weem
First Post
Towards the end of my last campaign (ended last month) and in the first game of my new one (two weeks ago) I have found myself writing out more and more boxed text descriptions.
As a DM, I love it - it lets me get down good descriptive text of a person, place or thing that is edited and gets across the feel I am going for without having to search for the words on the fly. I use it more and more now as a transition piece - to help keep the players on track etc.
For example, when the players get on the boat they are waiting for in my upcoming game, I will have something like so (this is not the exact 'boxed text', it's just a quick example)...
On the other hand...
As a player, boxed text to me seemed to draw (my) attention to the fact that this was probably all predetermined - you were intended to get to this point and you may not have had much of a choice about it.
So the question is, what do you think of boxed text in this regard, from both a Player and DM standpoint?
As a DM, I love it - it lets me get down good descriptive text of a person, place or thing that is edited and gets across the feel I am going for without having to search for the words on the fly. I use it more and more now as a transition piece - to help keep the players on track etc.
For example, when the players get on the boat they are waiting for in my upcoming game, I will have something like so (this is not the exact 'boxed text', it's just a quick example)...
Wade escorts you onto the 'Goletta', a relatively small merchant ship he has assured you is heading for Port Winters. The events of the past few days weigh on you as you step aboard, and while being shown to your quarters, your mind wanders... adrift in a sea of questions... why are people killing and kidnapping those whose names are on the list... who made the list... Wade mentioned that "Tolan" was likely an agent of the Red Mask, and the ship 'Dmitri' that left last night certainly belonged to them... but what was their part in this, if any... back on deck now, the whipping of the sails grabs your attention and draws your thoughts to the task at hand... the Captain was introducing some of his crew to you and you seemed to have missed the first few names...
On the other hand...
As a player, boxed text to me seemed to draw (my) attention to the fact that this was probably all predetermined - you were intended to get to this point and you may not have had much of a choice about it.
So the question is, what do you think of boxed text in this regard, from both a Player and DM standpoint?
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