: Lightning Assault
requirement: caster level 1
action: at-will
Effect: the caster enchants a staff, dagger or wand with a magical lightning
Target: 1 foe
roll: intelligence versus reflex
effect: The caster causes weapon damage + 1d8 + intelligence modifier lightning damage + stun the foe who will take 1 standard action to ready a weapon the next turn.
level-up: +1 adjacent foe, +1d8 lightning damage, at 11th and 21st level
Chain Lightning
type: Lightning Assault
requirement: caster level 1
Action: at-will
Effect: the caster shoots a lightning bolt from the wand, staff or dagger
Target: 1 foe
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stun the foe who will take 1
standard action to ready a weapon the next turn.
level-up: +1 foe, +1d8 lightning damage, at 11th and 21st level
Plasma Ball
type: Lightning Assault
requirement: caster level 1
Action: encounter
Effect: the caster slings an electrified metal ball
range:4 squares, 2 burst
long range:6 squares situation modifier -2
target: all foes within the burst
roll: intelligence versus reflex
effect: The caster causes 1d8 + intelligence modifier lightning damage + stuns the foe who will take 1
standard action to ready a weapon the next turn.
level-up: +1 burst, +1d8 lightning damage, at 11th and 21st level
Icy Floor
type: cold evocation
requirement: caster level 1
range: 4 squares
long range: 6 squares situation modifier-2
target: everyone within 2 square burst
Effect: the floor is covered with slippery ice and anyone within the area of effect is slowed and their speed is reduced to 2 squares per round
save: reflex versus prone condition DC10
level-up: +1 square burst at 11th and 21st level
Chilly Touch
type: cold evocation
requirement: caster level 1
action: at-will
target: 1 foe
roll: intelligence versus reflex
effect: The caster enchants a staff, dagger or wand with an icy aura doing 1[w]+intelligence modifier+1d10 cold damage.
level-up: +1d10 additional ice damage at 11th and 21st level
Icicle Volley
type: cold evocation
requirement: caster level 1
action: at-will
range: 4 squares
target: 1 foe
roll: intelligence versus will
long range: 6 squares situation modifier-2
effect: The caster shoots an icy spray doing intelligence modifier+1d10 cold damage.
level-up: +1 foe, +1d10 cold damage at 11th and 21st level
Ice Storm
type: cold evocation
requirement: caster level 1
action: encounter
range: 4 squares, 2 square burst
long range: 6 squares situation modifier-2
target: all foes within the burst
roll: intelligence versus reflex
effect: The caster slings an ice ball that drops and creates a hail storm cloud doing intelligence modifier+1d10 cold damage.
level-up: +1 square burst and +1d10 cold damage at 11th and 21st level
Heal Ally
type: healing prayer
requirements: cleric type class 1
action: at-will
long range: 6 squares situation modifier-2
target: self or 1 ally
roll: wisdom modifier+heal skill versus DC(wisdom modifier+heal skill+2)
encounter effect: heal 1/4th maximum hit points +1d8
non-encounter: mass heal party
level-up: +1 square, +1 ally, +1d8 hit points at 11th and 21st level
Hurt Foe
type: cursing prayer
requirements: cleric type class 1
action: at-will
roll: intelligence versus will
long range: 6 squares situation modifier-2
target: 1 foe
roll: wisdom versus will
effect: The cleric type does 1d8 necrotic damage.
level-up: +1 foe, +1 square, +1d8 necrotic damage at 11th and 21st level
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