Crusty Old Meatwad (he/him)
So are you throwing more than 6-9 encounters at them between long rests, or less?
How often do you allow short rests?
You know, you can get up to 1368 HP worth of Mephits out of a single cast of Conjure Minor Elementals VIII, and you can also get 576 HP worth of wolves out of Conjure Animals V + Speak With Animals (ritual) + Inspiring Leader.
And you can stack the Healer feat on top of that, as Mistwell says.
I don't really think this is that much of a problem. I mean, do people know players who are jumping on this life cleric/druid bandwagon or are they continuing to level their druid or their cleric? I know that if I had a cleric or druid I would in all likelihood keep leveling them up in the same class, I wouldn't level dip just for this. I'm not saying that everyone wouldn't, I'm sure there are some people who jump at the chance to boost certain aspects of a character, I just don't think that every player playing a healer is going to.
I do think the ruling is dumb but not game breaking and it follows the RAW.
Disciple of Life said:Also starting at first level, your healing spells are more effective. Whenever you use a spell of first level or higher to restore hit points to a creature, the creature regains regains additional hit points equal to 2 + the spell's level.
Goodberry said:(Duration: Instantaneous) Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell.
And all it does at the end of the day is save money on healing potions, money no one uses since you can't buy magic items.
So life Cleric with 16 Wis is 2d8+3+4 (16 * 6 = 96, or 102 with 18 wis). Cast as a 3rd level spell, it's 3d8+3+5 (21.5 x 6 = 129). And no multiclassing involved. And it's fine in combat or out. And doesn't take concentration, which means the same cleric can cast it along with Beacon of Hope to get 138 or 192 hp from it. And I am unaware of any games breaking from it.
Yes I have found my own group (a mix of powergamers and experienced players) have 2 types of encounters.... the cake walk and the grind. I would say 1/3 of my encounters end after 2 rounds with 1 or two PCs having taken little damage, and no real resourse usage (spell casters still have slots, fighter still has action surge ect.). the other 2/3 are what I call grind ones. No one was really in danger in that one fight, but resources (spells and features) got used and atleast 1pc is at half hp or lower and they all have some hp damage... put enough to gather and have a big encounter at the end and that last encounter is actually hard...
But, whatever, in Adventurers League, that's what we're stuck with. As many others have pointed out, I don't think it's such a big deal - they're still limited by 1 action to eat a berry, so mainly provide another option for non-combat healing. Non-combat healing is already pretty trivialized in 5e, especially if there's a life cleric in the party.
Dealing with those situations is where Sage Advicecomes in. This column doesn’t replace a DM’s adjudication.Just as the rules do, the column is meant to give DMs, aswell as players, tools for tuning the game according to theirtastes.
Ridiculous consequence #1: If you interpret "creating a magical object which can do X" as triggering abilities which say that "Y happens when X", then yes, Goodberry becomes strong--but the far bigger problem is that Animate Dead also creates things, and the Grim Harvest ability would then restore 9 HP (or more) to the necromancer who created a skeleton every time the skeleton kills something. It's not even temp HP, it is actual HP restoration. That is brokenly good, and that's the precedent Crawford's ruling is setting. (Similar issues could arise with True Polymorph, Conjure Animals, etc.)
Ridiculous consequence #2: Disciple of Life uses the same language as Blessed Healer (also a Life Cleric feature), which restores HP when you cast a spell that restores HP to a creature other than yourself. If Goodberry can trigger Disciple of Life, it can trigger Blessed Healer, which either means that you get the HP when you cast Goodberry (even if you eat all the berries yourself? but that breaks RAW) or every time someone eats a berry, you yourself regain 4 HP (which is just goofy).
Crawford's reading of Disciple of Life is insupportable. Goodberry is not a healing spell and does not trigger Disciple of Life.
OK, so sage advice now lets a life cleric add there bonus (2+spell level) to good berry.
here is my fear.
I am not sure it is so powerful. It seems it is only a big deal if you are fighting a lot of lesser enemies, take a bunch of damage up front then manage to kill them over several rounds yourself/with your summons. It's only once per turn & that class feature it terrible if it does not work like this. Still arguably a bit weird but magic.
1 Goodberry per rest (short or long) would probably be pretty reasonable. Getting 10 berries in a 4-6 person party would feel a bit of a taunt otherwiseI don't necessarily share your fear, but there is a fix I really like: goodberry is a full day's food, so a given character can only benefit from 1 goodberry per day (they just can't eat any more).
1 Goodberry per rest (short or long) would probably be pretty reasonable. Getting 10 berries in a 4-6 person party would feel a bit of a taunt otherwise