1337 h4xor said:
hunters mercy auto hits and threats. It's useable with only 1 weapon. How many classes prc or regular get access to the ranger spell list? 1 just the ranger and it balances out an already horrible and useless class.
Hunter's Mercy makes you hit the next target, no matter what it is. It also gives you a fairly good chance to deal out critical damage, which is three times the usual damage (I won't start to mention deepwood snipers here, no I won't. I won't start to take the peerless archer's powershot ability into account here, either).
True Strike gives you a fairly good chance to hit the next target.
See that True Strike doesn't garantee a hit: there are still 5% chance at least, and more if the target has high AC, like that Dragon you should not hit even with true strike.
But with Hunter's Mercy you're garanteed to hit a god. Nothing short of a major artifact should enable you to such feats. Much less a 1st-level spell.
My proposal: Hunter's mercy makes you next attack an automatic threat: Make your attack roll normally. If it hits, roll again to confirm a critical hit. That makes it OK.
[Edit]
The Ranger is not that underpowered.
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Now, I will start to mention deepwood snipers and peerless archers here! (Smackdown following!)
The Character we will speak about is Soveliss, Wood Elven Ranger 5/Wizard1/Deepwood Sniper 7/Peerless Archer 3. Note his shiny boots of speed, they'll be important later.
His Stats (32 Point Buy) Str 18 Dex 20 Con10 Int12 Wis12 Cha6. His feats: Far Shot, Point Blank Shot, Weapon Focus (Composite Longbow), Precise Shot, Quick Draw, Rapid Shot.
Beyond his Boots of Speed, he owns a +5 Flaming Burst Mighty Composite Longbow (+4 Str Bonus) And a bunch of +5 Arrows.
His Attacks (within 30 ft of the Enemy): +32/+27/+22 1d8+15 +1d6 Fire (Crit 19-20/x5 +3d10 Fire Damage*)
* As there are no x5 weapons usually , I just assume that Flaming Burst stays at +3d10, instead of becoming 4d10.
Now, if he used Power Shot for full effect, he could get +16/+11/+6 1d8+31 +1d6 Fire.
His Ranger Spells Prepared: Hunter's Mercy
His Wizard Spells Prepared: True Strike
Now, whenever he has a little time (or rather once per day), he uses his boots of speed in the first round. In the second, he casts Hunter's Mercy and True Strike. In the third he draws his bow, takes one of his premium arrows, and shoots it at the enemy.
He now hits it whatever it is, Dealing 1d8 + 31 + 1d6 fire, for an average of 39 (between 33 and 45).
And with the +36 to confirm a thread, he has the max 95% chance to crit everything with AC 38 or less, and a reasonable chance of 50% to crit something with AC 46 (That's any non-epic Dragon without buff spells or weak buff spells, A young Force Dragon, most other Monsters from MM1 and MM2, and quite a few epic bastards)
This crit will deal 5d8 + 155 + 3d10 Fire, for an average of 194 Points ( Between 163 and 225).
This will surely slay quite a few characters out there. (If he gets my Bladesinger before he can buff himself up, he'll almost certainly down him even with his minimum Damage, and even if he has them up, he probably won't know his danger and won't use expertise or the defending quality of his sword, and his AC will be low enough to give the Archer a 75% or so chance to hit)